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Edulito

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
KS3 Computing Baseline Test
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KS3 Computing Baseline Test

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This photocopiable resource has been produced to determine a baseline for Year 7 students starting secondary school. The test is designed for Year 7 students who have been taught computing in primary school. As well as the baseline test, you are also provided with a comprehensive marking scheme for the test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
AQA GCSE Computer Science (9-1) End of Topic Tests
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AQA GCSE Computer Science (9-1) End of Topic Tests

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This photocopiable resource has been produced to ensure that your students are able to successfully complete the AQA Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides almost complete coverage of the AQA specification and includes 14 standalone tests. As well as the 14 topic tests, you are also provided with a comprehensive marking scheme for each test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Creating a Simple Board Game using Python
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Creating a Simple Board Game using Python

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This resource can be used to teach students how to create a simple board game. It starts from the very basic idea of creating a grid to producing a complete game. It will take students two to three hours to complete.
Edexcel GCSE Computer Science - End of Topic Tests
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Edexcel GCSE Computer Science - End of Topic Tests

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This 109 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Edexcel Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides coverage of the Edexcel specification and includes 6 standalone tests. Topic 1: Problem Solving Topic 2: Programming Topic 3: Data Topic 4: Computers Topic 5: Communication and the Internet Topic 6: The Bigger Picture As well as the 6 topic tests, you are also provided with a comprehensive marking scheme for each test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
GCSE ICT Topic Tests (Edexcel)
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GCSE ICT Topic Tests (Edexcel)

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This 35 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Living in a Digital World component of the Edexcel ICT GCSE. These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage of Unit 1 and includes 5 standalone tests.
GCSE Computer Science (9-1) Topic Tests
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GCSE Computer Science (9-1) Topic Tests

14 Resources
This 109 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage and includes 14 standalone tests. As well as the 14 topic tests, you are also provided with a comprehensive marking scheme for each test. ​Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
GCSE Computer Science (9-1) Topic Test - Moral, Ethical and Environmental Concerns
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GCSE Computer Science (9-1) Topic Test - Moral, Ethical and Environmental Concerns

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
KS4 Computing Baseline Test
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KS4 Computing Baseline Test

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This is a test you can give to students who about to start their GCSE in Computer Science. It should provide you with an insight into the progress they have made in KS3.
Creating Fun Games using Scratch
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Creating Fun Games using Scratch

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This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Scratch in a series of 4 fun standalone projects. The projects are: Game 1 - Burst that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Frog Fun - The frog has to catch the butterflies to score points and must avoid the ladybirds. Game 4 - Catch the Birdy - The Scratch cat is being chased by an angry dog. The cat must catch the birds that are flying by whilst at the same time avoid the dog. Each project takes about an hour to complete and all of them include a series of challenges.
GCSE Computer Science(9-1) Topic Test - Wired and Wireless Networks
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GCSE Computer Science(9-1) Topic Test - Wired and Wireless Networks

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
NEA Support Pack - GCSE Computer Science (9-1) OCR
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NEA Support Pack - GCSE Computer Science (9-1) OCR

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This photocopiable resource has been produced to ensure that your students are able to successfully complete the OCR Computer Science GCSE NEA. This support pack is designed to provide a stimulating, engaging and effective way of preparing both teachers and students for the Non-Examined Assessment Component of the 9-1 GCSE in computer science. The pack contains: Introduction for students - NEA Procedures Technical Preparation for the NEA component J276 Programming project Sample Task 1 - Archside Academy Detention Database. Including: NEA sample project scenario NEA sample student solution NEA sample Python code J276 Programming project Sample Task 2 - Quiz Board Game Including: NEA sample project scenario NEA sample student solution NEA sample Python code Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions Help sheet 2 - Creating a database using Python - Includes a complete set of instructions Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions
Creating Fun Games Using Python - Bundle
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Creating Fun Games Using Python - Bundle

4 Resources
These resource has been produced to teach KS2/KS3 students about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of the core programming concepts.
KS3 Computing National Curriculum Assessment Criteria
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KS3 Computing National Curriculum Assessment Criteria

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The assessment criteria shown below have been developed to provide a broader range of assessment opportunities for students of all abilities. Each national curriculum statement has been broken down into three distinct levels from bronze (A) to silver (B) to gold (c). Individual student performance can be recorded, providing a map of progress across the whole curriculum. Students can use this mapping to independently identify how they are progressing and this data can also be shared with parents.
GCSE Computer Science (9-1) Topic Test - Algorithms
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GCSE Computer Science (9-1) Topic Test - Algorithms

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
GCSE Computer Science (9-1) Topic Test - Data Representation
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GCSE Computer Science (9-1) Topic Test - Data Representation

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
GCSE Computer Science (9-1) Topic Test - Translators and Facilities of Languages
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GCSE Computer Science (9-1) Topic Test - Translators and Facilities of Languages

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
GCSE Computer Science (9-1) Topic Test - Systems Software
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GCSE Computer Science (9-1) Topic Test - Systems Software

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Computer Coding Projects using Python - Bundle
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Computer Coding Projects using Python - Bundle

5 Resources
This support pack is designed to provide a stimulating, engaging and effective way of preparing both teachers and students for the Non-Examined Assessment Component of the 9-1 GCSE in computer science. The pack contains: Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions Help sheet 2 - Creating a database using Python - Includes a complete set of instructions Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions Programming project Sample Task 1 - Archside Academy Detention Database. Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code Programming project Sample Task 2 - Quiz Board Game Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code