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Edulito

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
GCSE Computer Science Tests
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GCSE Computer Science Tests

14 Resources
This 109 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage and includes 14 standalone tests. As well as the 14 topic tests, you are also provided with a comprehensive marking scheme for each test. ​Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Python Programming Christmas Activities
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Python Programming Christmas Activities

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This resource includes 7 Christmas themed, stand alone activities for students learning how to program using Python. The activities go from basic activities to more complex tasks. Some of the skills and knowledge tested includes using input, FOR and WHILE loops, string manipulation, lists, exporting to an external file and importing from an external file.
Scratch Games - Underwater Adventure
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Scratch Games - Underwater Adventure

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This resource has been produced to teach 8 - 13 year olds about programming concepts by creating fun games using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create Scratch code where a starfish must splodge a fast moving jellyfish. Students learn about sequences, selection using IF, variables and the use of iteration (Conditional and Count Controlled loops).
KS3 Computing Baseline Test
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KS3 Computing Baseline Test

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This photocopiable resource has been produced to determine a baseline for Year 7 students starting secondary school. The test is designed for Year 7 students who have been taught computing in primary school. As well as the baseline test, you are also provided with a comprehensive marking scheme for the test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Algorithms Test - GCSE Computer Science
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Algorithms Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Edexcel GCSE Computer Science - End of Topic Tests
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Edexcel GCSE Computer Science - End of Topic Tests

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This 109 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Edexcel Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides coverage of the Edexcel specification and includes 6 standalone tests. Topic 1: Problem Solving Topic 2: Programming Topic 3: Data Topic 4: Computers Topic 5: Communication and the Internet Topic 6: The Bigger Picture As well as the 6 topic tests, you are also provided with a comprehensive marking scheme for each test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
KS4 Computing Baseline Test
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KS4 Computing Baseline Test

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This is a test you can give to students who about to start their GCSE in Computer Science. It should provide you with an insight into the progress they have made in KS3.
Halloween Scratch Games
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Halloween Scratch Games

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Two great games for your students to create. Each game provides education and entertainment for a one hour lesson, with a number of challenges to stretch pupils knowledge and understanding of programming concepts. Halloween Part 1 This game includes the creation of spooky ghosts that need to be caught. Each time you catch a ghost you get points. Halloween Part 2 This game includes a flying witch who is really hungry and gets points each time she eats a flying bat. The witch must also try to avoid the thunder and lightening as each time she is hit she loses points. Students can open an online Scratch template to get them started on their adventure.
KS3 Computing National Curriculum Assessment Criteria
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KS3 Computing National Curriculum Assessment Criteria

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The assessment criteria shown below have been developed to provide a broader range of assessment opportunities for students of all abilities. Each national curriculum statement has been broken down into three distinct levels from bronze (A) to silver (B) to gold ©. Individual student performance can be recorded, providing a map of progress across the whole curriculum. Students can use this mapping to independently identify how they are progressing and this data can also be shared with parents.
Systems Security Test - GCSE Computer Science
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Systems Security Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Moral, Ethical and Environmental Concerns Test - GCSE Computer Science
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Moral, Ethical and Environmental Concerns Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Producing Robust Programmes Test - GCSE Computer Science
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Producing Robust Programmes Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Computational Logic Test - GCSE Computer Science
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Computational Logic Test - GCSE Computer Science

(1)
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Data Representation Test - GCSE Computer Science
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Data Representation Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
OCR GCSE Computer Science Test Bundle
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OCR GCSE Computer Science Test Bundle

14 Resources
This bundle contains 14 end of unit tests that provide complete coverage of the OCR GCSE Computer Science 9-1 in relation to component 1 - Computer Systems (J276/01) and component 2 - Computational thinking, algorithms and programming (J276/02) Each test includes a comprehensive mark scheme.
Scratch Games - Bundle
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Scratch Games - Bundle

4 Resources
This photocopiable resource has been produced to provide 8 - 13 year olds with exciting and engaging opportunities to learn coding concepts using Scratch in a series of 4 fun standalone projects. All projects have been coded using Scratch 3.0 The projects are: Game 1 - Pop that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Hungry Frog - The frog has to catch the butterflies to score points and must avoid the ladybirds. Game 4 - Catch the Birdy - The Scratch cat is being chased by an angry dog. The cat must catch the birds that are flying by whilst at the same time avoid the dog. Each project takes about an hour to complete and all of them include a series of challenges.
Systems Architecture Test - GCSE Computer Science
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Systems Architecture Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test is designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
AQA GCSE Computer Science (9-1) End of Topic Tests
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AQA GCSE Computer Science (9-1) End of Topic Tests

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This photocopiable resource has been produced to ensure that your students are able to successfully complete the AQA Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides almost complete coverage of the AQA specification and includes 14 standalone tests. As well as the 14 topic tests, you are also provided with a comprehensive marking scheme for each test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Systems Software Test - GCSE Computer Science
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Systems Software Test - GCSE Computer Science

(0)
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.