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Edulito

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

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I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
Python Games Bundle
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Python Games Bundle

4 Resources
These resource has been produced to teach 7 to 14 year olds about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of the core programming concepts.
Python Games - Crystal Ball
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Python Games - Crystal Ball

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This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Mystery of the Crystal Ball - Students have fun looking into their future. Students learn to use the time and random modules, Variables and IF-ELIF statements. The project takes around one hour to complete and includes a series of activities to extend learning.
Python Programming Christmas Activities
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Python Programming Christmas Activities

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This resource includes 7 Christmas themed, stand alone activities for students learning how to program using Python. The activities go from basic activities to more complex tasks. Some of the skills and knowledge tested includes using input, FOR and WHILE loops, string manipulation, lists, exporting to an external file and importing from an external file.
4 PRACTICE EXAM PAPERS - GCSE COMPUTER SCIENCE OCR J277 (FROM 2020)
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4 PRACTICE EXAM PAPERS - GCSE COMPUTER SCIENCE OCR J277 (FROM 2020)

4 Resources
This bundle includes four practice exam papers with mark schemes for OCR GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The papers have been carefully written to replicate the style of OCR examinations. These papers provide students with an opportunity to familiarise themselves with the look and feel of an OCR paper. The digital pack includes: · two practice papers for Computer Systems (Paper 1) · two practice papers for Computational thinking, algorithms and programming (Paper 2) The papers combined cover all aspects of the computer science curriculum. You will also receive a comprehensive mark scheme for each paper.
4 PRACTICE EXAM PAPERS - GCSE COMPUTER SCIENCE AQA 8525 (FROM 2020)
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4 PRACTICE EXAM PAPERS - GCSE COMPUTER SCIENCE AQA 8525 (FROM 2020)

4 Resources
This pack includes four practice exam papers with mark schemes for AQA GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The papers have been carefully written to replicate the style of AQA examinations. These papers provide students with an opportunity to familiarise themselves with the look and feel of an AQA paper. The digital pack includes: · two practice papers for Computational Thinking and Programming Skills (Paper 1) · two practice papers for Computing Concepts (Paper 2) The papers combined cover all aspects of the computer science curriculum. You will also receive a comprehensive mark scheme for each paper.
Five Christmas Coding Activities using Scratch 3.0
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Five Christmas Coding Activities using Scratch 3.0

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This activity pack contains five Christmas themed coding activities which can be used by students in KS2 and KS3. Students learn about sequence, selection and iteration, as well as how to use variables and arrays. All instructions on how to develop the code using Scratch 3.0 have been included, as well as several challenges for each activity. The pack is 35 pages and will take around 3 hours to complete all activities and challenges. Activity 1 - Decorating the living room ready for Christmas - Make the Christmas decorations sparkle! Activity 2 - Dancing Santa - Get Santa to dance - simple dances to choreographed dances. Activity 3 - Christmas Gift Game - Christmas presents float around the screen and if you can click on a present you get to see what’s inside! Activity 4 - Catch the Reindeer Game - In this game Santa has lost his reindeer (including Rudolph) and he has to catch them. At the same time he must avoid the dog pretending to be a reindeer. Activity 5 - Naughty or Nice - In this activity Santa must check the Nice list before he gives a present. The Python Programming Christmas Activities is designed for KS4.
Python Games - Horse Racing
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Python Games - Horse Racing

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This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Students learn about the random module, while loops, IF functions and variables. The project takes around one hour to complete and includes a series of activities to extend learning.
PRACTICE EXAM 1 FOR PAPER 1 - GCSE COMPUTER SCIENCE OCR J277 (FROM 2020)
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PRACTICE EXAM 1 FOR PAPER 1 - GCSE COMPUTER SCIENCE OCR J277 (FROM 2020)

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This is a practice exam for paper 1 with mark scheme for OCR GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The paper has been carefully written to replicate the style of OCR examinations. The paper provides students with an opportunity to familiarise themselves with the look and feel of an OCR paper. You will also receive a comprehensive mark scheme for the paper.
PRACTICE EXAM 2 FOR PAPER 2 - GCSE COMPUTER SCIENCE Edexcel 1CP2
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PRACTICE EXAM 2 FOR PAPER 2 - GCSE COMPUTER SCIENCE Edexcel 1CP2

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This is a practice exam for paper 2 with mark scheme for Edexcel GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The paper has been carefully written to replicate the style of Edexcel examinations. The paper provides students with an opportunity to familiarise themselves with the look and feel of an Edexcel paper. You will also receive a comprehensive mark scheme for the paper.
18 HOMEWORK ACTIVITIES - BUNDLE 2 - OCR J277 GCSE Computer Science
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18 HOMEWORK ACTIVITIES - BUNDLE 2 - OCR J277 GCSE Computer Science

18 Resources
This pack consists of 18 editable homework/classwork activities that can be used to support your delivery of the OCR J277 course. In addition, the homework bundle also contains a suggested mark scheme for each activity. Unit 1.6 · The Impacts of Technology · The Digital Divide · Legislation + Proprietary and Open Source Software Unit 2.1 · Decomposition & Abstraction · Flowcharts & Programs · Sorting Data · Sorting & Searching Programs Unit 2.2 · Selection · Iteration · Arrays (Lists) · Functions Unit 2.3 · Authentication · Maintainability · Testing Unit 2.4 · Boolean Logic & Truth Tables · Logic Gates Unit 2.5 · Programming Languages · IDEs
Data Representation Test - GCSE Computer Science
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Data Representation Test - GCSE Computer Science

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This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
PRACTICE EXAM 2 FOR PAPER 2 - GCSE COMPUTER SCIENCE OCR J277
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PRACTICE EXAM 2 FOR PAPER 2 - GCSE COMPUTER SCIENCE OCR J277

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This is a practice exam for paper 2 with mark scheme for OCR GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The paper has been carefully written to replicate the style of OCR examinations. The paper provides students with an opportunity to familiarise themselves with the look and feel of an OCR paper. You will also receive a comprehensive mark scheme for the paper.
PRACTICE EXAM 1 FOR PAPER 2 - GCSE COMPUTER SCIENCE Edexcel 1CP2
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PRACTICE EXAM 1 FOR PAPER 2 - GCSE COMPUTER SCIENCE Edexcel 1CP2

(2)
This is a practice exam for paper 2 with mark scheme for Edexcel GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The paper has been carefully written to replicate the style of Edexcel examinations. The paper provides students with an opportunity to familiarise themselves with the look and feel of an Edexcel paper. You will also receive a comprehensive mark scheme for the paper.
4 PRACTICE EXAM PAPERS - GCSE COMPUTER SCIENCE EDEXCEL 1CP2 (FROM 2020)
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4 PRACTICE EXAM PAPERS - GCSE COMPUTER SCIENCE EDEXCEL 1CP2 (FROM 2020)

4 Resources
This bundle includes four practice exam papers with mark schemes for Edexcel GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022). The papers have been carefully written to replicate the style of Edexcel examinations. These papers provide students with an opportunity to familiarise themselves with the look and feel of an Edexcel paper. Python is the programming language used. The digital pack includes: · two practice papers for Principles of Computer Science (Paper 1) · two practice papers for Application of Computational Thinking (Paper 2) – Included with these papers are Python files for access by students during the exam and a complete set of Python file solutions. The papers combined cover all aspects of the computer science curriculum. You will also receive a comprehensive mark scheme for each paper.
GCSE ICT Topic Tests (Edexcel)
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GCSE ICT Topic Tests (Edexcel)

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This 35 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Living in a Digital World component of the Edexcel ICT GCSE. These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage of Unit 1 and includes 5 standalone tests.
KS3 Computing National Curriculum Assessment Criteria
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KS3 Computing National Curriculum Assessment Criteria

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The assessment criteria shown below have been developed to provide a broader range of assessment opportunities for students of all abilities. Each national curriculum statement has been broken down into three distinct levels from bronze (A) to silver (B) to gold ©. Individual student performance can be recorded, providing a map of progress across the whole curriculum. Students can use this mapping to independently identify how they are progressing and this data can also be shared with parents.
Python Video Tutorial #1 An Introduction to Python
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Python Video Tutorial #1 An Introduction to Python

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This is the first lesson in a series teaching Python Programming. It really starts at the very beginning. It’s designed to be used by children and adults with no experience of programming. Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.