I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing.
Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing.
Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
This pack consists of 37 editable homework/classwork activities that can be used to support your delivery of the Computer Science GCSE course. In addition, the homework bundle also contains a suggested mark scheme for each activity.
Unit 1.1
· Components of a CPU
· CPU Performance
· Embedded Systems
Unit 1.2
· ROM & RAM
· Flash Memory & Virtual Memory
· Data Capacity
· Storage Comparison
· Data Storage
· Compression
Unit 1.3
· LANS & WANS
· Wired & Wireless Networks
· Star & Mesh Topology
· Network Protocols
· The Concept of Layers
Unit 1.4
· Malware
· Network Threats
· Network Vulnerabilities
Unit 1.5
· Operating Systems
· Utility Software
Unit 1.6
· The Impacts of Technology
· The Digital Divide
· Legislation + Proprietary and Open Source Software
Unit 2.1
· Decomposition & Abstraction
· Flowcharts & Programs
· Sorting Data
· Sorting & Searching Programs
Unit 2.2
· Selection
· Iteration
· Arrays (Lists)
· Functions
Unit 2.3
· Authentication
· Maintainability
· Testing
Unit 2.4
· Boolean Logic & Truth Tables
· Logic Gates
Unit 2.5
· Programming Languages
· IDEs
This pack consists of 13 end of topic tests that can be used to support your delivery of the course. In addition, the topic test bundle also contains a mark scheme for each test.
Unit 3.1 – 1 Test
Unit 3.2 – 2 Tests
Unit 3.3 – 1 Test
Unit 3.4 – 4 Tests
Unit 3.5 - 2 Test
Unit 3.6 – 1 Test
Unit 3.7 – 1 Test
Unit 3.8 – 1 Test
This pack consists of 30 editable homework/classwork activities that can be used to support your delivery of the course. In addition, the homework pack also contains a suggested mark scheme for each activity.
Topic 1 & 6
· Decomposition and Abstraction
· Flowcharts and Programs
· Sorting Data
· Sorting and Searching Programs
· Selection
· Arrays (Lists)
· Functions
· Improving Programs
· Testing
Topic 2
· Data Capacity
· Conversions
· Compression
Topic 3
· Components of a CPU
· CPU Performance
· Embedded Systems
· Storage Comparison
· Operating Systems
· Utility Software
· Authentication
· Programming Languages
Topic 4
· LANS and WANS
· Wired and Wireless Networks
· Star and Mesh Networks
· Network Protocols
· The Concept of Layers
Topic 5
· The Impact of Technology
· The Environment
· Social & Work Issues
· Network Vulnerabilities
This pack includes four practice exam papers with mark schemes for OCR GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022).
These papers provide students with an opportunity to familiarise themselves with the look and feel of an OCR paper.
The digital pack includes:
· two practice papers for Computer Systems (Paper 1)
· two practice papers for Computational thinking, algorithms and programming (Paper 2)
The papers combined cover all aspects of the computer science curriculum.
You will also receive a comprehensive mark scheme for each paper.
These adaptable PowerPoint Presentations (50 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.3.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers)
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Defensive design considerations:
Anticipating misuse
Authentication
Input validation
Maintainability:
Use of sub programs
Naming conventions
Indentation
Commenting
The purpose of testing
Types of testing:
Iterative
Final/terminal
Identify syntax and logic errors
Selecting and using suitable test data:
Normal
Boundary
Invalid
Erroneous
Refining algorithms
These adaptable PowerPoint Presentations (86 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.1.
It includes:
Teaching PowerPoints (includes checkpoint questions and answers)
Student PowerPoints (Includes checkpoint questions, but omits the answers)
Content Covered:
Principles of computational thinking:
Abstraction
Decomposition
Algorithmic thinking
Identify the inputs, processes, and outputs for a problem
Structure diagrams
Create, interpret, correct, complete, and refine algorithms using:
Pseudocode
Flowcharts
Reference language/high-level programming language
Identify common errors
Trace tables
Standard searching algorithms:
Binary search
Linear search
Standard sorting algorithms:
Bubble sort
Merge sort
Insertion sort
This unit provides at least 6 hours of KS3 lessons on the use computer hardware components in a computer system. At the end of the units students are provided with an assessment to assess their progress.
This unit includes a:
PowerPoint presentation (56 Slides)
PDF teaching file
Unit Test (including mark scheme)
These resources can be used by a computing teacher or a non-specialist teacher to teach “What is a Computer?”. This unit can be taught in a classroom with no computers.
What will students learn?
ALL STUDENTS
• I can identify the main hardware components (CPU, RAM, Motherboard, HDD, SSD, PSU and GPU) and software components (operating system, application software) that make up a computer system.
• I understand that devices such as smart phones and tablets are computer systems
MOST STUDENTS
• I can explain the role the main hardware components (CPU, RAM, Motherboard, HDD, PSU and GPU) and software components (operating system, application software) that make up a computer system.
• I understand the role of input, output and storage devices.
SOME STUDENTS
• I can select the components of a computer system to ensure that they meet the needs of a user.
This pack includes four practice exam papers with mark schemes for Edexcel GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022).
The papers have been written to replicate the style of Edexcel examinations. These papers provide students with an opportunity to familiarise themselves with the look and feel of an Edexcel paper. Python is the programming language used.
The digital pack includes:
· two practice papers for Principles of Computer Science (Paper 1)
· two practice papers for Application of Computational Thinking (Paper 2) – Included with these papers are Python files for access by students during the exam and a complete set of Python file solutions.
The papers combined cover all aspects of the computer science curriculum.
You will also receive a comprehensive mark scheme for each paper.
These adaptable PowerPoint Presentations (43 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 1.6.
It includes:
Teaching PowerPoints(includes checkpoint questions and answers)
Student PowerPoints (Includes checkpoint questions, but omits the answers)
Content Covered:
Impacts of digital technology on wider society including:
Ethical issues
Legal issues
Cultural issues
Environmental issues
Privacy issues
Legislation relevant to Computer Science:
The Data Protection Act 2018
Computer Misuse Act 1990
Copyright Designs and Patents Act 1988
Software licences (i.e. open source and proprietary)
These adaptable PowerPoint Presentations (31 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.5.
It includes:
Teaching PowerPoint Presenations (includes checkpoint questions and answers)
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Characteristics and purpose of different levels of programming language:
High-level languages
Low-level languages
The purpose of translators
The characteristics of a compiler and an interpreter
Common tools and facilities available in an Integrated Development Environment (IDE):
Editors
Error diagnostics
Run-time environment
Translators
This pack includes four practice exam papers with mark schemes for AQA GCSE Computer Science (9–1) specification (first teaching September 2020, examinations from 2022).
The papers have been written to replicate the style of AQA examinations. These papers provide students with an opportunity to familiarise themselves with the look and feel of an AQA paper.
The digital pack includes:
· two practice papers for Computational Thinking and Programming Skills (Paper 1)
· two practice papers for Computing Concepts (Paper 2)
The papers combined cover all aspects of the computer science curriculum.
You will also receive a comprehensive mark scheme for each paper.
This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project.
Mystery of the Crystal Ball - Students have fun looking into their future. Students learn to use the time and random modules, Variables and IF-ELIF statements. The project takes around one hour to complete and includes a series of activities to extend learning.
This unit provides detailed teaching resources to teach students about computational thinking and includes at least 6 hours of lessons.Students develop simple algorithms and learn about key terminology such decomposition, abstraction and pattern recognition.
This unit includes a:
PowerPoint presentation (43 Slides)
PDF teaching file
Unit Test (including mark scheme)
These resources can be used by a computing teacher or a non-specialist teacher to teach about computational thinking. This unit can be taught in a classroom with no computers.
What will students learn in Unit 1?
ALL STUDENTS
• I understand the terms algorithm, decompose, abstraction and pattern recognition.
• I can produce a simple algorithm that solves a problem.
MOST STUDENTS
• I can produce an algorithm that solves a problem.
• I can apply the terms algorithm, decompose, abstraction and pattern recognition.
SOME STUDENTS
• I can compare two algorithms that perform the same task and understand why one algorithm is more efficient than another algorithm.
These adaptable PowerPoint Presentations (42 Slides) cover all aspects of the specification in relation to OCR GCSE Computer Science J277 (from 2020) component 2.4.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers)
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Simple logic diagrams using the operators AND, OR and NOT
Truth tables
Combining Boolean operators using AND, OR and NOT
Applying logical operators in truth tables to solve problems
These adaptable PowerPoint Presentations (54 Slides) cover all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) component 3.6.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers)
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Be able to define the term cyber security and be able to describe the main purposes of cyber security.
Students should know that cyber security consists of the processes, practices and technologies designed to protect networks, computers, programs and data from attack, damage or unauthorised access.
Understand and be able to explain the following cyber security threats:
• social engineering techniques
• malicious code (malware)
• pharming
• weak and default passwords
• misconfigured access rights
• removable media
• unpatched and/or outdated software.
Explain what penetration testing is and what it is used for.
Define the term social engineering.
Describe what social engineering is and how it can be protected against.
Explain the following forms of social engineering:
• blagging (pretexting)
• phishing
• shouldering (or shoulder surfing).
Define the term malware.
Describe what malware is and how it can be protected against.
Describe the following forms of malware:
• computer virus
• trojan
• spyware.
Understand and be able to explain the following security measures:
• biometric measures (particularly for mobile devices)
• password systems
• CAPTCHA (or similar)
• using email confirmations to confirm a user’s identity
• automatic software updates.
These adaptable PowerPoint Presentations (38 Slides) cover all aspects of the specification in relation to AQA GCSE Computer Science 8525 (from 2020) component 3.8.
It includes:
Teaching PowerPoint Presentations (includes checkpoint questions and answers) - 38 slides
Student PowerPoint Presentations (Includes checkpoint questions, but omits the answers)
Content Covered:
Explain the current ethical, legal and environmental impacts and risks of digital technology on society. Where data privacy issues arise, these should be considered.
Exam questions will be taken from the following areas:
• cyber security
• mobile technologies
• wireless networking
• cloud storage
• hacking (unauthorised access to a computer system)
• wearable technologies
• computer-based implants
• autonomous vehicles.
These adaptable PowerPoint Presentations (79 Slides) cover all aspects of the specification in relation to Edexcel GCSE Computer Science 1CP2 (from 2020) topic 5.
It includes:
Teaching PowerPoints (including checkpoint questions and answers)
Student PowerPoints (Including checkpoint questions, but omits the answers)
Content Covered:
· understand environmental issues associated with the use of digital devices (energy consumption, manufacture, replacement cycle, disposal)
· understand ethical and legal issues associated with the collection and use of personal data (privacy, ownership, consent, misuse, data protection)
· understand ethical and legal issues associated with the use of artificial intelligence, machine learning and robotics (accountability, safety, algorithmic bias, legal liability)
· understand methods of intellectual property protection for computer systems and software (copyright, patents, trademarks, licencing)
· understand the threat to digital systems posed by malware (viruses, worms, Trojans, ransomware, key loggers) and how hackers exploit technical vulnerabilities (unpatched software, out-of-date anti-malware) and use social engineering to carry out cyberattacks
· understand methods of protecting digital systems and data (anti-malware, encryption, acceptable use policies, backup and recovery procedures)
This photocopiable resource has been produced to provide 7 to 14 year old students with exciting and engaging opportunities to learn coding concepts using the Python programming language. There are enough activities for 4 to 5 lessons.
Including:
Algorithms
Sequences
Iteration (Repetition)
Selection
Variables
The resource covers the programming aspect of the computing national curriculum.
use two or more programming languages, at least one of which is textual, to solve a variety of computational problems make appropriate use of data structures [for example, lists, tables or arrays]
design and develop modular programs that use procedures or functions.
This is the first lesson in a series teaching Python Programming. It really starts at the very beginning. It’s designed to be used by children and adults with no experience of programming.
Python and the Python Logo are trademarks or registered trade marks of the Python Software Foundation.