Hero image

Edulito

Average Rating4.38
(based on 20 reviews)

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.

246Uploads

34k+Views

4k+Downloads

I started out as a science teacher and made the transition to teaching ICT and Computer Science, which I have now been doing for over 20 years. I have also worked with primary school teachers to support their delivery of the national curriculum in computing. Edulito is a UK based educational publishing company that provides learning resources for school-aged children. All of the available resources have been tested in UK schools.
Python Programming Christmas Activities
edulitolearnedulitolearn

Python Programming Christmas Activities

(1)
This resource includes 7 Christmas themed, stand alone activities for students learning how to program using Python. The activities go from basic activities to more complex tasks. Some of the skills and knowledge tested includes using input, FOR and WHILE loops, string manipulation, lists, exporting to an external file and importing from an external file.
14 GCSE Computer Science Tests (from 2016)
edulitolearnedulitolearn

14 GCSE Computer Science Tests (from 2016)

14 Resources
This 109 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Computer Science GCSE (from 2016). These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage and includes 14 standalone tests. As well as the 14 topic tests, you are also provided with a comprehensive marking scheme for each test. ​Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
TOPIC TEST BUNDLE (13 Tests) - EDEXCEL 1CP2 GCSE COMPUTER SCIENCE
edulitolearnedulitolearn

TOPIC TEST BUNDLE (13 Tests) - EDEXCEL 1CP2 GCSE COMPUTER SCIENCE

13 Resources
This bundle consists of 13 end of topic tests that can be used to support your delivery of the course. In addition, the topic test bundle also contains a mark scheme for each test. Topic 1 & 6 - 3 Tests Topic 2 – 1 Test Topic 3 – 5 Tests Topic 4 – 2 Tests Topic 5 – 2 Tests
Python Games Bundle
edulitolearnedulitolearn

Python Games Bundle

4 Resources
These resource has been produced to teach 7 to 14 year olds about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of the core programming concepts.
Python Games - Guess the Number
edulitolearnedulitolearn

Python Games - Guess the Number

(0)
This photocopiable resource has been produced to provide 7 to 14 year olds with exciting and engaging opportunities to learn coding concepts using Python in a fun standalone project. Guess the number -Students have fun making a game to guess the number. They learn to use IF-ELSE Statements, the random module, variables and nested IFs. The project takes around one hour to complete and includes a series of activities to extend learning.
Network Topologies, Protocols and Layers Test - GCSE Computer Science
edulitolearnedulitolearn

Network Topologies, Protocols and Layers Test - GCSE Computer Science

(0)
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
TOPIC TEST BUNDLE (13 Tests) - AQA 8525 GCSE COMPUTER SCIENCE
edulitolearnedulitolearn

TOPIC TEST BUNDLE (13 Tests) - AQA 8525 GCSE COMPUTER SCIENCE

13 Resources
This bundle consists of 13 end of topic tests that can be used to support your delivery of the course by providing complete coverage of all content. In addition, the topic test bundle also contains a mark scheme for each test. Unit 3.1 – 1 Test Unit 3.2 – 2 Tests Unit 3.3 – 1 Test Unit 3.4 – 4 Tests Unit 3.5 - 2 Test Unit 3.6 – 1 Test Unit 3.7 – 1 Test Unit 3.8 – 1 Test
Data Representation Test - GCSE Computer Science
edulitolearnedulitolearn

Data Representation Test - GCSE Computer Science

(0)
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Example Programming Projects for GCSE Bundle
edulitolearnedulitolearn

Example Programming Projects for GCSE Bundle

5 Resources
This support pack is designed to provide a stimulating, engaging and effective way of preparing both teachers and students for the Non-Examined Assessment Component of the 9-1 GCSE in computer science. The pack contains: Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions Help sheet 2 - Creating a database using Python - Includes a complete set of instructions Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions Programming project Sample Task 1 - Archside Academy Detention Database. Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code Programming project Sample Task 2 - Quiz Board Game Including: • NEA sample project scenario • NEA sample student solution • NEA sample Python code
TOPIC TEST BUNDLE (14 Tests) - OCR J277 GCSE COMPUTER SCIENCE
edulitolearnedulitolearn

TOPIC TEST BUNDLE (14 Tests) - OCR J277 GCSE COMPUTER SCIENCE

14 Resources
This pack consists of 14 end of topic tests that can be used to support your delivery of the course and cover ALL content of the new Computer Science GCSE specification J277. In addition, the topic test bundle also contains a mark scheme for each test. Unit 1.1 – 1 Test Unit 1.2 – 3 Tests Unit 1.3 – 2 Tests Unit 1.4 -1 Test Unit 1.5 - 1 Test Unit 1.6 - 1 Test Unit 2.1 - 1 Test Unit 2.2 - 1 Test Unit 2.3 - 1 Test Unit 2.4 - 1 Test Unit 2.5 - 1 Test
Five Christmas Coding Activities using Scratch 3.0
edulitolearnedulitolearn

Five Christmas Coding Activities using Scratch 3.0

(0)
This activity pack contains five Christmas themed coding activities which can be used by students in KS2 and KS3. Students learn about sequence, selection and iteration, as well as how to use variables and arrays. All instructions on how to develop the code using Scratch 3.0 have been included, as well as several challenges for each activity. The pack is 35 pages and will take around 3 hours to complete all activities and challenges. Activity 1 - Decorating the living room ready for Christmas - Make the Christmas decorations sparkle! Activity 2 - Dancing Santa - Get Santa to dance - simple dances to choreographed dances. Activity 3 - Christmas Gift Game - Christmas presents float around the screen and if you can click on a present you get to see what’s inside! Activity 4 - Catch the Reindeer Game - In this game Santa has lost his reindeer (including Rudolph) and he has to catch them. At the same time he must avoid the dog pretending to be a reindeer. Activity 5 - Naughty or Nice - In this activity Santa must check the Nice list before he gives a present. The Python Programming Christmas Activities is designed for KS4.
KS3 Computing Baseline Test
edulitolearnedulitolearn

KS3 Computing Baseline Test

(1)
This resource has been produced to determine a baseline for Year 7 students starting secondary school. The test is designed for Year 7 students who have been taught computing in primary school. As well as the baseline test, you are also provided with a comprehensive marking scheme for the test. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work.
Algorithms Test - GCSE Computer Science
edulitolearnedulitolearn

Algorithms Test - GCSE Computer Science

(0)
This photocopiable resource has been produced to ensure that your students are able to successfully complete their GCSE Computer Science GCSE (9-1), but can also be used by other exam systems. This test has been designed to provide a stimulating, engaging and effective way of assessing the progress of your students. As well as the topic test, you are also provided with a comprehensive marking scheme. Please be aware that there may be appropriate alternative answers to some of the questions, and it is therefore suggested that the teacher uses their discretion when marking students work. Python is used as the programming language.
Coding  Games using Scratch 3.0 - Pop that Balloon
edulitolearnedulitolearn

Coding Games using Scratch 3.0 - Pop that Balloon

(0)
This resource has been produced to teach 7 - 13 year olds about programming concepts by creating fun games using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create a balloon sprite and then learn how to move it around the stage. When they click on the balloon it bursts and this increases their score. Students learn about sequences of code, variables and the use of iteration (loops).
Learn to Code using Scratch 3.0
edulitolearnedulitolearn

Learn to Code using Scratch 3.0

(0)
This photocopiable resource has been produced to provide 7 to 13 year olds with exciting and engaging opportunities to learn coding concepts using Scratch. There are enough activities for 4 to 5 lessons. This has been updated to work with Scratch 2.0. Students have the opportunity to complete written activities and complete practical activities. Topics covered include: Algorithms Sequences Iteration (Repetition) Selection Variables
GCSE ICT Topic Tests (Edexcel)
edulitolearnedulitolearn

GCSE ICT Topic Tests (Edexcel)

(2)
This 35 page photocopiable resource has been produced to ensure that your students are able to successfully complete the Living in a Digital World component of the Edexcel ICT GCSE. These tests are designed to provide a stimulating, engaging and effective way of assessing the progress of your students. This set of topic tests provides complete coverage of Unit 1 and includes 5 standalone tests.