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Various subject areas and age groups from health and social care, childcare to forest school. www.coursedetective.co.uk

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Various subject areas and age groups from health and social care, childcare to forest school. www.coursedetective.co.uk
NCFE CACHE Level 3 Diploma for the Early Years Workforce (Early Years Educator) Criteria 1.1 to 1.3
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NCFE CACHE Level 3 Diploma for the Early Years Workforce (Early Years Educator) Criteria 1.1 to 1.3

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Support healthy lifestyles for children through the provision of food and nutrition. Understand the impact of food and nutrition on children’s health and development. 1.1. Explain what is meant by healthy eating. 1.2. Evaluate national and local initiatives which promote healthy eating. 1.3. Describe food and drink requirements in relation to current frameworks This resource can be used to teach the below criteria within your childcare classroom
Nutritionopoly, health and social care, child care, unit 6, level2, level 3, health, well being.
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Nutritionopoly, health and social care, child care, unit 6, level2, level 3, health, well being.

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NUTRITIONOPOLY! An interactive, engaging game inspired by monopoly, perfect for many Health and social care/ childcare units- ideal for Level 2, unit 6 but would also fit in well to level 3. BTEC, CCLD, CHILD DEVELOPMENT, CACHE, AQA, DEGREE, EARLY CHILDHOOD STUDIES and more. The hearts can be printed out numerous times and the property cards are to be printed out twice- once for each player to keep hold of if they buy a property and printed out together with the question card for each player to read out when it’s their turn. Nutrition Child Nutrition Health Well being Game rules Aim of the game. Race your way around the Nutritionopoly board as your favourite character. Earn points by collecting Hearts, buying property and answering questions. The player with the highest score wins. Contents; Gameboard, 4 character pieces, 22 property cards, 22 question cards with a Learning Point on. Each player chooses a character and places on GO. Each player starts the game with 6 hearts- 5 at 1 point and 1 worth 5 points, totaling 10 points. On your go- roll the dice and move character forward, collecting any coins along the way but not the space where you start. When you land on or pass GO, collect 2 tokens each time. Properties- on your turn you can buy the property that you land on and charge rent for each person that lands on it. If you have a full set then charge double the rent. For each property you land on, find the corresponding question card and complete to either earn extra points or allow other players to. If you go to jail- either use your turns to roll a 6 before being released or pay 3 points to get out sooner
Vitamins and Minerals cootie catcher Support for;  Health and social care  Unit 6. The impact of nut
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Vitamins and Minerals cootie catcher Support for; Health and social care Unit 6. The impact of nut

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Vitamins and Minerals cootie catcher Support for; Health and social care Unit 6. The impact of nutrition on Health and Wellbeing. Childcare units, nutrition units. CACHE, OCR, Level 2. This pack contains; Teachers guide Answer sheet for teachers Cootie catcher to develop knowledge of vitamins, minerals, nutrition and identifying components of a balanced diet. Template cootie catcher to make their own. Food plate template. Fun QR codes to encourage engagement and interactive learning.
Safe and protective environments for Babies and Young children
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Safe and protective environments for Babies and Young children

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Safe and protective environments for Babies and Young children To demonstrate the process of hand washing for young children. Convey the importance of hand washing for young children Health and social care, childcare A 7 page power point presentation about hand washing and a protective environment.
Human lifespan level 2 unit 1 health and social care 0-18- revision cootie catcher games
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Human lifespan level 2 unit 1 health and social care 0-18- revision cootie catcher games

3 Resources
***Would you like to choose another resource absolutely FREE of charge when you purchase this resource? Simply e mail; fayewattstheskillsnetwork@outlook.com for more details*** All three age ranges all in one great revision bundle! Excellent last minute revision tool! Interactive, engaging cootie catcher revision activity to support Human Lifespan Development age 0-2, 3-8, early childhood and 9-18! Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
Human Lifespan Development revision (ages 9-18), Unit 1, Btec level 2 health and social care exam,
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Human Lifespan Development revision (ages 9-18), Unit 1, Btec level 2 health and social care exam,

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***Would you like to choose another resource absolutely FREE of charge when you purchase this resource? Simply e mail; fayewattstheskillsnetwork@outlook.com for more details*** Excellent last minute revision tool! Interactive, engaging cootie catcher revision activity to support Human Lifespan Development age 9-18 adolescence, Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
Human Lifespan Development revision (ages3-8), Unit 1, Btec level 2 health and social care exam,
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Human Lifespan Development revision (ages3-8), Unit 1, Btec level 2 health and social care exam,

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Excellent last minute revision tool! Interactive, engaging cootie catcher revision activity to support Human Lifespan Development age 3-8, early childhood, Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
Human Lifespan Development. Lifespan Development, Unit 1, Btec level 2 health and social care exam,
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Human Lifespan Development. Lifespan Development, Unit 1, Btec level 2 health and social care exam,

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Interactive, engaging cootie catcher revision activity to support Human Lifespan Development, Unit 1, Btec level 2 health and social care exam, also very useful for childcare/ early childhood/ early years development units These Cootie Catchers are a super fun revision tool. Including a cootie catcher with a range of questions to promote revision and knowledge of the human lifespan development Unit 1 in Btec level 2 health and social care. Contains pictures. Also another cootie catcher which has extra pictures added, this supports differentiation and provides extra prompts. Select to suit each individual student! How to play; Once the cootie catcher is made, one player picks an image. These may be in the form of coloured stars/ shaped depending on the subject. These are to represent a colour, for example there might be a PINK picture. The player then spells out the colour of the image. This will land on 4 of the 8 images again, the player picks an image to open at this point. The question is read out by the other player and an answer is attempted, it can be discussed in pairs if required as it all helps with exam revision. Text books, internet, class notes can assist with the answers and revision. A blank template has been included for students to create their own. There is an answer sheet, in some questions there may be more answers available than are on the answer sheet Good luck and have fun!
Early years/ Foundation Stage/ Phase play and learning selection. Maths, transition, exploration. KS1/Early years
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Early years/ Foundation Stage/ Phase play and learning selection. Maths, transition, exploration. KS1/Early years

3 Resources
BANG POW TELLING THE TIME game and day of the week with super heroes. This is a fun and active game ideal for hands on, kinaesthetic, learning through action learners. Could be used an end of term activity/ game. Can be differentiated depending on ability and could be played individually or as a group working together. Mixed ability groups could be ideal to learn from their peers. Suitable for early years, key stage one curriculum, for private tutors and home education/ schooling. TRANSITION PACK All about me transition pack for Nursery/ Reception introduction/ first school day A 9 page ‘All about me’ pack to help transition from one setting to another. You can either use the PowerPoint document and insert your own logo or the PDF. It is suitable for Nursery/ Reception children starting school SQUIDGEBOBS These quirky characters can help with ideas to Play games in Early Years, create activities and challenges for the outdoors and forest school, spark ideas for writing stories in key stage 1 and 2, make rhymes, match to meet and develop curriculum outcomes, learning about ‘ourselves’, likes, dislikes and much more, take it the way you and your children wish to meet their learning needs! Guess which animals they are made up of! 29% Saving!
Bang Pow Telling the time game and day of the week with super heroes
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Bang Pow Telling the time game and day of the week with super heroes

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Bang Pow Telling the time game and day of the week with super heroes. This is a fun and active game ideal for hands on, kinaesthetic, learning through action learners. Could be used an end of term activity/ game. Can be differentiated depending on ability and could be played individually or as a group working together. Mixed ability groups could be ideal to learn from their peers. Suitable for early years, key stage one curriculum, for private tutors and home education/ schooling. Aim of the game, all you need is a dice To fill the clock up with superheroes. The superheroes are numbered 1 to 6 Roll a dice, count to see which number you roll, if it is a 3 for example then find superhero number 3 and pick him/ her up. Then pick up a card, read and match your superhero to the clock. E.G. If the card says ‘five past’ put your super hero by five past. Once all six numbers have been rolled, repeat. Work together to fill up the clock. Use the same method for the days of the week.
A Breath of Fresh Air in the Wild (Zelda Inspired) Computer game inspired outdoor
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A Breath of Fresh Air in the Wild (Zelda Inspired) Computer game inspired outdoor

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Welcome to this jam packed 25 page action and adventure outdoor game. Get youngsters outdoors with this computer game inspired activity challenge. You will find information and challenges to print off. There is a map template which you can adapt to suit your environment, you could place the challenges in small containers around your area for the children to follow the map, take part and earn hearts to defeat the monster villains! This game will promote Holistic development, for example; Great physical exercise (fine and gross motor skills, fitness, balance...) Collaboration, working together or solving problems individually. Maths!; Working out different combinations, adding hearts up and more Learning about the environment Gaining an understanding that violence is not needed to defeat the monster villains (covering them with hearts instead) PSHE This is ideal for a teacher with a class, outdoor play leader/ forest school leader, parent and so on! Flexible. Even host your own! Have fun!
Squidgebob character pack to promote reading, writing in key stage 1, 2, EYFS/ EYFP/ wall dispalys
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Squidgebob character pack to promote reading, writing in key stage 1, 2, EYFS/ EYFP/ wall dispalys

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These quirky characters can help with ideas to Play games in Early Years, create activities and challenges for the outdoors and forest school, spark ideas for writing stories in key stage 1 and 2, make rhymes, match to meet and develop curriculum outcomes, learning about ‘ourselves’, likes, dislikes and much more, take it the way you and your children wish to meet their learning needs! Guess which animals they are made up of! The Squidgebobs are introduced in this pack, they have elephant bodies and giraffe necks and heads. They could be laminated, cut out for you to place them where you wish in your classroom/ learning area or used as whole pictures/ photos for displays etc. Some ideas may be that they get stuck in certain situations and need the children's help or the children could develop a wall display with stories about their antics. They each have their own unique personality so each may solve problems or find sticky situations differently, this may help the children to develop a empathy. Thank you for purchasing and have fun! Ideal for Early years foundation stage/ phase, key stage 1 and 2, outdoor, forest school, reading and writing, stories, poems and more.
Try me box; Fun Easter edition 1, Childrens Easter activity
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Try me box; Fun Easter edition 1, Childrens Easter activity

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A fun selection of Easter activity prompts to set out in your outdoor area/ forest school area or a family activity! Children can take it in their own direction! Simply print out, laminate and place in a box ready for children to choose from. (A waterproof plastic box would be ideal)