I'm a French teacher in the USA. I've been teaching levels 1-4 for 27 years. I enjoy making products that students will enjoy reading. I am an early adopter when it comes to technology in the classroom and I have many items available in both digital and print versions.
I'm a French teacher in the USA. I've been teaching levels 1-4 for 27 years. I enjoy making products that students will enjoy reading. I am an early adopter when it comes to technology in the classroom and I have many items available in both digital and print versions.
Escape games can be an excellent method of getting students involved in learning, but if you don’t have the kit with locks, they can be tricky to do. Here’s a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape activity puts students in the situation of stopping Hitler - they are time travelers with a mission, and will need to find some information about Hitler’s rise to power in order to unlock their orders and determine the best time to stop him. The activity includes the topics of: setting the scene (post-WWI Germany), leader of the party, the beer hall putsch, the enabling act and the Reichstag Fire.
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher’s guide includes all of the information and hints you need to help students who get lost along the way.
You are a member of the French resistance and you’re waiting for the Allies to begin their invasion to liberate Europe. You have your orders - but they are locked in a box with several locks in order to keep them from falling into the wrong hands! You’ll need to find the secret codes that allow you to unlock the box and read your orders.
This activity is in English. It have 5 lock activities that will require students to learn about the disinformation campaign prior to D-Day, the role of the Resistance, the Pointe-du-Hoc mission, the sheer number of people and vehicles involved in the invasion, and the American cemetery where many of the service men and women are buried.
Note about digital breakouts, as they are new to the educational scene and can be confusing for those who have never done an ‘escape the room’ type game:
The first clue will always be the most difficult for them. Once they figure that out, the others will be easier because they will get the idea of how things work. They will mouse over the images, looking for the hand or arrow that lets them know that it’s a link.
Once they open the link, they’ll want to read the page, watch the video, etc. The clues are hidden in there.
The tricky part is that they don’t know which clue is on which page - they have to work together, think about what they’re looking for, and think about what they’ve learned on each page. They know that they need certain things to open the locks - but they can’t be sure if they’ve got it until they try it. If they try a word or a number and it doesn’t work, they can keep trying until they figure out what it’s supposed to be.
For sure it is a challenging activity - the first time I did one, my students were pretty confused. I guided them to opening the first clue but then told them they’d have to figure out what exactly they were looking for. Most of them did end up solving the puzzle, but a few groups were one clue short of solving it.
Since you have the answers, you can guide your students if they need it. I had some groups who would never get the clue if I didn’t nudge them in the right direction. But I also had some who didn’t want any help and relished the challenge. It’s not really a question/answer sort of thing since that would be just a scavenger hunt or research project. They have to discuss what they think might be the most important things on each page and go from there.
Celebrate Black History Month by having your students play this fun game. The local museum is hosting an exhibit but the prize item is locked up tight in a box! Without the codes to unlock it, the museum can’t put it on display. Help them out by finding the 5 codes that will unlock the box and save the day.
This item will have students learning about 5 prominent African-Americans:
Martin Luther King, Jr.
Shirley Chisholm
Guion S. Bluford, Jr.
Ruby Bridges
Barack Obama
You will need internet access to do this activity - students can work in teams if you don’t have enough devices for an entire class. To find the codes students will be using video, primary sources and articles written about the subjects. Includes answer key with hints in case your students get stuck.
Note about digital breakouts, as they are new to the educational scene and can be confusing for those who have never done an ‘escape the room’ type game:
The first clue will always be the most difficult for them. Once they figure that out, the others will be easier because they will get the idea of how things work. They will mouse over the images, looking for the hand or arrow that lets them know that it’s a link.
Once they open the link, they’ll want to read the page, watch the video, etc. The clues are hidden in there.
The tricky part is that they don’t know which clue is on which page - they have to work together, think about what they’re looking for, and think about what they’ve learned on each page. They know that they need certain things to open the locks - but they can’t be sure if they’ve got it until they try it. If they try a word or a number and it doesn’t work, they can keep trying until they figure out what it’s supposed to be.
For sure it is a challenging activity - the first time I did one, my students were pretty confused. I guided them to opening the first clue but then told them they’d have to figure out what exactly they were looking for. Most of them did end up solving the puzzle, but a few groups were one clue short of solving it.
Since you have the answers, you can guide your students if they need it. I had some groups who would never get the clue if I didn’t nudge them in the right direction. But I also had some who didn’t want any help and relished the challenge. It’s not really a question/answer sort of thing since that would be just a scavenger hunt or research project. They have to discuss what they think might be the most important things on each page and go from there.
Breakouts can be fun, but also tricky if you don't have the equipment or the time to set one up. Avoid the hassle by playing digitally! All you need is enough devices for students to work in small groups and Internet connectivity.
This breakout explores the topic of space exploration. It includes:
Sputnik
Yuri Gagarin
Apollo 11
The Challenger
the ISS
the future of space exploration
Includes detailed instructions and answer key. Great for use as an introduction to a space unit or as a review.
Breakouts can be fun, but also tricky if you don't have the equipment or the time to set one up. Avoid the hassle by playing digitally! All you need is enough devices for students to work in small groups and Internet connectivity.
This breakout explores the topic of ancient Rome. It includes:
the Colosseum
the Twelve Tables
the Senate
Julius Caesar
the Roman Army
Includes detailed instructions and answer key. Great for use as an introduction to a Rome unit or as a review.
Escape games can be an excellent method of getting students involved in learning, but if you don’t have the kit with locks, they can be tricky to do. Here’s a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape game will have students learning about Irish history and culture. It includes leprechauns, Fion mac Cumhaill, bagpipes, Saint Patric and the Hill of Tara. Perfect for use as a Saint Patrick’s Day lesson, or just to learn about the history of the country.
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher’s guide includes all of the information and hints you need to help students who get lost along the way.
Breakouts are fun for students, but can require a lot of prep work and supplies. This one avoids that issue by being entirely digital! All you need for this activity is enough devices for each group to have 1-2 to work on and internet access.
The breakout has students finding the codes to unlock the locks and rescue the Constitution from being destroyed. To find the codes, they will be learning about:
The First Continental Congress
The Federalist Papers
The 3/5 Compromise
The Bill of Rights
Ratification
Item includes detailed instructions and answers for the breakout and a link to the breakout website.
Students love doing breakout games - they are challenging and exciting, but can be a hassle with lock malfunctions and prep time. This is a digital breakout - so all you need is a tablet or laptop with internet access!
This breakout includes sections on:
submarines
trench warfare
the assassination of Franz Ferdinand
the Armistice
the Treaty of Versailles
Students will be able to work individually or in groups to solve the clues and find the codes to unlock the box.
This item includes a detailed guide to the breakout with answers so you can help your students when they get stuck...or not!
Note: If you're not sure if this item will work on your school's computer system, please visit this site to try out a free digital breakout: https://sites.google.com/view/joyeuxnoel
Breakout games are fun, but can be difficult to arrange if you don't have the materials. This item is a digital breakout game, so you don't need any locks or preparation other than devices for your students and Internet access!
The US Civil War breakout includes information about The Battle of Gettysburg, The Gettysburg address, Robert E Lee, the Emancipation Proclamation and facts and figures about the war. Includes detailed instructions and answers.
Breakout games are fun, but setting them up takes time. This digital breakout is a timesaver! No locks or prep, all you need is a set of devices with Internet access. Play the game in small groups or individually.
This breakout includes:
The Tet Offensive
the Gulf of Tonkin Incident
Ho Chi Minh
Protests at home
the Fall of Saigon
Land Mines
Includes detailed instructions and an answer key.
Escape games can be an excellent method of getting students involved in learning, but if you don’t have the kit with locks, they can be tricky to do. Here’s a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape game will have students learning about five modern women: Malala Yousafzai, Angela Merkel, Valentina Tereshkova, Katherine Freese, and Queen Elizabeth II. A great activity for Women’s History Month and International Women’s Day!
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher’s guide includes all of the information and hints you need to help students who get lost along the way.
A breakout game with no preparation, no materials, no locks - all you need is enough devices for your students (individually or in small groups) and internet access!
This digital breakout game includes:
science
art
Da Vinci
Marco Polo
invention of the printing press
Includes a detailed instruction guide and answer key. Lots of challenging fun for your students, either as an introduction to the Renaissance or a review.
Breakouts can be fun, but also tricky if you don't have the equipment or the time to set one up. Avoid the hassle by playing digitally! All you need is enough devices for students to work in small groups and Internet connectivity. At least one student in each group will need either a Google or Gmail account.
This breakout explores the topic of ancient Egypt. It includes:
the pyramids
Hatshepsut
the Nile river flooding
mummification
hieroglyphics
Includes detailed instructions and answer key. Great for use as an introduction to a space unit or as a review.
Escape games can be an excellent method of getting students involved in learning, but if you don't have the kit with locks, they can be tricky to do. Here's a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape activity puts students in the situation of trying to open an uncle's briefcase full of FBI memorabilia. In order to that, they will need to learn about the Watergate scandal and unlock the locks.
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher's guide includes all of the information and hints you need to help students who get lost along the way.
Breakout games are a great way to get your students excited about learning. A digital breakout is even better - no locks to deal with and no papers to hide!
This digital breakout is about the French Revolution. Students will learn about the Marseillaise, Marie Antoinette, the execution of Louis XIV, the Declaration of the Rights of Man and the Bastille Prison. While looking at the resources, they will collect the clues that allow them to open the lockbox with the keys to the prison cell where a loved one is being kept.
This item is in English; it is suitable for both history and French language classes.
Note about digital breakouts, as they are new to the educational scene and can be confusing for those who have never done an 'escape the room' type game:
The first clue will always be the most difficult for them. Once they figure that out, the others will be easier because they will get the idea of how things work. They will mouse over the images, looking for the hand or arrow that lets them know that it's a link.
Once they open the link, they'll want to read the page, watch the video, etc. The clues are hidden in there.
The tricky part is that they don't know which clue is on which page - they have to work together, think about what they're looking for, and think about what they've learned on each page. They know that they need certain things to open the locks - but they can't be sure if they've got it until they try it. If they try a word or a number and it doesn't work, they can keep trying until they figure out what it's supposed to be.
For sure it is a challenging activity - the first time I did one, my students were pretty confused. I guided them to opening the first clue but then told them they'd have to figure out what exactly they were looking for. Most of them did end up solving the puzzle, but a few groups were one clue short of solving it.
Since you have the answers, you can guide your students if they need it. I had some groups who would never get the clue if I didn't nudge them in the right direction. But I also had some who didn't want any help and relished the challenge. It's not really a question/answer sort of thing since that would be just a scavenger hunt or research project. They have to discuss what they think might be the most important things on each page and go from there.
Escape games can be an excellent method of getting students involved in learning, but if you don’t have the kit with locks, they can be tricky to do. Here’s a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape game will have students learning about five historical women: Cleopatra, Marie Curie, Ada Lovelace, Elizabeth I and Florence Nightingale. A great activity for Women’s History Month and International Women’s Day!
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher’s guide includes all of the information and hints you need to help students who get lost along the way.
Escape games can be an excellent method of getting students involved in learning, but if you don’t have the kit with locks, they can be tricky to do. Here’s a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape game will have students learning about five historical American women: Susan B. Anthony, Clara Barton, Elizabeth Blackwell, Sacajawea and Harriet Tubman. A great activity for Women’s History Month and International Women’s Day!
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher’s guide includes all of the information and hints you need to help students who get lost along the way.
Escape games can be an excellent method of getting students involved in learning, but if you don’t have the kit with locks, they can be tricky to do. Here’s a completely digital escape game - no/low prep, you just need to make sure that your students have access to Google Sites!
This escape game will have students learning about five modern American women: Jennifer Douda, Oprah Winfrey, Sally Ride, Sandra Day O’Connor and Hillary Clinton. A great activity for Women’s History Month and International Women’s Day!
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to take risks in order to crack the codes. The teacher’s guide includes all of the information and hints you need to help students who get lost along the way.
Escape games can be an excellent method of getting students involved in learning, but if you don't have the kit with locks, they can be tricky to do. Here's a bundle of completely digital escape games - no/low prep, you just need to make sure that your students have access to Google Sites!
Be aware that escape games are meant to be challenging - your students will have to work together, read the clues carefully, and be willing to
take risks in order to crack the codes. The teacher's guide includes all of the information and hints you need to help students who get lost along the way.
Breakout games are fun, but can take a lot of prep time and materials. This digital breakout is all the challenge and fun with less hassle! Students will need computers/laptops with internet access, and can do the breakout individually or in small groups. Use this as an introduction to the American Revolution or as a fun way to review.
The breakout includes:
Lexington
Paul Revere
the Declaration of Independence
Boston Tea Party
George Washington