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Miss D the Teacher

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Questioner. Complexity. Futures. Ed Rebel. Learning junkie. #edchatNZ founder. Rethinking Education. Teacher. E-learning. Learning design. Sustainability. Maths, science and biology teacher. Professional learning facilitator. E-learning specialist. Learning junkie and all-round nerd.

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Questioner. Complexity. Futures. Ed Rebel. Learning junkie. #edchatNZ founder. Rethinking Education. Teacher. E-learning. Learning design. Sustainability. Maths, science and biology teacher. Professional learning facilitator. E-learning specialist. Learning junkie and all-round nerd.
Superhero inheritance
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Superhero inheritance

(26)
Set of 32 superhero cards with their genotypes so that your class can predict superhero baby traits. Great way to demonstrate inheritance, alleles, homozygous, heterozygous, punnet squares etc.
KS3 Maths Order of Operations Activity: The Matrix
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KS3 Maths Order of Operations Activity: The Matrix

(2)
Colourful powerpoint to revise/teach BEDMAS/BIDMAS/BODMAS using the Matrix movie. Would work well with a few youtube video clips to interest students - especially Neo dodgint the bullets... Has theory notes, problems to solve, starter, main and plenary.
KS3 Maths: Multiples Prime & Perfect Numbers
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KS3 Maths: Multiples Prime & Perfect Numbers

(2)
Superhero Factors Activity ppt: Use Optimus Prime Number, Penelope Perfect number, Multiple man and Fraction Woman to revise prime numbers, perfect numbers and multiples and factors. Bright colourful pop art presentation.
Introduction to quadrats and sampling
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Introduction to quadrats and sampling

(15)
Differentiated worksheet to introduce students to sampling with a quadrat. This can lead on to more detailed sampling or dicussion of habitats and environments, food webs KW: quadrat, sampling, percentage cover, organism, species, environment, habitat, food webs
Lion King foodwebs
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Lion King foodwebs

(5)
Lion king foodweb activity. Kids love when you play them some of the movie first (from you tube). Also requires students to use key words omnivore, herbivore, producer, consumer, etc.
Habitats and Environments
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Habitats and Environments

(3)
Differentiated worksheet to help students learn the difference between environments and habitats. KW: habitat environment organism
Niche, Habitat and Environment aka. Fantastic Beasts and Where to Find Them
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Niche, Habitat and Environment aka. Fantastic Beasts and Where to Find Them

(1)
Access the resource grid: https://docs.google.com/drawings/d/1z9ZHreEcrd7ivQeyqUDRRzC37OnB-0wWROcS3vAlve0/edit?usp=sharing Explore and make sense of habits, environment and niche with the help of magical creatures expert Newt Scamander. The resource provides: A range of activities at different levels of difficulty Student choice A range of learning modes A fun context A self assessment rubric
Classification Stater
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Classification Stater

(2)
Easy classification starter that requires no explanation. Especially good for very low literacty classes. Allows some assessment of prior knowledge. KW. Classification Compare Adaptation Evolution
Chocolate fossils
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Chocolate fossils

(2)
Instructions for chocolate fossils. Cut the cards out and arrange them in the right order to find the instructions to make chocolate fossils. Then make your own chocolate fossil (Can be done for a whole class under 10 quid). Includes key words about fossilisation and can lead to discussion about why not all animals who die form complete fossils. KW: fossil sediment mineral rock
Concepts in light review
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Concepts in light review

(1)
This worksheet asks students to use their knowledge about various concepts about light to draw a series of images rather than write about them. Key words: refraction, mirror, prism, reflection,
Rock cycle starter
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Rock cycle starter

(1)
Easy rock cycle starter which assess prior knowledge and works well to settle low literacy classes.
Hogwash - scientific method, evidence & validity game
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Hogwash - scientific method, evidence & validity game

(0)
Do your students need help to understand the scientific method? How can we help them understand what makes for good scientific evidence and what doesn’t? How can we help student understand scientific validity? How might we help our students to think more like scientists? This game is here to help! Students get points for selecting the most valid method for a provided hypothesis. Each hypothesis is based on real scientific study or a published scientific journal article. Articles were found based on biology and ecology topics that a group of high school students identified as areas they are interested in. Student reviews “It helped me see what a good method looks like and the type of words that are used.” “It helps to learn the appropriate language to use in these sorts of scientific works and how to measure how valid/reliable a method is.” Why play this game? It’s fun! Develop knowledge of scientific techniques. Promote discussion between students about scientific ideas including: * Discuss ethical issue in science * Discuss reliability and validity Develop scientific literacy. Introduce students to current scientific work. Provide different levels of challenge with the same resource. Improve scientific investigation skills.
Question Race Game - Fun way to encourage students to develop their own questions.
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Question Race Game - Fun way to encourage students to develop their own questions.

(0)
Questioning is a critical life and learning skill. Yet many students are reluctant to formulate their own questions. In this fun game students work in groups of 2 to 4 to generate questions. Students can role model and help peers to formulate questions in the pseudo-safety of a game context. This game works well with students of all ages who are able to read and write. It has been enjoyed by students in both a primary and secondary context with great success. It is appropriate for ALL SUBJECT AREAS, social science, science, English, etc. How to use this game Determining what areas of a topic students are interested in. Generating questions for student inquiries, projects or research. Generating questions to use for revising a topic before a test or exam. Generating questions for extending deeper in to a topic that students have studied. Developing writing prompts for students.
Physics Project: Create your own musical instrument to learn about sound
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Physics Project: Create your own musical instrument to learn about sound

(0)
This task is a mini physics project that requires students to apply their knowledge of sound to create a musical instrument. Students are asked to: Summarise key ideas about how instruments produce sound Describe the difference between wind/string instruments Create an instrument using scrap materials around the home Identify the notes that their instrument produces Refine and adjust their instrument to play particular notes Play a song with their instrument The resource is ideal for students working at different levels as the task gradually increases in difficulty. Teachers may choose to differentiate by providing access to only parts of this assessment based on student ability levels. The resource also includes links to additional supporting resources. This resources is well suited to set for students during home isolation, cross-curricular contexts, and project based learning contexts. Key skills students will practice in this task include: summarising, communicating scientific ideas, applying physics concepts in practice, thinking critically and creatively, problem solving, and understanding the design process.
Acids and Bases investigation ... Aliens in Martian soil?!
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Acids and Bases investigation ... Aliens in Martian soil?!

(0)
This resources applies learning about acids and bases in a fun way, while building critical thinking skills. The task supports students to: Revise understandings about acids and bases. Record, organise and draw conclusions from data. Features of this task Differentiated Rubrics provided Practical is easily resourced Supports development of critical thinking Cognitive progression to ensure all students are challenged Includes practical instructions Caters for a range of curiculum levels Students are provided with a range of ‘Martian’ soil samples. They test the samples and analyse the results to draw conclusions about whether alien life would be possible given the soil conditions. This task could be used and adapted for a range of contexts including: Microbiology eg. extremophiles Biological adaptations Acids and bases Earth and space science
team building game: whānaungatanga eels and ladders - nga tuna me nga arawhata
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team building game: whānaungatanga eels and ladders - nga tuna me nga arawhata

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This New Zealand version of snakes and ladders encourages people to get to know each other, and thus helping them to start building the necessary connections in order to work together more effectively. Each square on the gameboard asks players to answer a question about themselves eg. Does your family have any traditions? What are they? What is something you can’t go a day without? Who is your favourite villain? Who is your favourite teacher? Why? What is your favourite thing about school? What is your least favourite thing about school? The New Zealand Education Review Office advises that “a learning community characterised by whanaungatanga and manaakitanga creates the challenge and support needed to develop learning to learn capabilities and achieve successful learning outcomes.” Thus, it is important that we build a sense of whanaungatanga for our students in order to help them learn effectively. Experiencing strong connections to peers that foster a family-like environment where students can feel that they belong, makes a significant impact for students both personally and academically. In addition, students are often asked to work in groups with students outside their peer groups, yet, we know that effective collaboration requires a degree of trust and psychological safety. WHAT WILL YOU NEED? One A3 printed game board for every group of students (2 - 4 player recommended). One die for every group A unique counter for every player HOW DO WE PLAY? Players place their counters on the start square. Before the game can start each player will roll one die, the player who throws the highest number will be the one to have the first turn. The players will move their pieces following the numbers on the board, Ie. If a player rolls a 4, then the player would move their piece four places. Players must answer any questions they land on. If not, they forfeit their roll and stay in the same place until their next roll. When a player lands on a square with the head of a tuna (eel), their playing piece will slide down to the square where the tail ends. When a player lands at the base of a ladder, they immediately move to the square at the top of the ladder. To win, a player must roll exactly the right number to land on the last square. Rolling a number too big means that the player has to reverse.
Baskets of knowledge inquiry
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Baskets of knowledge inquiry

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This is a template for students and teachers to work through together to scaffold a student inquiry. Students are asked to Generate questions Research questions Summarise research The resource works well if students have first generated a range of questions about a topic of their choice. The question game can really help with this.