Hero image

Jmillsdadson's Shop

Average Rating4.03
(based on 472 reviews)

I design interactive PowerPpoint maths games and maths lessons using animations

193Uploads

299k+Views

175k+Downloads

I design interactive PowerPpoint maths games and maths lessons using animations
Completing the Square
jmillsdadsonjmillsdadson

Completing the Square

3 Resources
This comprises steps to complete the square using diagrams where a=1 complete the square where a>1 Solve quadratic equation by completing the square.
Quadratic Sequence
jmillsdadsonjmillsdadson

Quadratic Sequence

(0)
You will know the features of a quadratic sequence; generate the nth term; list few terms and know the application of sequences in real life.
Linear Sequences
jmillsdadsonjmillsdadson

Linear Sequences

(0)
You will know the features of a linear sequence; generate the nth term; list few terms and know the application of sequence in real life.
Solving quadratics by completing the square
jmillsdadsonjmillsdadson

Solving quadratics by completing the square

(0)
This lesson uses step by stem animation to help provide scaffolding guide to solve quadratic equations by completing the square. It also explains how to find the minimum turning points and sketch quadratic functions.
Completing the square where coefficient of x^2 >1
jmillsdadsonjmillsdadson

Completing the square where coefficient of x^2 >1

(0)
This lesson uses step by stem animation to help provide scaffolding guide to completing the square of harder quadratic expressions. It also elaborates how to find the minimum turning points of quadratic functions using completing the square.
Introduction to Completing the Square
jmillsdadsonjmillsdadson

Introduction to Completing the Square

(0)
Carefully animated lesson using diagrams to explain completing the square. This is the introduction using pictorial representation to support algebraic approach to explain the concept of completing the square.
Math Catch Phrase
jmillsdadsonjmillsdadson

Math Catch Phrase

(1)
Enthuse your students with these interactive games. Cover wide range of math concepts in a competitive learning atmosphere. Very useful for recapping numerous topics from Number work, Algebra, Shapes & Space and Handling Data.
Maths Cath phrase
jmillsdadsonjmillsdadson

Maths Cath phrase

(0)
Use these interactive game to engage students in answering thinking skills and problem solving questions. Rules: Divide the class into two groups Click on question mark (?) to reveal a question. Click on Answer to reveal an answer. Click return button to take you back to the original slide. Click on the letter to remove a tile once a correct answer is given. NB: use this answer sheet so you DON’T reveal and answer if it is wrong. This is to give groups the chance to try that question again. At the end, if no one gets the catchphrase, just click on the smiley face at the bottom to reveal the catchphrase.
Year 8 Foundation Steps Assessment - New Curriculum
jmillsdadsonjmillsdadson

Year 8 Foundation Steps Assessment - New Curriculum

(0)
Develop the confidence of your less able students from year 8 with these varieties of questions, touching on all the strands in the new curriculum. Useful for end of term or end of year assessment. AO1: Recall and use knowledge of the prescribed content. Questions that test students’ memory of the content they learned in class. AO2: Select and apply mathematical methods in a range of contexts. Questions that present a scenario and ask students to apply the correct Maths. AO3: Interpret and analyse problems and generate strategies to solve them. Questions that present a problem and leave the student to solve it.
Year 8 higher Steps Assessment - New Curriculum
jmillsdadsonjmillsdadson

Year 8 higher Steps Assessment - New Curriculum

(0)
Consolidate and deepen the knowledge of your students from year 8 with these varieties of questions, touching on all the strands in the new curriculum. Useful for end of term or end of year assessment. AO1: Recall and use knowledge of the prescribed content. Questions that test students’ memory of the content they learned in class. AO2: Select and apply mathematical methods in a range of contexts. Questions that present a scenario and ask students to apply the correct Maths. AO3: Interpret and analyse problems and generate strategies to solve them. Questions that present a problem and leave the student to solve it.
Year 7 Foundation Assessment - New Curriculum
jmillsdadsonjmillsdadson

Year 7 Foundation Assessment - New Curriculum

(0)
Start preparing your less able students from year 7 with these varieties of questions, touching on all the strands in the new curriculum. Useful for end of term or end of year assessment. AO1: Recall and use knowledge of the prescribed content. Questions that test students’ memory of the content they learned in class. AO2: Select and apply mathematical methods in a range of contexts. Questions that present a scenario and ask students to apply the correct Maths. AO3: Interpret and analyse problems and generate strategies to solve them. Questions that present a problem and leave the student to solve it.
Year 7 higher assessments  - New Curriculum
jmillsdadsonjmillsdadson

Year 7 higher assessments - New Curriculum

(0)
Start preparing your students from year 7 with these variety of questions, touching on all the strands in the new curriculum. Useful for end of term or end of year assessment. AO1: Recall and use knowledge of the prescribed content. Questions that test students’ memory of the content they learned in class. AO2: Select and apply mathematical methods in a range of contexts. Questions that present a scenario and ask students to apply the correct Maths. AO3: Interpret and analyse problems and generate strategies to solve them. Questions that present a problem and leave the student to solve it.
Pythagoras In 3D
jmillsdadsonjmillsdadson

Pythagoras In 3D

(0)
Use these Resources to prepare your students to develop their Fluency, Reasoning and Problem Solving skills in 3D Pythagoras. Fluency questions will test students’ memory of recalling conceptual facts. Reasoning questions will present a scenario and ask students to apply the correct maths but will still be in the same context of topic. Problem Solving questions will present a problem and leave the students to solve it. Generally cross reference topics questions.
3D Pythagoras - in line with the new curriculum strands (AO1, AO2 and AO3)
jmillsdadsonjmillsdadson

3D Pythagoras - in line with the new curriculum strands (AO1, AO2 and AO3)

(0)
Use this Resources to prepare your students to develop their Fluency, Reasoning and Problem Solving skills in 3D Pythagoras. AO1 questions will test students’ memory of recalling conceptual facts. AO2 questions will present a scenario and ask students to apply the correct maths but will still be in the same context of topic. AO3 questions will present a problem and leave the student to solve it. Generally cross reference topics questions.