These three differentiated workbooks are for students to work through over a series of lessons. They introduce the basics of algorithms, assembly language, programming, how a CPU works and Little Man Computer. Each booklet includes step by step guides, exercises, challenges, opportunities to show progress and easy teacher marking.
Highly visual and very clear presentation introducing the concept of computer networks. Includes analogies that get children to think of road networks with traffic on them. Explains the differences between network topologies, as well as the concepts of LANs and WANs.
A PowerPoint slide that can be dropped into any presentation, or used as a standalone resource. It looks and works a little like the Wheel of Fortune game show, with student names on a wheel that can be sent to spin, and then stop randomly at any point to choose a random student. Sound effects and music included, it is extremely easy to edit the student names. I suggest creating one slide per class.
If you have any questions or comments please do let me know.
This lesson teaches students to create what looks like an Amazon product page in Microsoft Excel, helping them to learn how to use data validation rules and conditional formatting rules. A teacher demonstration file is included, as well as two worksheets, and two student activity files.
Originally developed to support the ECDL course, this is a 50 question on-screen interactive exam on using PowerPoint.
Once launched the app will ask for the student's name, and then present them with fifty questions. Students respond by clicking on the correct part of the application. Once the exam has finished students are given an accurate percentage result, and a printable certificate that includes the name of the exam, their name, the date, and their final score.
PowerPoint Show (editable) with rehearsed timings and a video file format which show step by step how an email will travel around the world passing through various pieces of network equipment, networks, companies and even under the sea to reach its destination in seconds. Designed for a Year 8 class originally as a demonstration of a task the students then proceeded to try themselves.
A sample database (Microsoft Access) for students to use, explore, test and extend. The database contains 50 of the most popular teen fiction books, with many different types of field included such as title, author, date published, number of pages, front cover image, blurb, link to Amazon etc. Two tables are included, one containing the books and the other containing reviews, so that cross table queries can be designed.
Whole class activity based on the TV show Wheel of Fortune, with 10 words or phrases relating to KS3 Computer Networks for students to work out by guessing one letter at a time. Complete with clear graphics, easy controls, animation and audio.
Humorous PowerPoint presentation (25 slides) that teaches all about bitmap encoding using cat memes, colour and clear examples. Also included is a full worksheet that follows on from the lesson, and a very thorough answer sheet/guide. These resources should last between 1-2 lessons at least.
27 slide presentation that introduces the idea of searching algorithms using real world examples and attention-capturing facts and statistics. Clearly explains and demonstrates how both linear searching and binary searching works, and compares the two for efficiency and speed.
Whole class activity based on the TV show Wheel of Fortune, with 10 words or phrases relating to KS3 Computer Hardware for students to work out by guessing one letter at a time. Complete with clear graphics, easy controls, animation and audio.
Can be used either as a demonstration of an interactive number grid that show how number patterns can be represented by colours, or as a demonstration of how conditional formatting rules can be applied to a grid of cells. Change the two numbers on the left to see the grid update immediately, creating waves of colour.
A simple but effective introduction to the concept of algorithms. Students are shown a series of random numbers one at a time, and have to tell the teacher which is the largest number.
They don't know the range, and they don't know the quantity of numbers. However, all students can do it, by quickly creating a set of simple rules to follow in their head - an algorithm. Without realising it they create a set of instructions to follow, they create a variable, and they carry out comparison tests. They use input, and output, and effectively demonstrate all of the attributes of a simple algorithm.
This demonstration can then be used to introduce these ideas, and the whole concept of computational thinking.
A Nando's menu styled poster which provides top tips and advice on searching the web efficiently and effectively. I give copies of this to my students so it's ready to hand, but it's also a handy poster to refer to when helpful.
Developed in PowerPoint using VBA this extremely versatile and very popular Minecraft inspired activity can be used as a starter, plenary or other whole class or group activity that aims to get children collaborating, discussing topics and working together as a team to consolidate their knowledge and understanding of any topic you choose.
Easily create your own lists of questions using nothing more than Notepad (or similar text editor) and then simply drop whichever question list you want to use into the same folder as the Mindcraft file, and it will immediately shuffle up your questions and use them to stretch your students' knowledge.
The rules are simple and explained clearly within the activity, but essentially students will be divided into two teams, and each team will be able to 'mine' their way through a virtual Minecraft style world. They'll come across dirt, stones, iron, coal, gold, emerald, water and even creepers! Each item type will result in different actions being taken. Finding dirt or stone will require a question to be answered, whereas gold and other valuable ores will earn the team points. Getting questions right also earns points, but getting them wrong will lose points. Find a creeper and the loud explosion will signal that team's turn over!
Watch a video demonstration of this resource, as well as a clear tutorial on how to use it, and adapt it:
PowerPoint presentation to introduce the idea of algorithms and computational thinking. Slides include practical exercises on computational thinking, and take students through the basic ideas through to representing algorithms using flow charts, and up to bubble sort algorithms.