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Resources for Early Years and Key Stage 1
0-20 blank numberline
lmr236

0-20 blank numberline

(0)
Number lines with intervals marked to suit 0-20, but no numbers printed. (Could be used to suit your own scales). Useful for a wide range of activities involving number ordering and calculation.
Phonics consolidation activities for the end of Phase 2
lmr236

Phonics consolidation activities for the end of Phase 2

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Activities to consolidate grapheme recognition, segmenting and blending CVC words and writing Phase 2 words. Suitable for the end of Phase 2 or to work alongside Phase 3. The activities could fit lesson time, interventions or continuous provision.
The Great Pet Sale money problems  - 1p, 2p and 5p
lmr236

The Great Pet Sale money problems - 1p, 2p and 5p

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Money problems based on The Great Pet Sale. Children draw the coins they would need to use to pay for a pet, choosing from 1p, 2p and 5p coins in combination. (Also available is a more challenging option just using 2p and 5p coins)
Phase 1 Aspect 7 daily interventions
lmr236

Phase 1 Aspect 7 daily interventions

(0)
A weekly plan for daily activities to consolidate phonics Phase 1 Aspect 7 oral segmenting and blending. I have used it for additional intervention with a teacher/TA.
Half past board game
lmr236

Half past board game

(0)
A simple board game practising o'clock and half past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Telling the time board game
lmr236

Telling the time board game

(0)
A simple board game practising o'clock times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Quarter to and quarter past time board game
lmr236

Quarter to and quarter past time board game

(0)
A simple board game practising quarter to and quarter past times. Move round the board using counters and a die. When you land on a time, set your clock to show that time. (Requires counters, die and classroom clocks with movable hands). Emphasises moving in a clockwise direction round the game board. Open-ended - but you could use a timer or keep score and first to get ten correct wins etc.
Doubling pot problem solving
lmr236

Doubling pot problem solving

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A problem solving activity based on doubling. Explore whether it is better to take the initial offering of sweets or use the doubling pot five times. Could easily be used with manipulatives to calculate the doubles. KS1 or more able EYFS
Phase 1 Aspect 7 phonics tracker
lmr236

Phase 1 Aspect 7 phonics tracker

(0)
A tracker to show children's progress within Phonics Phase 1 Aspect 7 segmenting and blending and determine next steps. Handy for teachers/TAs to use during interventions.