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Creative Media Production & Media/Film Studies

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Resources for the following types of courses... Level 3 Creative Media Production Level 3 TV & Film Production Level 3 Video Production Level 3 Games Development Level 3 Media Studies Level 3 Film Studies Level 2 Creative Media Production Level 2 Media Studies Level 2 Film Studies Suitable for A/AS Levels, GCSEs, BTECS and UAL qualifications

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Resources for the following types of courses... Level 3 Creative Media Production Level 3 TV & Film Production Level 3 Video Production Level 3 Games Development Level 3 Media Studies Level 3 Film Studies Level 2 Creative Media Production Level 2 Media Studies Level 2 Film Studies Suitable for A/AS Levels, GCSEs, BTECS and UAL qualifications
Representation & Horror (Critical & Contextual)
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Representation & Horror (Critical & Contextual)

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A resource pack for teaching representation through the lens of Horror cinema. The pack is aimed at Level 3 students and above and due to the subject matter contains adult themes and mature discussion. Suitable for BTEC, UAL & A Level qualifications. The pack provides an introduction to both representation and horror cinema. It then goes on to look at representation of Gender, Ethnicity & Disability, finishing on sessions designed around formal essay/article writing. Critical theories studied include feminism, male gaze theory & the Other. The pack includes An Assignment Brief A Scheme of Work A single lesson plan Links to 6 Prezi Presentations you can copy and adjust Four handouts A bibliography and reference guide example A further reading list Two crossword starter tasks You will require access to these additional resources… Scream (1991) Get Out (2016) An example of a student outcome from this pack can be found at https://youtu.be/Pxu-jDBVt6U
Pixel Art & Animation - Make your own Pokemon
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Pixel Art & Animation - Make your own Pokemon

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A lesson introducing students to pixel art and a pixel animation using designing Pokemon as a starting off point. The lesson explains the history of digital pixel art in video games and then goes onto guide students through basic design choices for their practical work. The handout provides a step by step guide and information on using Piskelapp to create their pixel art. Extension tasks: Animate design. Create further evolutionary stages of Pokemon design. Lesson time can be adjusted from 45 minutes for introduction to art to 3 hours for full exploration. Internet access for all students is required. It is recommended that the teacher explores www.piskelapp.com before delivering the session so they are familiar with the software and can assist students with design. Suitable for teaching Year 9 to Year 12 . Included in Pack - Handout and Prezi Presentation E&M covered VARK learning styles catered for.
Creative Process Poster
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Creative Process Poster

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A poster detailing a way of working through creative projects suitable for display for creative courses. JPEG and PNG versions included
Mise en Scene - Visual Codes and Conventions
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Mise en Scene - Visual Codes and Conventions

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A lesson for introducing students to the visual codes of mise-en-scene. Pack includes clear objectives, a interactive presentation, a gapped handout for active learning and application of knowledge moving from comprehension through to application and analysis. Also included are four link to TedEd lessons I have created allowing students to explore different examples. This can be used for a follow on class or set as homework for discussion in a follow-up session.
Character Development for Video Game Story/Narrative
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Character Development for Video Game Story/Narrative

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A lesson exploring how to build interesting and realistic characters for video game narratives. Adaptable for film and TV lessons. Pack features... *Detailed lesson Plan *Prezi Presentation that you can duplicate and edit to your own needs *PDF of presentation for when you are away from computers *Gapped worksheet for students to complete
Cuts and Transitions
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Cuts and Transitions

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A presentation and worksheet for introducing students to the different types of cuts and transitions used in film making and editing.
Exploring Animation - Complete Pack
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Exploring Animation - Complete Pack

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All worksheets and presentations and a scheme of work for seven weeks of theory and practical sessions, introducing students to animation and it's different forms. Presentations look at the different styles of animation and their pioneers. Students complete research tasks and explore examples. Each theory session leads onto practical application sessions. After practical sessions are complete, students complete weekly reviews. This unit was initially designed for teaching Level 2 UAL students but easily adaptable to other curricula, particularly BTEC, as well adaptation to higher or lower levels. Recommended Time: 6 - 8 hours per week. Recommended Resources: DSLR Cameras, Editing Software, Computers, Plastercine or modelling clay, wire, Milliput, white card, black card, scissors, charcoal, Adobe Animate/Flash.
Exploring Animation - Media Technical Skills: Scheme of Work
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Exploring Animation - Media Technical Skills: Scheme of Work

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A Scheme of Work for introducing students to animation techniques and the key pioneers of each field. Originally designed for teaching UAL students but easily adaptable for teaching other curricula including BTEC Media and Art courses. Aimed at teaching Level 2 students but easily adjustable to either Level 1 or Level 3. The scheme involves weekly taught sessions on each type of animation followed by workshops where students develop and produce ideas. The scheme lasts for seven weeks and aims to build into a project based around the cross media video game Clayfighter. Clayfighter scheme and resources available separately or in bundle.
Cel Animation
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Cel Animation

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A lesson to introduce students to the technique of Cel Animation and its key pioneers. Pack includes two gapped handouts and a presentation. Recommended resources: Computers with Internet access.
Model Animation - Willis H O'Brien and Ray Harryhausen
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Model Animation - Willis H O'Brien and Ray Harryhausen

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A lesson looking into model animation focusing on the work of key animators Willis H O'Brien and Ray Harryhausen. Pack includes a presentation and gapped handout focusing on student led learning. Suitable for BTEC and UAL as well as exploring Art & Media sessions. Recommended equipment: Computers/tablets with internet access.
Genre: Introduction to Codes and Conventions
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Genre: Introduction to Codes and Conventions

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A Prezi presenatation for introducing students to the terminology of genre, codes and conventions and active tasks that students use to put knowledge into practice. Lesson can last between 1.5 hours to 3 hours depending on whether you wish students to complete the final task.
Clay and Materials Animation Lessons
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Clay and Materials Animation Lessons

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A Lesson designed around exploring materials animation. Students will explore the work of Jan Svankmajer and then go onto use the knowledge learnt to explore creating they're own animations with deeper meaning. The resource contains three handouts and a presentation. Recommended centre equipment: Junk Store Objects Plastercine/Modelling Clay Cameras Tripods Editing Software (HitFilm is free)
Silhouette Animation
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Silhouette Animation

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A series of handouts and a Prezi presentation introducing students to Lotte Reiniger and her style of silhouette animation. The handouts include a introduction to the topic and then handouts for students to plan their own animation, produce it and then review. Recommended in class materials -A4 black card -A3 white card -Scissors -Charcoal -White Chalk -Cameras -Tripods
Creative Digital Media Production: Level 2, Unit 11 Animation for Digital Media - SoW & Assignments
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Creative Digital Media Production: Level 2, Unit 11 Animation for Digital Media - SoW & Assignments

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Scheme of work and assignments for teaching BTEC Level 2 Creative Digital Media Production Unit 11: Animation for Digital Media. The scheme covers teaching for sessions from September to December but can be adjusted accordingly. The scheme begins with study and experimentation in animation techniques and then progresses onto a larger form project. The larger form project is also useful for some criteria in Unit 2: Planning and Pitching a Digital Media Product. Assignment briefs were approved by EV in 2015.
Purpose of story and Video Games
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Purpose of story and Video Games

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An introductory lesson for Computer Games Development and Creative Media Production students exploring the purpose, power, problems and implementation of story in video games. Features a handout and presentation.
European Film Form and History Resources with Lesson Plan
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European Film Form and History Resources with Lesson Plan

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This pack contains a highly detailed lesson plan, gapped handout and presentation for teaching students about the major developments in cinematic form in 20th century Europe and Russia. I use the resources to teach Level 3 BTEC Film Studies but can be used for AS/A level or even Level 4 & 5 clases. It can be taught as an introduction or as an explanation to how Hollywood cinema made New Hollywood found its voice from Europe and Russia. The lesson guides students through Early film German Expressionism French Impressionism & Surrealism Soviet Montage Italian NeoRealism La Nouvelle Vague/French New Wave The students are engaged through tasks throughout and the lesson finishes on a student led film production task. This can be adjusted to suit centre resources.
Hollywood: The Golden Age
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Hollywood: The Golden Age

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A presentation for teaching students about the golden age of Hollywood covering the production process, Hollywood practices, the big 5 and the little 3 and how the system collapsed.
Movie Blockbusters and High Concept Films
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Movie Blockbusters and High Concept Films

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A prezi presentation and worksheet for teaching students about the rise and continued dominance of Blockbuster films in the 70s and 80s and the idea of high concept films. Useful for teaching A Level Film Studies, Media Studies , BTEC, UAL Creative Media Production.
European Film Form and History
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European Film Form and History

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This pack contains a gapped handout and presentation for teaching students about the major developments in cinematic form in 20th century Europe and Russia. I use the resources to teach Level 3 BTEC Film Studies but can be used for AS/A level or even Level 4 & 5 clases. It can be taught as an introduction or as an explanation to how Hollywood cinema made New Hollywood found its voice from Europe and Russia. The lesson guides students through Early film German Expressionism French Impressionism & Surrealism Soviet Montage Italian NeoRealism La Nouvelle Vague/French New Wave The students are engaged through tasks throughout and the lesson finishes on a student led film production task. This can be adjusted to suit centre resources.