Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.

Mathswizards products have been developed for busy teachers who require well produced material. I worked as a specialist mathematics teacher for over 30 years and I also developed my own Mathswizard clubs for primary aged pupils. The products are mainly Power Points but not exclusively. They are usually games, puzzles and quizzes or activities built around a theme. The Taster products showcase an activity from the full length resource. I have had my work included in the KS4 Maths Boardworks.

3 New games based on the TV show and board game. There are General Knowledge, Historical and Science Boards. What A is a book of Maps called? What G in roman times fought in an arena? What G gives weight to objects? Included is a template with instructions for setting up your own board. Each of the colourful pictures gives a clue about the type of question beneath. Give us a T Bob.
This resource developed for KS2 to increase the recall of facts in a fun way.

This animated resource is ideal for recapping. There are 2 activities and 2 questions. The first activity consists of 20 slides showing a magician performing a trick. The students have to predict which trick he will do. Then data is collected. The other activity shows a conveyor belt with ten items and students have to remember as many as possible in 30 seconds. This is an interactive, engaging resource. There are 2 extended questions, one based on Zener cards and telepathy. The other on a matching game. The last part involves estimating the mean. Revised 15th June 2017 so that data can be entered via the keyboard.

This animated and interesting Power Point is based on The Cinema. Students have to decide which film 7 different groups of Cinema-goers are going to watch. Time in 24hr clock has to be converted to am/pm. The cost of tickets and also the length of the films, and adverts have to be considered. The second part of the lesson involves allocating seats with constraints and the cost of refurbishing the seating.
A learner should be able to:
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money and time.
• convert units of measure in the same system
• work out areas in practical situations
• extract and interpret information from tables, diagrams, charts

This fun, engaging quiz enables groups of children to form teams and solve simple math problems in the context of Halloween. The 5 rounds are animated and have sound. The rounds are, Ordering Pumpkins, Ghostly Frames, Candy Corn Fractions, Cauldron Tally and Trick and Treat. The math content: ordering 2 and 3 digit numbers; doubling and halving; finding a quarter, a half and three quarters of an amount; tallying data; and 5x and 10x tables and even numbers. Suitable for years 3/4.

This resource will delight lovers of magic. Pupils are asked to choose a number and follow a set of instructions to reveal a number which the crystal ball predicts. There are four puzzles with positive integer answers and 2 with negative integer answers. This then leads into algebraic explanation with one puzzle and then pupils are asked to try it on two more. The algebra needed is multiplying out brackets and collecting like terms. Finally the pupils are challenged to invent their own puzzles to try out on a friend.

To enhance any history lesson about Ancient Greece, download this attractive and interesting set of maths problems which depict scenes from Ancient Greek culture. The maths is suitable for yrs 5/6 or yr 4 (with support).
The scenes cover: Timeline, Olympics, Chronos God of Time, Trojan Horse, and Building a Temple.
The maths covers: ordering time, placing numbers 1-10 into Olympic rings to total 12 in each ring, using 3 timers of 2,3 and 6 mins to make all the times to 20 mins, halve and quarter dimensions, and finally make plans of a temple using 34 pillars.
The quiz format allows teams to choose team names and enter scores onto the score slide.

This fun game is to be used on an interactive board with 2 students competing to get the most correct. The properties of a quadrilateral are given and the student has to identify the correct one from 6 choices.. They have 10 or 5 seconds to answer depending on the version chosen. This can be used as a starter or plenary. The latest review for this resource on another site - "Excellent product".

There are two PowerPoints. At the Gym and The Health Centre
This resource has questions relating to The Health Centre. Making Appointments. Prescriptions. Baby Clinics. Diabetes. BMI.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve simple problems involving ratio, where one number is a multiple of the other
• use simple formulae expressed in words for one- or two-step operations
• solve problems requiring calculation, with common measures, including money, time, length, weight, capacity
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
At the Gym includes Membership costs, Swimming distance, Vending machine, Area and perimeter of gym and Tiling.
A learner should be able to:
• understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers using a range of strategies
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money, time, and length,
• convert units of measure in the same system
• extract and interpret information from tables, diagrams, charts and graphs
find mean and range
work out areas and perimeters in practical situations
collect and record discrete data

This colourful and animated resource combines the celebration of Diwali with 4 Maths activities based on ratio and proportion. It is aimed at year 5/6 or revision for year 7. Watch the video to see the whole pp. The first activity involves Rangoli Patterns revealing 16 ratios to be simplified. The following problems, Fireworks, Lights and Sweets involve problem solving skills. In Sweets a recipe is given for 9 and the ingredients increased for 18, 45, 81 and 108. In lights there are 114 lights and you have to identify how many of each type in the ratio of 1:2:3. Finally the Fireworks problem introduces money, working out how many fireworks are purchased for £24.80. There are 3 types costing different amounts.

Use these animations to review tally charts, frequency charts and finding the mode. The first animation shows a witch putting spiders, frogs, snails and bats into the cauldron. The second animation shows 3 characters going trick and treating to collect candy corn. The third animation shows a spooky evening with skeletons, ghosts, witches and bats appearing. Each animation is accompanied with sound. There is a data collection sheet to download to use with the animations. The power point is not automated so that the teacher can have control of the speed of the animations.

Spooky Costumes and Lollipop Treats are 2 different investigations involving combinations. The first requires the selection of masks, hats and cloaks to make a costume. The second choosing lollipops for a Halloween Treat. A final open ended task called Bat-tastic invites students to make up their own Batty challenges. The slides are animated with spooky sounds. This activity could be used in year 6 or KS3.

An engaging set of maths problems related to skateboarding.Watch the video to see the content.
The folowing learning outcomes are covered.
• understand and use positive numbers of any size in practical contexts • carry out calculations with numbers of any size in practical contexts, to a given number of decimal places
problems involving scale
• understand and use equivalences between fractions, decimals and percentages
• recognise and use 2-D representations of 3-D objects
• use, convert and calculate using metric
• collect and represent discrete data,
• use and interpret statistical measures, tables and diagrams, for discrete data, using information

This resource looks at formulae used in everyday life. The scenarios include: casino for calculating the value of chips, stopping distances using a link to RosPa website, height of frogs' jumps, BMI calculations, spirals using Pythagoras, Penpals comparing temperatures.
There is enough material for a whole lesson and several extension activities.
This is an interesting and engaging resource with animations.

This colourful cross curricular quiz enables groups of students to work in teams. The 5 rounds explore the Viking era, weighing of metals, writing, Viking ships, and a Viking journey. Mathematics has been used in all aspects of this quiz. Codes, vectors, ordering years, and calculations. A link to the BBC website adds further interest in order to solve one of the problems (approx 3 mins). There is an accompanying answer sheet for teams to use. This quiz could be used as a stand alone quiz or as part of a topic. NB The score slide has been updated to allow keyboard entry. An animation help slide for vectors has been added 12.04.17

Real data has been used to produce interesting problems relevant to Football. Missing team information, point difference, ticket prices , top scorers, and football pitches have been incorporated into this PowerPoint to deliver the following maths. (13 slides)
understand and use whole numbers in practical contexts
• add, subtract, multiply and divide whole numbers
• add and subtract decimals up to two decimal places
• solve problems requiring calculation, with common measures, including money, length, ,
• extract and interpret information from tables,
• collect and record discrete data and organise
• find mean and range
Graphics thanks to TpT sellers are included in teachers page.

A starter or plenary activity for pairs or individual students to play. Domino fractions, decimals or percentages of amounts are matched with answers to make 4 squares. Additionally they can be mixed together as they are equivalent sets.

Two Fun Power Point animated quizzes for Yr 4/5/6 at the end of term. Children work in teams to solve problems.
Matching snowballs: Snowballs need re-forming to make totals that are multiples of 5 or 10.
Year 6 quiz multiples of 7 and 8.
Snowmen building : Ways of arranging 5 different sized snowballs to make Two-er and Three-er snowmen.
Snowflake Subs: Substituting numbers for snowflakes and finding the value of the expression. Year 6 quiz BODMAS and negatives needed.
Snowball throwing: Bar chart skills to identify the names of children.
Snowman heights: Ordering heights in m, cm and mm.

Light up the tree by getting times table correct Click stocking to reveal question. If correct click to light up tree with a tinkle. Teacher led activity for small groups.

An interesting and engaging PowerPoint using maths to highlight the Chinese New Year in a quiz format. Teams of pupils collaborate to solve the problems or complete the activities. There are 5 rounds. In Chinese characters pupils have to find the mode as different characters appear on the screen such as Fate or Good Fortune. In Firework Festival fireworks last for different amounts of time and the combinations have to be found. The number of chopsticks needed for two restaurants with 2 types of table, square and rectangular.The Chinese Zodiac requires matching of years to the correct animal. Finally a magic square is used to calculate Steve Chan's lucky number. Updated so that the scores and team names can be entered via keyboard.