Introduction to Binary KS3 Who is this for? This resource is for ICT or computer science teachers who are teaching binary as an introduction to KS4 or as a detailed KS3 lesson. Learning Objectives Be able to identify binary Be able to convert denary and binary numbers Be able to explain how to convert binary Differentiation The activities included have these opportunities built in. Each worksheet is composed of 3 tasks. Task 1 is always a walk through and set up task. Task 2 pushes this further with taking some of the scaffolding away so that pupils can try on their own. Task 3 is a challenge for high ability students.
Beginner Python for Year 9 What is this resource? This resource is for year 9 pupils who are beginners at python or may have an extremely basic knowledge and need a refresher. This is focused on using the PRIMM (Predict, Run, Investigate, Modify, Make) model of learning with a big emphasis on students reflecting on their work at the end of each lesson Contains Lesson Plans Scheme of Learning Reflection sheet Worksheets Teacher PowerPoints Assessment Task Python Skills Printing, Variables, Inputs Data Types If Statements For Loops While Loops
GCSE Computer Science Bridge Task - KS3 - KS4 What is this? This is a series of tasks/challenges to introduce students to the GCSE Computer Science Specification J277 Who is this for? These tasks are aimed at students who are looking to complete the OCR J277 Computer Science qualification. What is included? Ready to use PDF with: Qualification Overview Brief Unit Overview Unit Task Editable PowerPoint of the above PDF Student Workbook for students to place their answers with links to videos from Craig N’ Dave and other helpful articles Timescale This would ideally be given to students to complete over summer but could be used as a revision task What units are covered? There is a task for each unit on the specification. The unit orders are: 1.1 Systems Architecture 1.2 Memory and Storage 1.3 Networks, Connections, and Protocols 1.4 Network Security 1.5 Systems Software 1.6 Ethical, Legal, Moral, Cultural, and Environmental Issues 2.1 Algorithms 2.2 Programming Fundamentals 2.3 Producing Robust Programs 2.4 Boolean Logic 2.5 Programming Languages and Integrated Development Environments Key Notes This has been written to be used with Microsoft Teams. Feel free to edit documents to fit your needs Changes 13/07/2020 Changed some headings that go with the units
Description This resource is built for KS3 ICT and covers basic HTML and CSS. No additional software is needed for this module. All can be done in a simple text editor. Includes 7 PowerPoints suitable for teachers and students Scheme of Learning (Word) Assessment Task Marksheet (word) Editable Assessment Task (Word) Student Resources (HTML files, Pictures, Web links)
Description A module about scratch programming. This resource has been made during the Covid-19 pandemic meaning there are computer and non-computer based lessons. This part goes over why we have games design and basic uses of Scratch. Includes Lesson PowerPoints README (SOL viewed via a web browser) Lesson Plans (pdf)
Description Part 2 of game design with scratch. This has been made during the Covid-19 pandemic meaning there are computer and none computer based lessons. This focuses on the 2nd part of game design, where the students make their game. Additional Info NC means None Computer C means Computer Includes Lessons PowerPoints SOL (Excel)
Description This holds a small basic unit designed for year 7 students but can be adapted for other use. This was made during the Covid-19 pandemic meaning there are references to teaching live or not. Includes Lesson PowerPoints For Teachers Lesson PowerPoints for Students to put their work SOL