Resources for the Close Study Product for the reformed AQA GCSE Media Studies course. Designed for AQA, also applies to Eduqas and anyone discussing the mobile game industry and feminine stereotypes in gaming. The resources relate to the Lara Croft Go app/game, and study the Media Representation, Audiences, Industries and Language around theTomb Raider / Lara Croft brand, feminism and sexualisation in gaming, the positive and negative aspects of gaming and game industry regulation. The Powerpoint includes all resources and six/seven lessons work (with possible expansion).
Lesson 1: Introduction to the game and the Lara Croft brand, female stereotypes and women in gaming, evolution of the Lara Croft franchise,
Lesson 2: How is the game structured, narrative techniques used.
Lesson 3: Game analysis, NICS, codes and conventions.
Lesson 4: Visual and aural semiotic codes, intertextuality.
Lesson 5: Audience uses and pleasures, advertising and marketing, positive and negative aspects of gaming on audiences.
Lesson 5: The Tomb Raider franchise, critical and commercial reception, the multi-platform game market, game regulation, comparing Lara Croft, Kim Kardashian and Zoella.
All of the above are linked through activities to Lara Croft Go and could extend into further lessons and discussions. As previous 5-star reviews for other CSPs published on TES have stated ‘these are great starting points’ for lesson delivery.
Powerpoint file contains all resources, along with a Personal Learning Checklist (PLC) for students to RAG-rate their knowledge, skills and understanding.