Resources for the Close Study Product for the reformed AQA GCSE Media Studies course. Designed for AQA, also applies to Eduqas and anyone discussing the impact of celebrity and monetised apps and their expansion into the media/celebrity landscape. The resources relate to the Kim Kardashian Hollywood app/game, and study the Media Representation, Audiences, Industries and Language around the Kardashian brand, celebrity culture, feminism in gaming, monetisation of apps and game industry regulation. The Powerpoint includes all resources and seven lessons work (with possible expansion).
Lesson 1: Introduction to the game and the Kardashian brand.
Lesson 2: How is the game structured, narrative techniques used.
Lesson 3: Representation of celebrity, uses and gratification theory and marketing of the game.
Lesson 4: Media convergence, gender roles and influence on target audience, gender in the gaming industry.
Lesson 5: Game industry regulation, the canging nature of the gaming industry and monetisation of 'free' apps.
All of the above are linked through activities to Kim Kardashian Hollywood and could extend into further lessons and discussions. As previous 5-star reviews for other CSPs published on TES have stated 'these are great starting points' for lesson delivery.
Powerpoint file contains all resources, along with a Personal Learning Checklist (PLC) for students to RAG-rate their knowledge, skills and understanding.