Sweet Home 3D is free software that allows the user to design and furnish buildings in 3D. Part 2 focuses on applying suitable textures and materials to walls and floors . Designed with middle school STEM, high school mandatory technology, and elective design and technology classes in mind, the print ready instructions and practice task are suitable as handouts for self paced learning or as a teacher resource for more formal instruction.
An understanding of colour theory is basic in design work.
It is important to know which colours work well with others and how colour influences the mood of a design by appealing to emotions, evoking feelings, or stirring memories.
In this unit we review the basics of colour. To do this we investigate:
• how colour is perceived by the eye
• reflective and emitted light
• making a colour wheel in Illustrator
• primary, secondary and tertiary colours
• additive and subtractive colour and their relation to RGB and CYMK colours
• colour temperature
• tone, shade and tint
• colour combination schemes: complementary, analogous, triad, split-complementary, tetratic and square
• colour moods.
Illustrator is a program that that enables you to create and to work with vector graphics.
Suitable for Illustrator CS4, CS5, CS6 and CC on either a PC or a Mac.
In these step-by-step activities we investigate:
• the Illustrator workspace and basic operations
• the difference between raster and vector graphics; common file types of each
• fill and stroke
• drawing lines and shapes; fill and stroke
• selection and direct selection
• using the pen, pencil, blob brush and paintbrush tools
• the shape builder tool
• tracing a line drawing and converting it to a vector graphic
• Type tools: text, paragraph, path, and special effects
• converting text to a vector shape.
ATTACHING LEDS TO TEXTILES PROJECTS (more resources under NEW smart materials)The light stitches material may be used in schools and colleges provided original copyright is acknowledged. The instructions enclosed show how to attach electronics to textile projects using possytronics conductive thread and kits, the instructions also show how to make switches using textile materials :
A brief insight into how fractals are created as well as examples in Maths, art and nature. Includes a spreadsheet to investigate. Requires a basic understanding of complex numbers to fully appreciate.
Learning Objective: Deconstruct artworks by using algebra
This lesson helps students make sense of how the world can be represented with equations. By combing art and algebra, to learning areas that students commonly hold as opposites, students are able to gain a much better appreciation of the role that algebra plays in making sense of the world.
Features of this lesson:
- Cross-curricular links
This resource uses the essential work of the RNLI to provide an exciting, real-life context for students to explore key STEM topics. The resource is made up of five curriculum-based lesson plans. The first four focus on the science and engineering behind saving lives at sea. The final lesson plan looks at how funds are raised to enable the RNLI to save lives at sea.
Incorporate STEAM in your classroom by combining technology with math and art! This unit teaches students the geometry of tessellations by combining art and math. First, students learn about what tessellations are and their history, as well as the math behind them as they answer questions by searching for the information on the Internet in a WebQuest. Next, they create tessellations following a step-by-step tutorial in MS PowerPoint. After creating three simple tessellations following the steps, they create a tessellation of their own and write a short paragraph explaining the math in their design.
For classrooms that don’t have access to technology (or teachers who prefer to do this without using technology), starter tessellation handouts (editable) are included so students can do the design portions on paper. This is perfect for a technology class, a math class, or an art class. The project was created for grades 7-8 but could easily be adapted for older students.
Files Included with this Lesson
• Teacher Notes and Resources
• Introduction to Tessellations and the work of M.C. Escher Questions/WebQuest worksheet
• Introduction to Tessellations and the work of M.C. Escher Questions/WebQuest worksheet answer key
• Tessellations in MS PowerPoint Lesson with Step-by-Step Tutorial and Rubric
• Tessellation Project Samples (editable MS PowerPoint)
• Tessellation Project to do on paper without a computer (editable MS PowerPoint)
This interactive powerpoint uses 360 film, animation and clickable images to reveal answers to questions exploring the history and development of the B-29 Superfortress bomber in the Second World War. This presentation looks at STEM subjects for Key stages 3 and 4 using questions to encourage student enquiry.
Accompanying downloadable teacher notes are available providing further information and ideas linking to the National Curriculum for Science and Maths.
This STEM resource box is aimed at KS3 and KS4 students and has been designed to be used as curriculum enrichment, STEM club activities or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different system in the drone.
This Lesson Plan involves making models and carrying out experiments to discover which type of turbine blade is the most efficient at turning wind into energy. It features Dan Hammond, a wind energy technical project manager. Students will make a connection between what they study and the world beyond the school gate, where real people work in industries like this.
2 - 4 hour STEM activity based on building and racing small wind powered go-carts. Complete with powerpoint, worksheets and lesson plan.
I have run this activity over ten times with different groups from low ability y7 to high ability y11 and it always goes down really well. Great for engagement, afterschool club, STEM club or introducing Forces and Motion
Create a version of the popular phone app Flappy Bird and then add Percy the Parrot of Doom, Invincibility and Increasing Difficulty to enhance the game.
This colorful, exciting workbook introduces programming skills and develops problem solving skills while using proper computing terminology. Unlike a lot of programming resources this workbook has been targeted specifically at able Elementary School or Middle School students.
During a series of increasingly challenging tasks students will create a version of the popular mobile phone app Flappy Bird. They then go on to enhance the game by adding another character, increasing levels of difficulty (using variables) and invincibility mode (using the timer). Students will be expected to think like real programmers solving problems and testing their solutions.
The 52 page workbook contains detailed solutions to each task for both staff (who may lack programming confidence themselves) and students. A glossary of Computing terms is included at the back of the workbook.
Once students have completed the tasks (either on their own or with some help) they should be well equipped to write computer programs of their own.