A complete KS3 Computing bundle covering algorithms, spreadsheets, graphical programming, physical computing and text-based programming across a full year of lessons.
This bundle brings together five complete schemes of work and is designed to provide a clear progression through the core ideas of computational thinking and programming at KS3.
Students begin by developing their understanding of algorithms using Flowol 4, before progressing into graphical and physical programming with Scratch and micro:bit, and then moving on to text-based programming using Python Turtle. The bundle also includes a complete Spreadsheets unit to develop students’ data-handling and modelling skills.
The bundle includes:
• Flowol 4 – sequencing, selection, iteration, variables and subroutines
• Scratch – variables, selection, iteration, lists and subroutines
• micro:bit – inputs and outputs, selection, variables, iteration and subroutines
• Python Turtle – sequencing, debugging, variables, selection and iteration
• Spreadsheets – formulas, functions, selection, lookups and charts
Each scheme of work contains 5 lessons plus an assessment, meaning the bundle provides 25 fully resourced lessons and 5 assessments in total.
Each lesson includes:
• A complete slide deck
• Lesson activities
• Homework
• Sample program or spreadsheet files
• Practical tasks
The lessons are structured using the PRIMM teaching approach — Predict, Run, Investigate, Modify and Make — helping students build confidence by first understanding existing solutions before adapting them and creating their own.
The bundle has been designed to provide a logical learning journey across the year.
Students can begin with Flowol 4 to understand algorithms and core programming concepts in a visual way. They can then apply these ideas through Scratch and micro:bit, before progressing towards more formal text-based programming with Python Turtle.
This progression helps students see that concepts such as sequencing, selection, iteration and variables are transferable between different programming environments rather than belonging to one particular language.
The resource is particularly suitable for KS3 Computing or Computer Science, including Year 7, Year 8 or Year 9 classes.
It can be used as:
• A complete year of KS3 Computing lessons
• An introduction to programming and computational thinking
• A structured progression from algorithms to graphical programming and then text-based programming
• A ready-made KS3 curriculum for a new or developing Computing department
• A collection of half-term units that can be taught independently or as part of a wider curriculum
• A PRIMM-based approach to teaching programming and computational thinking
With five complete schemes of work, assessments, slide decks, activities, homework and sample files, this bundle provides a substantial bank of ready-to-teach KS3 resources with minimal additional preparation required.
An ideal package for introducing students to algorithms, programming, computational thinking, physical computing and spreadsheets, while building a strong foundation for future study in Computer Science.
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