Resources included (20)
KS3 Minecraft Education: Coding Lesson 20 Computer Science
KS3 Minecraft Education: Coding Lesson 19 Computer Science
KS3 Minecraft Education: Coding Lesson 18 Computer Science
KS3 Minecraft Education: Coding Lesson 17 Computer Science
KS3 Minecraft Education: Coding Lesson 16 Computer Science
KS3 Minecraft Education: Coding Lesson 15 Computer Science
KS3 Minecraft Education: Coding Lesson 14 Computer Science
KS3 Minecraft Education: Coding Lesson 13 Computer Science
KS3 Minecraft Education: Coding Lesson 12 Computer Science
KS3 Minecraft Education: Coding Lesson 11 Computer Science
KS3 Minecraft Education: Coding Lesson 10 Computer Science
KS3 Minecraft Education: Coding Lesson 9 Computer Science
KS3 Minecraft Education: Coding Lesson 8 Computer Science
KS3 Minecraft Education: Coding Lesson 7 Computer Science
KS3 Minecraft Education: Coding Lesson 6 Computer Science
KS3 Minecraft Education: Coding Lesson 5 Computer Science
KS3 Minecraft Education: Coding Lesson 4 Computer Science
KS3 Minecraft Education: Coding Lesson 3 Computer Science
KS3 Minecraft Education: Coding Lesson 2 Computer Science
KS3 Minecraft Education: Coding Lesson 1 Computer Science
KS2/KS3/Home-Ed/Home-school/Self-study/Computing/Coding/Computer Science
Design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
Understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
Undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.
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