Primary algorithms and programming resources

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GCSE 9-1 OCR Computer Science complete set of study notes book

GCSE 9-1 OCR Computer Science complete set of study notes book

Study resources for OCR Computer Science - the complete set! Over 150 pages, tailored to this GCSE course: 1.1 System Architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System Security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming technique 2.3 Producing robust programs 2.4 Computational Logic 2.5 Translators and facilities of languages 2.6 Data representation +Handy revision section

By clickschool

Greenfoot

Greenfoot

This is the first lesson of Greenfoot to teach year 8s or year 10s for WJEC Computing.

By gmansheffield

Codemakers and Codebreakers: then and now

Codemakers and Codebreakers: then and now

Lesson 3 from the acclaimed teaching pack 'Dial M For Missile: Exploring Themes Around the Cuban Missile Crisis'. This lesson enables students to discover the history of secret code-making and breaking, and its significance at the time of historic events such as the Cuban Missile Crisis. They learn how codes can be made and broken, and then create their own in small groups and attempt to break each others'. The lesson also gives the opportunity to explore relevant ethical dilemmas, by getting students to debate questions around secrecy, privacy, intelligence-gathering in the context of the world today. The lesson plan includes differentiation, extension and enrichment suggestions. The lesson is highly relevant to the curriculum and exam syllabuses of History, Citizenship, Government & Politics, Maths, Computing, and Religious Education, as well as helping to meet SMSC, Prevent and British Values requirements. To browse and download the other lessons from the Dial M For Missile Pack pack, plus the pack as a whole (including endorsements), go to www.tes.com/teaching-resource/dial-m-for-missile-exploring-themes-around-the-cuban-missile-crisis-11208437

By PeaceEducation

150 Python Challenges

150 Python Challenges

A single location to download all of our Python challenges (previously sold as separate downloads). Includes a single 149 page book outlining the challenges giving helpful instructions including how to install Python and SQLite3 as well as including sample code to help you and your classes complete all of the challenges. Screenshots of each solution included along with the original Python file so you can demonstrate the working solution to your class and talk through the code with them. Includes ready-to-use challenges to practice with and 5 larger chunky challenges to help pupils prepare for their NEA coursework and ideal to be used for the NEA resource bank. Suitable for KS3, GCSE and A Level Computer Science pupils. Covers: • Inputting and displaying data • Strings • Maths • If statements • For and while loops • Random • Turtle • Tuples • Lists • Directories • Numerical Arrays • 2D lists and directories • Reading from and writing to an external text file • Reading from and writing to an external .CSV file • Functions • TKinter • SQLite3 A complete, ready to use resource that will prove invaluable to your pupils to help them learn Python as a reference guide as they progress with their programming. For more high-quality resource visit www.nicholawilkin.com

By nwilkin

Python Decision Making L4 - Sorting Lists

Python Decision Making L4 - Sorting Lists

This series of lessons will prepare all students, particularly in KS2 and KS3 to develop their computational thinking skills, which is required for most KS4 qualification. It is also aimed at students aiming to sit GCSE computer science, and will support, provide a thorough and secure understanding of fundamental topics with adequate practise at applying skills. Decision making is an essential skills to master in computer science and students from any level can be guided through this lesson with teacher notes and make good progress. Starter plenary and homework activities included. This lesson is aimed at all abilities, although lower ability may require more time or lessons to complete all tasks. Lesson objectives are extracted from the new computing curriculum in England for KS2 and KS3. Although this lesson can be taught as stand alone, students who have already used algorithms in scratch series will benefit from continuity and familiarity of keywords and exercises. Students will need knowledge of how to use input and output function with knowledge of variables and lists in python. Alternatively purchase introduction to python - from scratch to python series. They will also need the python IDLE environment which is available to download free at https://www.python.org/downloads/release/python-350/. Please feel free to email chris_vidal2000@yahoo.com for feedback or further advice.

By chris_vidal

A Christmas Coding Activity with Scratch

A Christmas Coding Activity with Scratch

A computing lesson plan and associated resources for KS2 children programming a Saving Santa game with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

An Easter Programming Activity with Scratch

An Easter Programming Activity with Scratch

A lesson plan and resources from iCompute for KS2 pupils programming an Easter Egg Hunt with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

Summer Coding Activity with Scratch

Summer Coding Activity with Scratch

A summer themed computing lesson plan and associated resources from iCompute for programming an ice-cream simulation with Scratch 2.0 aimed at UKS2 pupils. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

From Sratch to python - Decision Making (Selection using Lists) Lesson 3

From Sratch to python - Decision Making (Selection using Lists) Lesson 3

This series of lessons will prepare all students, particularly in KS2 and KS3 to develop their computational thinking skills, which is required for most KS4 qualification. It is also aimed at students aiming to sit GCSE computer science, and will support, provide a thorough and secure understanding of fundamental topics with adequate practise at applying skills. Decision making is an essential skill to master in computer science and students from any level can be guided with searching through lists in this lesson with teacher notes and make good progress. This lesson also covers invalid user entry using exception handler. It is useful for students to cover previous lessons in decision making. Starter plenary and homework activities included. This lesson is aimed at all abilities, although lower ability may require more time or lessons to complete all tasks. Lesson objectives are extracted from the new computing curriculum in England for KS2 and KS3. Students who have already used algorithms in scratch series will benefit from continuity and familiarity of keywords and exercises. Students will need knowledge of how to use input and output function with knowledge of variables in python. Or alternatively purchase introduction to python - from scratch to python series. They will also need the python IDLE environment which is available to download free at https://www.python.org/downloads/release/python-350/. Please feel free to email chris_vidal2000@yahoo.com for feedback or further advice.

By chris_vidal

Python Turing Test – Creating a chatting robot (Chat bot)

Python Turing Test – Creating a chatting robot (Chat bot)

Overview: In this brief introduction to programming using Python, students are going to create a chatting robot (chat bot) designed to confuse the user into thinking that they are talking to a real person. Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand why it is so difficult to create a computer that can seemingly think for itself

By Wolves_CLC

Python Harry Potter Sorting Hat Lesson

Python Harry Potter Sorting Hat Lesson

Overview: In this lesson, students will create a Harry Potter style sorting hat using lists in Python. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use iteration in an algorithm (FOR and WHILE loops) - Understand and use selection in an algorithm (IF, Else and Else if)​

By Wolves_CLC