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EYFS Maths Games

Average Rating4.05
(based on 22 reviews)

Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.

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Experienced EYFS & primary teacher, SENCO delivering simple IWB maths games and resources to support teaching and learning in the Early Years and Key Stage 1. Reviews and suggestions for new games are most welcome.
Measuring Mass - At the Airport
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Measuring Mass - At the Airport

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Measuring Mass at the airport is a simple interactive Maths game designed in PowerPoint to support early measuring skills in tens and ones within 20. This interactive whiteboard game is designed to be used with the whole class and may provide an ideal teaching tool to introduce measuring mass in kilograms. Children are invited to measure the mass of each suitcase at the airport. Children click on the matching mass on the number track to show how many kilograms each bag weighs. This powerpoint is easily editable (32 slides in length). This IWB mathematics game is ideal to reinforce the concept of measuring mass and develops knowledge of teens numbers by using amounts in tens and ones within 20. If you enjoy playing this game with your class then please leave us a positive review. You may also wish to join our growing online community on Twitter @Eyfsgames . Thanks for your support.
Domino Doubles
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Domino Doubles

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Domino Doubles is a simple FREE interactive whiteboard game (IWB) to support the development of children’s early number knowledge of doubles within ten. Children are invited to subitise (see the number of spots on one side of the domino - amounts within five) and then calculate what would be double the amount shown. Children are invited to show the answer with their fingers or may wish to draw and calculate the double using their small white boards. The teacher or child can then click on the matching symbolic number card to reveal the correct answer. This game aligns well with WhiteRose Maths EYFS and Year 1 Units (though is not approved or endorsed by WRM) and supports doubling skills within 10. It may also work well with spot on number resources, but again is not approved or endorsed by Spot on with Number. This interactive maths game can be used to introduce doubling and uses regular domino patterns. It can be an ideal introduction to doubling and further independent maths investigation, exploring regular and irregular domino patterns and doubling amounts within ten. For example, during independent learning children can begin to create and design their own doubling domino arrangements. This game is easily editable and 22 slides in length. This maths game can be played as part of whole class teaching and learning and or during small-group and or 1-1 adult-led teaching and learning sessions. It could also be used to assess whether children are able to confidently recognise and calculate their doubles within ten. If you enjoy using “Domino Doubles” with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest FREE Maths games.
Ten Black Dots
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Ten Black Dots

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A simple IWB Maths Game to support the development of children’s early conceptual subitising and addition skills within ten. Children are presented with various domino arrangements (total amounts from six to ten) and say the number of spots they can see altogether. Help the Dinosaur count the spots. Children calculate the total amount of spots and click on the matching number card to reveal the answer. Although this IWB Maths game is not endorsed by WRM, it is strongly aligned to the EYFS Spring Term WhiteRose Maths Units Growing 6,7,8 and Building 9 and 10. This IWB Maths game works well as part of whole class teaching and learning or as a small adult-led guided group session. Children can write the addition calculation on small whiteboards or show the answer with their fingers. This game helps to consolidate children’s conceptual subitising skills and addition within ten. This game is designed in PowerPoint and therefore easily editable (24 slides in length and fully interactive). If you enjoy using this FREE IWB Maths game with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games. Share a positive review about our resources in the next six months and we will send you a game of your own choice to say thanks for all your support.
Domino Addition
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Domino Addition

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A simple IWB Maths Game to support the development of children’s early conceptual subitising and addition skills within ten. Children are presented with various domino arrangements (total amounts from six to ten) and say the number of spots they can see altogether. Help Dino the Dinosaur to subitise the spots. Children calculate the total amount of spots and click on the matching number card to reveal the answer. Links well with Spring Term WhiteRose Maths Units Growing 6,7,8 and Building 9 and 10 (though is not endorsed by WRM). This IWB Maths game works well as part of whole class teaching and learning or as a small adult-led guided group session. Children can write the addition calculation on small whiteboards or show the answer with their fingers. This game helps to consolidate children’s conceptual subitising skills and addition within ten. This game is designed in PowerPoint and therefore easily editable (24 slides in length and fully interactive). If you enjoy using this FREE IWB Maths game with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games. Share a positive review about our resources and we will send you a game of your own choice to say thanks for all your support.
Domino Making Ten
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Domino Making Ten

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A simple FREE interactive whiteboard maths game to support the development of children’s early number skills. Develops number knowledge and pairs of numbers to ten. Children are invited to subitise the spots on the domino from one to five (see how many without counting) and click on how many more spots makes ten. This game fits well with WhiteRose Maths Spring Term Unit planning Growing 6,7,8 and Building 9,10 (though is not endorsed) and supports conceptual subisiting skills - a key early learning goal in Reception. This interactive maths game can be used to introduce different ways of making amounts to ten. It can be an ideal introduction to independent learning activities and maths investigation, exploring domino patterns and different ways of making amounts to ten. For example, children can match and sort all the different ways of making ten and begin to create and design their own arrangements. This game is easily editable and 40 slides in length. This maths game can be played as a whole class or during small-group or 1-1 adult-led sessions. It could also be used to assess whether children are able to confidently recognise their number bonds to ten. If you enjoy using this FREE IWB Maths game with your class please give us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games. Share a positive review of our IWB Maths games on Twitter (or on TES) during the next six months and we can send you a game of your own choice to say thanks for all your support.
Snowman Subitising: How many buttons?
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Snowman Subitising: How many buttons?

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A simple FREE IWB Maths game to develop children’s early subitising skills. Children are presented with snowmen with different arrangements of 1 to 5 buttons. Children subitise the amount of buttons and click on the matching number card to put a smile on the snowmans face. This IWB game is designed in PowerPoint and is fully editable to meet children’s needs. This IWB Maths game works well as a whole class starter or small guided group using the IWB to consolidate children’s subitising skills within five. A free Snowman Subitising mat is also included at the end of this resource. This mat can be printed and laminated and is ideal for continuous learning provision. Children can add different arrangements of buttons to the snowman using numbers within five. If you enjoy using this game to support teaching and learning please leave us a positive review. You may also like to join our growing online community on Twitter @EyfsGames to hear about our latest games.
Subitising How many Gingerbread buttons?
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Subitising How many Gingerbread buttons?

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A simple interactive whiteboard Maths game to develop children’s early subitising skills. Children are presented with various arrangements of buttons. Children show their answer with their fingers and or click on the matching number card. This simple maths game fits well with WhiteRose Maths planning and Spring Term unit Alive in Five and develops early number knowledge within five. This game might be played as part of whole class teaching and learning or work well as part of a small adult-led session to explore different compositions of buttons within five. (33 slides in length and easily editable in PowerPoint to suit the needs of your class). A gingerbread mat is also included at the end of this game that can be printed off and used by the children to create different arrangements of five buttons during continuous provision. If you enjoy using this game to develop children’s early number skills please leave us a positive review. Please follow us on Twitter @EyfsGames to find out about our latest FREE games. Many thanks.
Gingerbread Subitising Adding One More
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Gingerbread Subitising Adding One More

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A simple interactive whiteboard maths game to support early counting, addition and subitising skills. Children are presented with varying arrangements of buttons within five on the gingerbread man/woman. Children click on the number card showing the matching amount of buttons. This game can be played in various different ways depending on the needs of your children and is easily editable (21 slides in length). For example, higher achievers might like to write the corresponding calculation on small whiteboards, whilst other children may prefer to show the answer with their fingers or with number fans. This game fits well with WhiteRose Maths planning Alive in Five and builds on developing number knowledge within five by practising subitising and introducing the concept of adding one more. If you enjoy using this game to develop children’s early number skills please leave us a positive review. Do follow us on Twitter @EyfsGames where we are steadily growing an online community to share our newest games. Many thanks.
How many spots? Domino Subitising Maths Game
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How many spots? Domino Subitising Maths Game

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A simple interactive whiteboard maths game to support the development of children’s early number skills. Children are invited to subitise the spots on the domino from one to five (see how many without counting) and click on the matching symbolic number card. This game fits well with WhiteRose Maths Spring Term Unit Alive in Five and supports subisiting skills within five - a key early learning goal in Reception. This interactive maths game can be used to introduce different ways of making amounts within five. It can be an ideal introduction to independent learning activities and maths investigation, exploring domino patterns and different ways of making amounts within five. For example, children can match and sort all the different ways of making four and five and begin to create and design their own arrangements using resources from @spotonnumber. This game is easily editable and 32 slides in length. This maths game can be played as a whole class or during small-group or 1-1 adult-led sessions. It could also be used to assess whether children are able to confidently subitise numbers within five. If you enjoy playing our Maths games please leave us a positive review and join our rapidly growing online community on Twitter @eyfsgames to hear about our latest games.
How many spots? Conceptual Subitising
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How many spots? Conceptual Subitising

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How many spots? is a simple FREE interactive whiteboard Maths game to support the development of children’s early conceptual subitising skills (being able to see a number without counting). Children are presented with dominoes showing different arrangements of six, seven and eight spots. Children are invited to see how many spots are presented by applying their conceptual subitising skills. Children show the answer with their fingers, write the matching calculation on small individual whiteboards and/or click on the matching symbolic number card. This game fits well with WhiteRose Maths Spring Term Unit Growing 6, 7, 8 and is easy editable (32 slides in length). This game provides a good mental Maths starter and explores different arrangements of making six, seven and eight. This game can lead well into an independent investigation, exploring different ways of showing six, seven and eight spots using Spot on Number resources or making, sorting and matching dominoes into sets with 6, 7 and 8. If you enjoy using this maths game please leave us a positive review. Please join our growing online community on Twitter @eyfsgames to hear about our latest Maths games targeting early number skills.
Snowflakes Subitising
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Snowflakes Subitising

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A simple FREE interactive whiteboard Maths game Subitising Snowflakes to develop children’s early number skills. Children are presented with varying arrangments of snowflakes and say how many snowflakes they can see and show the amount using their fingers / click on the matching symbolic number (i.e., either 4 or 5 snowflakes). This game works well as an ideal Maths starter session. Children learn to subitise (see an amount without counting items individually) within 5 - a key early learning goal for Reception. This subitising game can be played during whole class teaching and learning and or as part of small group adult-led session, encouraging children to see different ways of making four or five. This maths game fits well with WhiteRose Maths EYFS Spring Term Alive in 5 by targeting understanding of numbers within five. This resource may also work well as a simple assessment tool to judge whether children can reliably subitise amounts within five. (This game is 32 slides in length and easily editable). It leads well into independent exploration and making different patterns using four or five paper snowflakes. If children enjoy playing this game then please leave us a positive review. Please follow us on Twitter and become part of our rapidly growing online community @eyfsgames
Chinese New Year Maths Subitising
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Chinese New Year Maths Subitising

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A simple Maths IWB game designed in Powerpoint to develop children’s early subitising skills with a Chinese New Year theme. Children are invited to subitise the amount of Chinese dragons they see on each slide (Are there 4 or 5 Chinese dragon heads?) and click on the matching symbolic number. This activity may work well as part of whole class teaching and learning or small guided group session. Children can all participate by subitising the dragon heads and by showing either 4 or 5 fingers to represent the spots on each slide. Children can use the IWB to click on the matching symbolic number digit to reveal the correct answer. Different arrangements of 4 and 5 Chinese dragon heads are shown on each slide. A super simple game to develop early subtising skills. Sixteen FREE Chinese New Year Dragon Head subistising cards are also included with this ITW game which can be printed and laminated and used for various subitising, counting and sorting activities. The cards can be used in multiple ways and can make an excellent investigation to explore the different ways of making four and five Chinese dragon heads. This IWB game links well with White Rose Maths Spring Term Unit Alive in 5! Learning to subitise numbers to five is a key early learning goal so this game can also provide a good assessment tool. (36 slides in length)
New Year 2023 Reading Book Bands
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New Year 2023 Reading Book Bands

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A comprehensive overview of the sequence of reading colour book bands from EYFS, Key Stage 1 and 2. This age-appropriate reading progression overview sheet, includes matched reading recovery levels. In addition to the comprehensive overview their are four slides that may provide a useful tool to share information about reading progression in primary school. A useful information tool for all teachers / TAs wanting to develop their understanding of reading progression in primary school.
Subitising Snowmen
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Subitising Snowmen

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A FREE interactive whiteboard game designed in PowerPoint to support early subitising skills. Children are presented with varying arrangements of 4 or 5 snowmen. Children indicate how many snowmen they can see by clicking on the matching number digit card. This game is an ideal classroom starter to any mathematics session. Children learn to subitise (see an amount without counting) within 5 - a key early learning goal. This subitising game can be played during whole class teaching and learning and or as part of a small group adult-led session. This game fits well with WhiteRose Maths EYFS Spring Term Alive in 5 by targeting understanding of numbers within five. This resourse may also work well as an assessment tool to judge whether children can reliably subitise amounts within five. (32 slides in length and easily editable) If children in your class enjoy playing this game then please leave us a positive review. Please follow us on Twitter to find out about more our latest games @eyfsgames
Domino Odd One Out
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Domino Odd One Out

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A simple IWB Maths game designed in PowerPoint to support the development of early number skills. Links well with Spring Term WhiteRose Maths and developing number knowledge within 10. This game will work well as part of whole-class teaching and or small guided group session. In this game, children are presented with four dominoes and have to identify which domino is the odd one out. The game is 22 slides in length and easily editable. If you like this game please leave us a positive review and follow us on Twitter @EyfsGames to hear about our latest games. Many thanks.
Space Aliens Subitising 4 or 5?
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Space Aliens Subitising 4 or 5?

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A simple IWB game designed in Powerpoint to develop early perceptual subitising skills. This Space Alien themed game is ideal for whole-class teaching and learning and or small guided group work using the interactive whiteboard. Children are presented with varying amounts of Space aliens (4 or 5?) and need to match the appropriate symbolic number digit card as fast as they can. This game is 32 slides in length and easily editable. This game links well with the Spring Term Alive in 5! WhiteRoseMaths unit exploring the composition of four and five. This game may also provide a good individual assessment tool to see whether children can confidently subitise amounts within 5 - a key early learning goal. If you are happy with this Subitising game please give us a positive review. We are now on Twitter @eyfsgames so please feel welcome to follow us and hear more about our latest games. Many thanks for all your support and suggestions.
Subitising Under the Sea
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Subitising Under the Sea

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A simple IWB game designed in PowerPoint to develop children’s early subitising skills. Children are presented with 4 or 5 under water sea creatures and say how many they can see. Children see the amount and click on the matching number digit card as fast as they can. This resource is easily editable and 32 slides in length. This game links well with Spring Term Alive in 5 WhiteRoseMaths. It may provide an ideal starter or guided group activity in Maths sessions. Once familar with the game some children may like to play this game on the IWB during continuous provision. This game also works well as assessment tool to see whether children are able to subitise amounts within 5 - an important early learning goal. If you enjoy playing this game then please leave us a positive review. We are currently trying to grow our following on Twitter @eyfsgames so please follow us to see our latest games. We very much appreciate all your support. Thanks so much.
Subitizing Space Rockets 4 or 5?
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Subitizing Space Rockets 4 or 5?

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A simple interactive whiteboard game designed in PowerPoint to develop early subitizing skills. Children say how many rockets they can see and click on the matching symbolic number. This game will make an ideal whole class starter and links well to Spring Term Alive in 5! WhiteRose Maths planning. Different random arrangements of space rockets are presented (amounts 4 and 5) and children need to say as fast as they can how many space rockets they can see. This resource is easily editable and is 32 slides in length. This game may also provide a quick assessment tool to see whether children are able to subitize within 5 - a key early learning goal. If you are pleased with this resource to support teaching and learning then please leave us a positive review and share your experiences on social media. Many thanks.
Fish Subitising 4 and 5
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Fish Subitising 4 and 5

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A simple interactive whiteboard game designed in Powerpoint to support the development of subitising skills. Children are presented with varying arrangements of fish in the porthole. Children subitise amounts (4 or 5 fish) and click on the matching symbolic number. This game supports Spring Term Alive in 5! WhiteRose Maths planning for Reception. The game can be played as part of whole class teaching and learning or can be used to support small group sessions focused on developing children’s early number skills. The game may also provide a useful assessment tool to assess whether children are able to subitise amounts within 5 - a key early learning goal in maths. This game is easily editable and is 32 slides in length. If you are pleased with this resource then please give us a positive review and share your experience on social media. Many thanks.
Ladybird Subitising Game - How many spots?
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Ladybird Subitising Game - How many spots?

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A simple IWB game designed in Powerpoint to develop children’s early subitising skills. Children are invited to subitise the amount of spots they see on each ladybird (4 or 5 spots?) and click on the matching symbolic number. This activity may work well as part of whole class teaching and learning or small guided group session. Children can all participate by subitising the spots and by showing either 4 or 5 fingers to represent the spots on each ladybird. Children can be selected to use the IWB and click on the matching symbolic number digit to reveal the correct answer Different arrangements of 4 and 5 spots are shown on each ladybird. A super game to develop early subtising skills. This IWB game links well with White Rose Maths Spring Term Unit Alive in 5! Learning to subitise numbers to five is a key early learning goal so this game can also provide a good assessment tool. (32 slides in length)