pptx, 172.39 KB
pptx, 172.39 KB
docx, 38.87 KB
docx, 38.87 KB
docx, 39.87 KB
docx, 39.87 KB

Bespoke, fully editable lesson for Pearson Edexcel International GCSE (9–1) Computer Science (4CP0): ED2.30 Evaluating and improving programs. Slides, worksheet and full answers.

Written for Topic 2 Programming (spec 2.1.7). Everything is editable, so you can adapt it to your class.

What’s included
  • PowerPoint lesson (13 slides) with teacher notes on every slide
  • Student worksheet (Word), ready to print or edit
  • Answer sheet (Word) with mark-scheme style answers for every question
ED2.30 Evaluating and improving programs

By the end of the lesson students can:

  • Judge a program against its requirements and against clear quality criteria
  • Identify strengths and weaknesses, including efficiency and flexibility
  • Suggest and make improvements, and explain why each one is better

Worksheet sections: A. Key words; B. Evaluate a program; C. Improve it; D. Exam-style questions; E. Challenge

Every lesson includes
  • Learning goals and a starter question
  • Clear explanations, diagrams and worked examples (Python 3 throughout, with Pearson pseudocode alongside)
  • A quick check and a “your turn” task linked to the worksheet
  • Exam-style questions with marks, and an exit ticket
Format
  • PowerPoint (.pptx) and Word (.docx), fully editable
  • Works in PowerPoint and Google Slides
  • Bright, clear GCSE design, consistent across the whole course

These are independent resources written for the Pearson Edexcel International GCSE (9–1) Computer Science specification (4CP0, Issue 1). They are not produced or endorsed by Pearson. Spec point numbers are Pearson’s, with a letter added where we split a statement across lessons.

Get this resource as part of a bundle and save up to 50%

A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.

Bundle

Edexcel International GCSE Computer Science 4CP0 – Topic 2 Programming Part 2 – Bundle (18 lessons)

A ready-to-teach bundle for **Pearson Edexcel International GCSE (9–1) Computer Science (4CP0)**: Topic 2 Programming, part 2 of 2, lessons ED2.20 to ED2.37. Every lesson comes with: - **Editable PowerPoint slides**: goals, starter, explanations, diagrams, worked examples, a quick check, a task and an exit ticket, with teacher notes - **Student worksheet (Word)**: recall, applied practice and exam-style questions with marks - **Answer sheet (Word)**: full mark-scheme style answers Worth £89.82 if bought lesson by lesson. ## What's inside - **ED2.20** Built-in and library subprograms - **ED2.21** Procedures and parameters - **ED2.22** Functions and return values - **ED2.23** Local and global variables - **ED2.24** Practice: subprograms - **ED2.25** Validating input - **ED2.26** Test plans and test data - **ED2.27** Reading text files - **ED2.28** Writing text files - **ED2.29** Coding binary, RLE and Caesar - **ED2.30** Evaluating and improving programs - **ED2.31** Paper 2 practice: amending code - **ED2.32** Paper 2 practice: searches and sorts - **ED2.33** Paper 2 practice: completing programs - **ED2.34** Paper 2 practice: data files - **ED2.35** Paper 2 practice: written questions - **ED2.36** Timed Paper 2 practice 1 - **ED2.37** Timed Paper 2 practice 2 The rest of Topic 2 Programming is in the other part, sold as a separate bundle. ## Why teachers use it - Mapped lesson by lesson to the specification, so coverage is easy to track - Python 3 throughout, with Pearson pseudocode alongside - Fully editable: adapt to your class, timings and school template - Works for teaching, revision, cover lessons and homework These are independent resources written for the Pearson Edexcel International GCSE (9–1) Computer Science specification (4CP0, Issue 1). They are not produced or endorsed by Pearson. Spec point numbers are Pearson's, with a letter added where we split a statement across lessons.

£44.99

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