KS3 Science: Bloodhound SSC Supersonic Car: Speed of Sound Investigation 11-14/KS3

KS3 Science: Bloodhound SSC Supersonic Car: Speed of Sound Investigation 11-14/KS3

Using the ‘real-life’ science of BLOODHOUND SSC a rocket and jet car capable of travelling 1,000mph, we describe what the sound barrier is, show a video of our current land speed record car, Thrust SSC, breaking the sound barrier. we show how sound waves travel, how we measure speed, and plan an investigation using balloons, tape measure/ trundle wheel and stopwatches to investigate and calculate the speed of sound. **KS3: Curriculum links: ** Ask questions and develop a line of enquiry based on observations of the real world, alongside prior knowledge and experience. Make and record observations and measurements using a range of methods for different investigations; and evaluate the reliability of methods and suggest possible improvements. Apply mathematical concepts and calculate results. Use and derive simple equations and carry out appropriate. Speed and the quantitative relationship between average speed, distance and time (speed = distance ÷ time) The BLOODHOUND Project is a global Engineering Adventure, using a 1,000mph World Land Speed Record attempt to inspire the next generation to enjoy, explore and get involved in science, technology, engineering and mathematics. Objectives Inspire the next generation about science, technology, engineering and mathematics. Share an iconic research and development programme with a global audience. Set a new World Land Speed Record of 1,000mph. Mission statement Create a unique, high-technology project, focused around a 1,000mph World Land Speed Record attempt. Share this Engineering Adventure with a global audience and inspire the next generation by bringing science, technology, engineering and mathematics to life in the most exciting way possible. Please promote our aspirations by sharing our resources, give us feedback, and make suggestions about other resources we could create. Please see our website, www.BLOODHOUNDSSC.com, to see more resources, bespoke videos, and news about the progress of our Engineering Adventure.
Bloodhound_EDU
Key revision points for M1 Mechanics A-Level Maths

Key revision points for M1 Mechanics A-Level Maths

A collection of key points to remember for M1 Mechanics AS Maths/Further Maths. Prevents against silly mistakes and allows students to reach top marks! Possible mistakes collected from the questions and mark schemes from 20+ past papers. Relevant to M1 content: > Motion graphs > Velocity and acceleration > Displacement / position / distance > Distance and speed and time > Differentiation/integration > Bearings and angles > Unit vectors > Normal reaction > Free motion > Cartesian equations > Terminology - smooth, light, inextensible etc > Projectiles > Particles colliding > Force diagrams > Triangles of forces > Resolving forces Information divided into clear headings. Recommended for A-Level Maths students taking M1, especially relevant for OCR MEI exam board. An invaluable collection of points to have before an exam.
Louisa_Snape
M1 Mechanics Extension worksheets

M1 Mechanics Extension worksheets

The product contains a set of Mechanics (M1) Extension Worksheets from Edexcel AL Specification for the gifted learners. The worksheets contain topic based questions from the following topics. + Kinematics (questions involving more than one object; SUVAT formulae) + Connected particles (problems in which the motion changes, problems involving double wedges, problems involving lifts, pulley attached at two ends of a table, problems involving a helicopter) + Momentum and Impulse (Gun firing a bullet, Impulsive tension) + Moment of a force (Equilibrium under parallel forces) Suitable for all Examination Boards, teachers can use these worksheets to discover the potential of talented and gifted learners and push them to reach for an A/A* grade in Mechanics (M1) paper and get further practice. Answer keys are included for each worksheet.
mohdamir69
SUVAT Equation practise tasks

SUVAT Equation practise tasks

This resource is in the form of a powerpoint which works through various problems involving applying the SUVAT equations. Designed with AS physics in mind the tasks are designed for the class to work through each problem.
doctorharves
Circuit Arcade

Circuit Arcade

In this project students gain an understanding of the engineering design process by building a cardboard arcade game where winning or losing completes an electrical circuit. Students will present their arcade game to an audience of middle school or elementary school students. This project was developed by Allen Distinguished Educators Rob Rambach and Patrick Dempsey. SUBJECTS: • Science — electrical circuits, Newton’s Laws • Engineering Design— diagrams, prototyping, user feedback • Social Studies—marketing OUTCOMES: Students will be able to: • Construct a working electrical circuit. • Explain how electrons move through their circuit. • Learn from failure. • Design and build an arcade game incorporating the circuit for a specific audience. • Explain force and motion concepts that relate to their game. • Effectively use the engineering design process. ACADEMIC STANDARDS: • CCSS.ELA-LITERACY.SL.8.1 • CCSS.ELA-LITERCY.SL.8.1.A • CCSS.ELA-LITERACY.SL.8.1.B • CCSS.ELA-LITERACY.SL.8.5 • CCSS.ELA-LITERACY.SL.8.6 • MS-PS2-3 • MS-PS3-1 • MS-PS3-2 • MS-PS3-5 • MS-ETS1-1 • MS-ETS1-2 • MS-ETS1-3 • MS-ETS1-4
AllenEducators
M1 Revision Clock

M1 Revision Clock

This is a revision activity for Edexcel M1 based on the ideas shared on Jo Morgan's brilliant website http://www.resourceaholic.com/. This was originally shared here http://justmaths.co.uk/2015/10/18/keeping-time/. This activity could be used to help improve students' timing by giving them 5 minutes for each of the 12 questions, to improve memory, or simply to produce a visual revision resource. Each student should be given an A3 copy of the clock with a set of questions. Answers are provided.
amwgauss
Gravity Investigation

Gravity Investigation

The Gravity Workshop is a self-contained Keystage 4 and 5 workshop where students can use an interactive simulator to investigate how gravity changes depending on where you are in the Solar System. During the workshop, students can make measurements using a simple stopwatch, and use their results to calculate the surface gravity of each planet. The workshop combines ICT, Physics and Maths into a fun hour of discovery.
schoolsobservatory
SUVAT Projectiles interactive simulation

SUVAT Projectiles interactive simulation

Reviews appreciated! This tool gives options for gravity strength and animation speed, initial height of ball (on a tower) and you choose initial velocity by dragging and releasing Angry Birds style. Practice and visualise SUVAT problems. KNOWN ISSUE ROUNDING: when previewing the file directly on TES. Please download or view on the website for nice rounded numbers :)
NextLevelMaths