Whole-school graphical languages resources

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Flowchart Fun - A Plugged or Unplugged Digital Technologies Project

Flowchart Fun - A Plugged or Unplugged Digital Technologies Project

In this fun project, your students will be introduced to flow charts and how computer programmers use them to plan decisions. Yes! Computers can make decisions, however, they have to be programmed to do so first by using If, Then and Else statements! I provide many colourful steps by step examples for you to work through together as well as fun task cards for your students when they are ready to create their own. This resource will introduce many essential computational thinking skills without the need for a coding program. You can use the free Popplet Lite IOS App to create your flowcharts or simply hand sketch them for an unplugged version. Perfect for grades 3 -6. (Suggestions are made in the educator's notes provided so you can adapt the resource for younger age groups.) Solutions are also provided as a guide for all the tasks.

By digitalcanvasworkshop

A Christmas Coding Activity with Scratch

A Christmas Coding Activity with Scratch

A computing lesson plan and associated resources for KS2 children programming a Saving Santa game with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

An Easter Programming Activity with Scratch

An Easter Programming Activity with Scratch

A lesson plan and resources from iCompute for KS2 pupils programming an Easter Egg Hunt with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

Summer Coding Activity with Scratch

Summer Coding Activity with Scratch

A summer themed computing lesson plan and associated resources from iCompute for programming an ice-cream simulation with Scratch 2.0 aimed at UKS2 pupils. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

Programming

Programming

This resource has been used to give to parents at open evenings. Our student pick their options in year 8 so this has been used with that year group but could be given to other groups. It just shows the different sites that can be used for programming.

By jamie250

Scratch: Challenges with Drawing Using Iteration (Loops)

Scratch: Challenges with Drawing Using Iteration (Loops)

Year 7: The three challenges are graduated in difficulty, challenge 1 being the easiest. These can be used as one off exercises or as a pupil choice for a differentiated approach. Delivery can be set as individual work or 'buddies'/peer-to-peer. Putting them in pairs for this exercise does work well in my experience. The outcomes can feed into a plenary to go over the steps involved in the construction of the shape. It lends nicely to a discussion of the mathematics involved in the angles used to draw the pattern in each challenge.

By Carl67

Computer Game Design Template

Computer Game Design Template

Context: I used this with Year 7 and had them use the template to complete their game design before going near Scratch to start it. It offers focus, is a great way to get feedback to them and the template can be set as homework. Use: The template itself is structured and can assist the teacher in delivering the scaffolding, support and guidance as well as the instructions for completion. On completion each pupil has an effective roadmap for their coding which helps to keep them focused and on track. The coding challenges they then overcome are tailored to their specific game idea. The teacher has a means to give feedback on the plan which helps the pupil to hone their ideas. Designed for Scratch - can be altered for other blockly languages.

By Carl67

Year 7 MSW Logo Assessment

Year 7 MSW Logo Assessment

This piece of assessment helps ICT teachers to determine the progress in Microsoft Logo. Just after the introductory lesson, this can be given to the more able to complete individually.

By frederickambali

KS3 Visual Basic Unit (8 Lessons)

KS3 Visual Basic Unit (8 Lessons)

This resource contains 8 fully planned and resourced Visual Basic Lessons. Each lesson contains 1 x Teaching Powerpoint with LOs, SCs and Teaching material 1 or 2 x Activity worksheets that progress in difficulty and have extension Full VB examples of the standard and extension task for demonstration or support The lesson Titles are: 1- Algorithms and Flow charts 2 - Getting to Know VB (Hello World) 3 - Objects and Properties 4 - Variables / Constants 5 - Variables Continued 6 - Selection (IFs) 7 - Selection (CASE) 8 - Loops (For & While) - Enough activity for 2 lessons All PowerPoints are fully editable to suit your classroom needs.

By BitsOfBytes

Year 7 Computing Induction Activity

Year 7 Computing Induction Activity

Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.

By Pipjen77

End of Term Computing Fun!

End of Term Computing Fun!

Suitable for Key Stage 2 ,3 or 4. End of term activity for Computing lessons. Develop a game in Kodu based on a design brief from an 8 year old. Encourages exploration and enquiry whilst developing programming skills and mouse control. Download program for free at: www.kodugamelab.com

By Pipjen77

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

This folder contains 6 full lessons, showing in stages how to build a Pacman game (or similar) in Scratch, with examples and help sheets. It also allows students the ability to go further with higher extension task sheets. I have placed some starter activity sheets, Lesson objectives and a programming homework book also. Save any teacher teaching this unit a lot of time in preparing a whole unit from scratch (excuse the pun!). Lesson 1:- Creating Sprites, Costumes and Stage Lessson2:- Adding script to Pacman to move and change costume (open and close mouth) Lesson 3:- Adding script to move other sprites in the game (ghost) Lesson 4:- Adding variables (Counter, eating the dots) Lesson 5:- Creating the game over sprite/script Lesson 6:- Extra lives + other elements (bouncing off the walls, moving Pacman along a path) Note worksheets and game examples can be uploaded to web version of Scratch, but scripts may alter in colour slightly as web version is slightly different than desktop. best for version 1.3.1 Scratch and above

By lyonkind09