pdf, 1.52 MB
pdf, 1.52 MB
pdf, 255.47 KB
pdf, 255.47 KB
This is a 16 page booklet for the students to follow to create a underwater game.
It is easy to follow and has great screen shots for ease of use.
Includes a lesson planning sheet.

Lesson 3 – Underwater Game
Learning Objectives
You will understand how to:
• Import sprites
• Edit costumes of sprites given in Scratch
• Animate sprites using scripts
• Control the movement of sprites using the arrow keys
• Create scripts that move sprites around automatically
• Create interaction between sprites
• Use co-ordinates and random numbers to set start position of sprites
• Use variables and scripts to allow scoring and countdown
• Use backgrounds built into Scratch
• Making autonomous sprites

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