Natural Disasters: Living with Earthquakes

Natural Disasters: Living with Earthquakes

A lesson on the dangers, features and impact of earthquakes! This can be spread across a few weeks as part of a whole topic. It also includes an assessment/quiz of the key questions of earthquakes. This is ideal for those trying to plan out a topic on earthquakes and need some guidance. It can also be used as a refresher for secondary geography if adapted to the higher ability.
AbbyMSimpson
Natural Disasters: Living with Earthquakes!

Natural Disasters: Living with Earthquakes!

LO: To be able to identify the causes and dangers of an earthquake. A lesson that details the dangers of earthquakes and why they happen. Children are engaged with hands-on activities and team/pair activities.
AbbyMSimpson
STEM Club Bubbles Theme Scheme of Work

STEM Club Bubbles Theme Scheme of Work

A collection of eight bubble themes STEM club or fun science lesson activities Each activity includes a lesson plan detailing how to set up the activity, equipment needed and a method. A colourful student instruction sheet Labels for products (if required) Activities are Bubble Bombs Bubble Snakes Bubble Recipes Bubble wands Bubble Painting Bubble inside a bubble Homemade Bubble Bath Soap Making
marissa03
STEM club schemes of work bundle

STEM club schemes of work bundle

Twelve themed schemes of work that can be used in STEM clubs or for fun science lessons. All practical lessons. Each scheme of work contains a number of lessons based around that theme that can be carried out over a number of weeks. for each lesson in each scheme of work there is a lesson plan which lists all equipment needed,how to set up and how to carry out the activity. and a colouful student instruction sheet which can be printed off and laminated or displayed on the board once upon a STEM star wars STEM christmas STEM easter STEM colour and fun themed STEM STEM the science of food valentines themed STEM Cosmetics themed STEM STEM practical challenges STEM Scavenger hunt Borax free slime recipes Bubble themed scheme of work
marissa03
DT WALL DISPLAYS

DT WALL DISPLAYS

HANDY SET OF POSTER SIZE SHEETS ON VARIOUS MATERIALS - WOODS - METALS - PLASTICS - ADHESIVES - FINISHES - TOOL SAND EQUIPMENT ETC. - HANDY TIME SAVER FOR THE OVERWORKED DT TEACHER. TURN THOSE PESKY BLANK WALLS INTO LEARNING ENVIRONMENTS.
abiann123
Register Recaps - Lesson Starter Activities

Register Recaps - Lesson Starter Activities

5 Great lesson starter activities that can be adapted for ANY subject or curriculum. Activities are fun and focus on pupil choice for theory and literacy recap! Download the PowerPoint to use or adapt to suit your subject area. Brightly coloured with a simple layout: Knowledge Wheel: Students have to get from A-B by answering the questions correctly. However, if they want to get the most points, the must take the long route around, answering the more difficult coloured questions. This method gives students a choice and is differentiated for different levels of ability. Target Practice: Using 3 darts, students must select 3 questions to answer to try to get the most points. Question difficulty varies based on the number of points each colour is worth. Again, this method gives students a choice and is differentiated for different levels of ability. Keyword Scrabble: Students must figure out each of the keywords by answering the clues and matching the letters to the total number of points. This activity is a great way to check student understanding and correct spellings. Connect 4 Analysis: Students must connect 4 in a row, either vertically, horizontally or diagonally. At the top of each column there is a product analysis heading. Student can only connect 4 if they correctly analyse the product based on the heading. For example: Analysis the function of the torch, iPhone, fidget spinner and washing machine. Analysing the aesthetics of the watch, consumer of the baby toy, function of the fidget spinner and material of the Xbox pad. The gives students a choice from a range of analysis categories. Vocab Snap: Students have 2 minutes to match the vocabulary word to its definition. Using a mini whiteboard they can write, 5E…1C etc. This is a great way of embedding keywords and literacy easily.
ShaniceWelsh
Technology Literacy Frames (Differentiation)

Technology Literacy Frames (Differentiation)

A5 Technology cards that can be printed and inserted into IKEA Tolby frames. 4 x Designs including; Colour Theory, Technology Keywords, DT Equipment & Adjectives -Excellent resource for weaker students to grab and use when needed. -Editable/Adaptable file using PowerPoint -Can be printed larger for posters etc.
ShaniceWelsh
Design Technology : Skills Strips (Differentiation)

Design Technology : Skills Strips (Differentiation)

Differentiation. One of the most important things in every classroom, but sometimes the hardest to manage. Skills Strips are a visual aid that helps low level learners with instructions in the classroom Includes 6 pre-designed Technology skills : Sketching, Reflecting, Isometric, Evaluating, Analysing and Cutting. -6 different technology skills cards already set up, ready to print and use. -Print A3 and laminate so that students can tick off stages as they work. -Can be fully edited and adapted using PowerPoint. For more detail on this resource, visit - www.educationbycreation.com
ShaniceWelsh
Y7 Transition Project and taster session - Drag Racer

Y7 Transition Project and taster session - Drag Racer

This resource is a highly engaging Y7 transition project that can be used for primary taster sessions. It includes a team workbook and pupils are asked to design and build they own wind powered drag car. Pupil then race them at the end of the session. (the cars are blown along the track by a leaf blower)
leepeachey
School Robot Challenge 2018 - design a space robot and moonbase (ages 4-12)

School Robot Challenge 2018 - design a space robot and moonbase (ages 4-12)

This competition is intended to engage and inspire school children and students through the subject of robotics and space exploration. It aims to provide a compelling introduction to computer aided design, robotics, and space exploration through the design and modelling of a virtual robot at work on another planet. The competition is open to all school children and students in the UK from the ages of 4 to 18. There are two competitions: one for ages 4-12 and the other for ages 13-18. What will I learn? The software accompanying this challenge (links below) will provide participants with a basic introduction to 3D computer aided design and modelling, as well as providing a medium to explore links between creative art and computing. This competition will allow entrants to explore and visualise their own ideas about the future uses of robots in space, and aims to be inspiring, educational and fun. Who is running the competition? The competition is run by the EPSRC UK Robotics and Autonomous Systems Network (UK-RAS), a network of UK universities specialising in Robotics and Autonomous Systems. It is part of a family of competitions organised for the UK Robotics Week, which runs from 21 - 29 June 2018. A panel of judges, consisting of leading scientists and engineers, will select the winning designs in each age category. What are the judges looking for? The judging panel will select their favourite robot and planetary environment. We are looking for creative entries: this could be a robot servicing a spaceport or outpost, or a robot undertaking scientific investigation and exploration on an unusual planet, or any other application of robots in space that you can think of! The judges will choose winning designs that are innovative, interesting, fun, compelling, technically advanced and visually appealing. How do I enter the competition? All you need to do is follow the instructions outlined in the instruction pack! If you get stuck please email us. The competition is split into 2 categories by age group: 4 - 12yrs and 13 - 18yrs. Deadline for submission of entries: Friday 15th June 2018, 23:00 BST
UKRoboticsWeek
Some useful KS2 Design and Technology Recourses

Some useful KS2 Design and Technology Recourses

In the bundle is a selection of resources that could cover a number of projects for Primary Design and Technology and could also be useful as a general resource. A bargain at over half the normal sales price.
MrFied
KS3 Lamp project - Booklet and SOW

KS3 Lamp project - Booklet and SOW

KS3 Mood Changing Lamp project Booklet Scheme of Work Self Assessment Peer Assessment Exemplar Design Evaluations Completely adaptable for your school (Runs off 10mm light changing LED from Kitronik)
leepeachey
Careers provision map to meet the new statutory guidance from Jan 2018 (GATSBY)

Careers provision map to meet the new statutory guidance from Jan 2018 (GATSBY)

This is a careers strategy that maps out careers provision from Y7-Y13 to help your school become compliant with the new statutory changes for careers launched in January 2018. The roll out of this plan will satisfy all Gatsby standards which outlines best practice in this area. The document is a comprehensive map of provision that can be adapted to any school setting (including one with a sixth form). The document can be edited so that you can include your school branding. The idea is the map is then printed at size A1. I have also included some recruitment documents and the pupil survey.
leepeachey
Technology : Consumer Profile Cards (activity)

Technology : Consumer Profile Cards (activity)

Being a Designer means stepping out of your comfort zone and forgetting about your own preferences & needs. However, I have noticed that this is sometimes lost in classroom practice. Students are given a design brief or problem to solve, yet the final outcome is bias and based upon what THEY like and want. Students design something for themselves that they can take home and use - This resource prevents this from happening! 12 different consumer cards that are purposely written in a paragraphs, so that students can dissect the information, like a reading comprehension, pulling out the important facts that they need to know. This will show a detailed understanding. The cards include a range of people that have a variety of likes, needs and wants. This encourages students to choose a suitable consumer that is relevant to the problem that they have been asked to solve. (For example, if the problem is to design a product to help the elderly, then the Baby consumer profile card would not be suitable - Students should be expected to work this out after class discussion). Print on A4 or A3 paper and laminate!
ShaniceWelsh
STEM club Colour and Fun themed Practical Activities

STEM club Colour and Fun themed Practical Activities

STEM Club activities based on the themes colour and fun. For each activity there is a lesson plan detailing all equipment and pre preparation needed and a method, a student instructions sheet and any other template/handouts needed with it Surface Tension Soap Making Slime Making Skittle Diffusion Red Cabbage Indicator Oobleck Chromatography Cards and Flowers Bath Bombs Straw Aeroplanes Paper Spinners Hovercrafts Boomerangs
marissa03
DT: Design & Make an Instrument!

DT: Design & Make an Instrument!

Design and Technology 3 attachments: Homework project: Make your own percussion instrument (PDF and Word) Unit of Work: Make your own musical instrument (PDF only) Activity booklet (PDF and Word)
Lresources4teachers
KS3 Science and Engineering Project Ideas: Bloodhound SSC Jet Car.

KS3 Science and Engineering Project Ideas: Bloodhound SSC Jet Car.

A quick and easy, plug- and play activity, with videos, questions and answers introducing the Bloodhound SSC 1000mph car. Would you like an introduction to the Bloodhound SSC Project before you attend a workshop, or need to inspire STEM subjects? A 10-45 min activity depending on how many topics you wish to visit. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
KS3 Physics: Bloodhound SSC: How we counter Air Resistance (Drag) to create a 1000mph car.

KS3 Physics: Bloodhound SSC: How we counter Air Resistance (Drag) to create a 1000mph car.

a 2 min 10 video explaining the challenges drag gives us in creating a 1000mph car, and why the engines must be hugely powerful to counteract it. includes animations. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
KS3 Chemistry: Bloodhound SSC: How to make a  Carbon fibre Cockpit for a 1000mph car.

KS3 Chemistry: Bloodhound SSC: How to make a Carbon fibre Cockpit for a 1000mph car.

A 3 min video with animations and actual footage to describe how we made the carbon fibre monocoque for Bloodhound SSC. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
KS3 Waves: Bloodhound SSC Jet Car Supersonic Shockwaves and Aerodynamics Video- 4 mins

KS3 Waves: Bloodhound SSC Jet Car Supersonic Shockwaves and Aerodynamics Video- 4 mins

When you’re covering a mile in a blistering 3.6 seconds you need to know the car is safe and stable. Aerodynamics and managing the supersonic shockwaves the car creates is key reaching 1,000mph / 1,600kph. Dr Ben Evans from the University of Swansea explains all… The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! Air Pressure, Forces, Shockwaves, Velocity measurements, forces…
Bloodhound_EDU
KS3 Forces, Motion, the Science behind building a 1000mph Jet and Rocket Car: Bloodhound SSC

KS3 Forces, Motion, the Science behind building a 1000mph Jet and Rocket Car: Bloodhound SSC

The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! The EJ200 Typhoon jet engine’s nozzle is key to getting reheat (aka afterburners). The titanium petals open and close to manage the airflow, generating the trust to reach supersonic speeds.
Bloodhound_EDU
KS3 STEM Science Classroom Display :Bloodhound SSC 1000mph Jet and Rocket Car.

KS3 STEM Science Classroom Display :Bloodhound SSC 1000mph Jet and Rocket Car.

The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! Create an instantly inspiring classroom display, and introduce a project in time for Bloodhound SSC next testing runs in Hakskeen Pan in South Africa.
Bloodhound_EDU
KS2 KS3 GCSE STEM Workshops:  with the Bloodhound SSC Rocket and Jet powered 1000mph car.

KS2 KS3 GCSE STEM Workshops: with the Bloodhound SSC Rocket and Jet powered 1000mph car.

This two minute video demonstrates how we are using our 1000mph rocket and jet car as the basis of themed activities, videos workshops and outreach programmes to inspire young people into STEM subjects. Find more useful resources on our website, www.bloodhoundssc.com, or on here by searching for Bloodhound_EDU. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! Please share, and give us on feedback on what else we could create to stretch your keenies and help engage your dis-interested scientists’.
Bloodhound_EDU
Wheels and axles

Wheels and axles

Making the base of a moving vehicle In this series of activities pupils will learn about nets and wheels and axles. They will combine these technologies to make the base and body for a vehicle made from card. This activity uses pupil’s prior knowledge of nets to make a base for a vehicle. It then introduces the use of axles and wheels to enable the car to move. It could be used at Key Stage 1 to develop understanding of the use of axles and wheels in mechanisms. In this activity, pupils will make the base of a moving vehicle. For the full resource please visit the IET Faraday primary website: https://faraday-primary.theiet.org/resource-listing/wheels-and-axles/
IETFaraday
Testing a cars performance

Testing a cars performance

Design an experiment to test how long it takes a vehicle to move down a slope In this series of activities pupils will learn about nets and wheels and axles. They will combine these technologies to make the base and body for a vehicle made from card, finishing by evaluating the performance of the assembled vehicle. This activity evaluates the performance of the vehicle previously manufactured by the pupils. It involves recording the time taken by each vehicle to go down a slope. This can be converted into the speed of the vehicle. It could be used at Key Stage 1 or 2 to develop understanding of the use of testing and numeracy skills. In this activity, pupils will test how long it takes vehicles to move down a slope. To view the full resource please visit the IET Faraday primary website: https://faraday-primary.theiet.org/resource-listing/testing-a-cars-performance/
IETFaraday
Spaghetti bridges

Spaghetti bridges

Building a bridge from spaghetti Bridges are structures that are designed to support a load, such as the cars and lorries that need to cross above a river. The structure of a bridge has a significant affect upon its strength and its stiffness. A bridge made from square shapes can be made significantly more rigid and less likely to collapse by adding reinforcement to form triangles. This principle is widely used in civil engineering. This activity could be used in Key Stage 2 as a stand-alone activity, as a focused task to develop skills in the use of the glue gun, or as part of a structures project investigating bridges. In this activity, pupils develop both their skills in using a glue gun and demonstrate their understanding of how structures can be reinforced, by making a bridge from spaghetti. To view the full resource please visit the IET Faraday primary website: https://faraday-primary.theiet.org/resource-listing/spaghetti-bridges/
IETFaraday