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GCSE Computer Science 9-1 Revision

GCSE Computer Science 9-1 Revision

With the first examination of the GCSE Computer Science 9-1 course in May 2018, these resources have been created for revision purposes. Golden nuggets for component 1&2, along with example exam technique lessons.
Pipjen77
Turtle Academy Logo Planning - Computing - Year 4

Turtle Academy Logo Planning - Computing - Year 4

**A Unit Pack of 4 Lessons for Computing, linked to the Turtle Academy Website for Programming** This pack is aimed at lower key stage 2 children and is based around the programming website for children called Turtle Academy, although the planning could be adapted for other programmes. The planning covers the following objectives: To be able to use simple LOGO language to create a shape To be able to use simple LOGO language to write initials in your name To be able to use simple LOGO language to produce a desired outcome Write the instruction and press enter to execute the command To be able to use a number of commands
alicepoole1
Computer Science crosswords (13 topics)

Computer Science crosswords (13 topics)

Crosswords for 13 GCSE Computer Science topics, plus 3 bonus ’Mega crosswords’ containing over 40 clues each. Answer keys included for all crosswords. Each crossword is a PDF that can be printed. Great for starters and plenaries. (Two samples are also available on TES for free). Pack contains the following crosswords (plus answers for each): Hardware Software Binary (answers in binary only) Binary inc negatives (answers in binary only) Binary and Hexadecimal Data representation CPU architecture Programming languages Networks The Internet Network security Algorithms Programming
csteacher2048
Computer Games Development - Unit of work

Computer Games Development - Unit of work

1 Range of lessons: History of Consoles / Games Creating Board game Planning RPG style Game Creating RPG Game with free software RPG Boss (included) Extension to code in boss fight Python Peer assessment
Sir_Reynolds
Scratch Programming Coding Mazes: Coding Unplugged Activities

Scratch Programming Coding Mazes: Coding Unplugged Activities

Let your students become familiar with Scratch Programming before they even use the software. Students are given a maze with symbols on them. They have to choose the correct Scratch blocks to guide the cat sprite to the end of the maze. Each maze gets progressively harder.
balsamgr8
The Internet, the World Wide Web and HTML

The Internet, the World Wide Web and HTML

This is a series of 45-minute lessons designed to support the Switched On Computing unit 4, and has been written with year 4 pupils in mind, but is also very suitable for older pupils (year 5 - year 8, and beyond!!). Each lesson is presented through a fully animated, colourful and stimulating PowerPoint presentation, with clearly defined Learning Objectives and embedded videos and is fully supported with worksheets. The lesson objectives are: 1. understand what the Internet is (FREE) 2. understand how the Internet works 3. understand what the World Wide Web is 4-6. understand what a web page is, how HTML works, creating a web page using HTML, peer review and self assessment ALL my postings are FULLY "classroom-tested", and continually updated to maximize their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback.
bas0410
Python Programming - I CAN Statements

Python Programming - I CAN Statements

These I Can statements are perfect to guide your students to develop the necessary skills when learning to code/program using Python. The teacher or the student can tick off each I Can statement once they have demonstrated evidence for them. I Can statements fall under the following 4 categories: • Criteria 1: Planning • Criteria 2: Skills Development • Criteria 3: Explanation of Code • Criteria 4: Efficiency of Code
balsamgr8