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History Revision - Taboo Game

History Revision - Taboo Game

Want to make your history revision effective and fun? Why not try playing History taboo with them! This resource contains 100 slides/cards that follow the normal rules for Taboo (I have included these on one of the first slides). The game covers the following four units: -Medicine Through Time -Nazi Germany -Cold War -Norman and Anglo Saxons There are 25 cards/slides for each unit, but you can easily add more. To make it is easier for you to edit I have grouped all the slides together for each unit (when I play the game with my class I mix all the units up). You can play this game on the powerpoint with the whole class, or you can print off the slides and get them to play in small groups. Both work well. This game is incredibly well received by both students and teachers. An effective and popular revision tool to make those end of course lessons a bit more fun! Hope you find this useful.
laumorrow
Edexcel GCSE History - Superpower relations & the Cold War - Topic Two (Crises) 6 WORKSHEETS!

Edexcel GCSE History - Superpower relations & the Cold War - Topic Two (Crises) 6 WORKSHEETS!

For Edexcel GCSE History: This bundle includes 6 worksheets that cover the whole of the second topic ‘Cold War Crises, 1958-70’. All of the worksheets follow the information provided in the textbook to accompany the GCSE course. The worksheets provide space to make notes, prepare for the exam and pictures relating to the content. If the worksheets appear slightly disfigured in the preview this is because I have created them using Publisher. These worksheets can be used independently or alongside your own SOW. These worksheets will take the stress out of planning and make your life easier! Feedback is always welcome. Please review if you do download. Any issues, leave a review and I will get back to you. Enjoy! Mr.Roberts
MrRobertsResources
9 U.S. Wars Escape Rooms BUNDLE: 9 No Prep Activities! World Wars, Civil War

9 U.S. Wars Escape Rooms BUNDLE: 9 No Prep Activities! World Wars, Civil War

Looking for NO PREP, engaging activities to cover a variety of U.S. Wars? Want a way to make World War II or the Civil War a blast for the class? This resource includes 9 U.S. Wars Escape Rooms: Causes of the Revolutionary War Escape Room Civil War Escape Room Pearl Harbor Escape Room Vietnam Escape Room World War I Escape Room World War II Escape Room War of 1812 Escape Room Battle of Bunker Hill Escape Room French and Indian War Escape Room This 9 pack bundle of U.S. Wars Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about U.S. involvement in different wars like Wolrd War I or Pearl Harbor! This is the perfect resource to introduce the topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity! Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various U.S Wars. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes per room Check out the individual previews and products for more specific information!
lisaf5005
9 Civics and Government Escape Rooms BUNDLE: 9 No Prep Activities!

9 Civics and Government Escape Rooms BUNDLE: 9 No Prep Activities!

Looking for NO PREP, engaging activities to cover a variety of Civics and Government topics? Want a way to make the Articles of Confederation or the Declaration of Independence a blast for the class? This resource includes 9 Civics and Government Escape Rooms: Citizenship and Naturalization Preamble Escape Room Bill of Rights Escape Room Founding Fathers Escape Room Branches of Government Escape Room Declaration of Independence Escape Room Articles of Confederation Escape Room Supreme Court Civil Rights Movement This 9 pack bundle of Civics and Government related Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Declaration, Bill of Rights, Founding Fathers, Branches of Government and more!. This is the perfect resource to introduce the civics topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity! Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various Civics topics. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes per room
lisaf5005