Resources included (12)
Entry Level 3 Functional Skills Maths - Using common measures, shape and space work booklet
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L11
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L10
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L9
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L8
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L7
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L6
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L5
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L4
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L3
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L2
Entry Level 3 Functional Skills Maths: Using common measures, shape and space L1
Entry Level 3 Functional Skills Maths - Using common measures, shape and space
Calculating with Money
Rounding Money Amounts
Understanding Time: AM and PM
Reading Analogue and 24-Hour Clocks
Understanding and Comparing Measures
Comparing Metric Lengths
Comparing Metric Weights
Comparing Metric Capacities
Measuring Length and Mass with Instruments
Sorting 2-D and 3-D Shapes
Positional Vocabulary and Turns
Maths
Geometry and measures
Draw and measure line segments and angles in geometric figures, including interpreting scale drawings
Describe, sketch and draw using conventional terms and notations: points, lines, parallel lines, perpendicular lines, right angles, regular polygons, and other polygons that are reflectively and rotationally symmetric
Derive and illustrate properties of triangles, quadrilaterals, circles, and other plane figures (for example: equal lengths and angles) using appropriate language and technologies
Use the properties of faces, surfaces, edges and vertices of cubes, cuboids, prisms, cylinders, pyramids, cones and spheres to solve problems in 3-D
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