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Nichola Wilkin - Computer Science

Average Rating4.65
(based on 1163 reviews)

These refreshingly different teaching resources enable you to teach great lessons that help your pupils engage with the subject matter. I’m an experienced teacher and HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!

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These refreshingly different teaching resources enable you to teach great lessons that help your pupils engage with the subject matter. I’m an experienced teacher and HoD and professionally create computing and computer science teaching resources through my company Nichola Wilkin Ltd. All these resources have been exclusively created by me. I’m an author who has written for both BBC Bitesize and Cambridge University Press. Quality teaching resources you can trust!
History of Computers Lesson
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History of Computers Lesson

(95)
This lesson teaches the pupils about the history of computers. It uses animations to tell the story in an interesting and entertaining way. As the pupils learn the history they fill in a worksheet which you can go through with the whole class. They then complete a word search identifying the key people in developing technology and finally they play a game to recap what they have learnt. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.
Scratch Lessons
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Scratch Lessons

(247)
One of the most popular FREE teaching resources on TES. Now updated and improved to use the latest version of Scratch. This FREE 6 lesson unit can be used to teach Scratch to KS2 pupils. Grab your copy of this Scratch unit now, your students will love it. WHAT IS INCLUDED? These 6 Scratch programming lessons include attractive dyslexia friendly PowerPoint presentations which include videos to teach the key skills. Easy to follow teacher lessons plans making this suitable for non-specialist teachers. Simple student friendly self-evaluation forms which can be completed either on paper-based worksheets or as on-screen editable PDF files to show students their progress through the unit. Easy to use teacher marksheet in the form of an Excel spreadsheet making your like easier when it comes to reporting on students’ progress. 5 Scratch programs that are partially completed for your students to use along with completed versions for you to use as a demonstration of a possible solution. WHAT DOES THIS UNIT TEACH YOUR STUDENTS? This unit is suitable for pupils in KS2. It does not assume any prior programming knowledge and covers the following guidelines in the National Curriculum: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs . **NUMBER OF LESSONS ** Recommend 6 x 1 hour lessons, although this will work with slightly shorter or longer lessons. **SUITABILITY ** This project is suitable for mixed ability classes. DIFFERENTIATION Lessons are differentiated by outcome and this is reflected in the success criteria and part of each lesson involves the students working independently, freeing up the teacher to offer more one-to-one help to the students who need it. Download this FREE unit now and take control of your workload. HAVE YOU ALSO SEEN…? You may also like my SCRATCH FLASH CARD BUNDLE to help you with your planning.
COMPUTING Year 7 Baseline Assessment (paper based test)
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COMPUTING Year 7 Baseline Assessment (paper based test)

(45)
This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory. Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps. 2A - 5 marks (7%) 3C - 10 marks (15%) 3B - 12 marks (18%) 3A - 20 marks (30%) 4C - 28 marks (42%) 4B - 36 marks (54%) 4A - 42 marks (63%) 5C - 48 marks (72%) 5B - 54 marks (81%) 5A - 60 marks (90%) 6C - 64 marks (96%) PLEASE NOTE: This test is a paper-based test, if you would prefer the pupils to fill in an on-line document which can be either printed or sent to you electronically then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-on-line-version-11355832
Understanding Bitmap Images Lesson
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Understanding Bitmap Images Lesson

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This lesson teachers pupils about how bitmap images are created and processed and includes topics such as grid size, colour depth and compression techniques. The pupils practice creating simple bit map images and then find an image and practice saving the files in different formats to see the difference between lossy and lossless compression. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.
ESafety Quiz
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ESafety Quiz

(98)
An interactive quiz for the whole class through an IWB, which can be used as a starter or plenary. Covers cyber bullying, using social media responsibly, copying information from the internet and avoiding infecting your PC with viruses.
Computer Science Murder Mystery Activity
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Computer Science Murder Mystery Activity

(24)
Looking for a different style of GCSE computer science revision lesson? Want a fun, interactive, team-based challenge for the end of term for your KS3 computing classes? This activity is just what you are looking for. Easily adapted to be used for KS3 and GCSE classes, this computer science murder mystery will have your pupils answering computer science related questions in order to interview suspects and solve the case. This activity includes everything you need to run this exciting and immersive game which is sure to have your classes working together as they race to beat the other teams in identifying the murderer and the murder weapon used. With minimal setting up, this game makes that last lesson of term, or the last lesson with your GCSE classes before they start their exams, an enjoyable and memorable experience. ALL THIS IS FOR FREE! Includes: Clear teacher notes telling you how to prepare and run the activity An introduction PowerPoint presentation, to set the mood and tell the students what they need to do An interactive PowerPoint presentation, the teams use to solve the case A variety of handouts that are used through the game
Algorithm Unplugged Activity KS1 Computing
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Algorithm Unplugged Activity KS1 Computing

(30)
This activity helps towards of the coverage of the new computing national curriculum requirement of understand what algorithms are. An algorithm is a set of instructions. Help pupils learn about putting instructions into order using these cards. Ask the pupils to cut out each set and stick them in the correct order on paper or card. Cards 3 and 4 can have multiple answers and can form the basis for group discussion. A good activity to use before introducing the pupils to bee-bots.
Python Printable Dictionary
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Python Printable Dictionary

(20)
This is a quick reference guide to help pupils (and teachers) find the correct syntax for common lines of code in Python. Best used as a memory aid rather than a teaching aid. Print as a Booklet for best layout. Suitable for GCSE Computer Science classes and KS3 Computing classes.
Computer Science Word Wall Display
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Computer Science Word Wall Display

(13)
Getting your classroom ready for back to school? Here is a fully editable PowerPoint presentation that contains 60 common computer science words and simple student-friendly definitions. They can be displayed as a permanent wall display or you can pick the words to display to compliment your current teaching goals. It is like having a computing dictionary on the walls of your classroom for the students to quickly refer to and can help with spellings of common computer science terminology as well as acting as a reminder of the meanings of computing terms. As it is fully editable you can add to and alter the definitions yourself to make a truly personalised learning wall display for your classes. These terms are suitable for KS3 computing and GCSE computer science classes. Each slide has been adjusted to print on A4 paper and it is recommended you print them in colour for maximum effect. The colours of the key terminology refer to the following categories: Blue – Programming and Algorithms Red – Networks Purple – Computer Systems Green – Cyber security Orange – Binary, Data and Logic
COMPUTING Year 7 Baseline Assessment (On-line version)
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COMPUTING Year 7 Baseline Assessment (On-line version)

(11)
This test is to be given to year 7 pupils to test their current knowledge of key computing areas. This will help you understand their current strengths and weaknesses at the beginning of year 7 and includes a useful spreadsheet which not only highlights pupils understanding but also groups it by class and even primary school to help you inform your feeder schools which areas they need to work on and may need additional help with and which areas they have covered well. The key skills covered in this test are: Word, Excel, PowerPoint, saving files, programming, using the internet, e-safety and computer theory. Due to popular demand, I have interpreted the marks awarded to the old-style level descriptors (i.e. if they score 30 on the test or 45%, this would be equivalent to a 4C). Hope this helps. 2A - 5 marks (7%) 3C - 10 marks (15%) 3B - 12 marks (18%) 3A - 20 marks (30%) 4C - 28 marks (42%) 4B - 36 marks (54%) 4A - 42 marks (63%) 5C - 48 marks (72%) 5B - 54 marks (81%) 5A - 60 marks (90%) 6C - 64 marks (96%) PLEASE NOTE: This test is an on-line document which the pupils fill in using Word, which can be either printed or sent to you electronically for marking but if you would prefer the pupils use a traditional paper-based test then please see our other set of resources from https://www.tes.com/teaching-resource/computing-year-7-baseline-assessment-paper-based-test-11355751
End of summer term computer science quiz for 2019
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End of summer term computer science quiz for 2019

(14)
A great, new quiz from Nichola Wilkin Ltd. As has become a bit of a tradition, my quizzes are used by thousands of schools every year to give pupils a fun final lesson before they break up for summer. This whole class quiz is ideally suited to keep your students engaged and settled for the final lesson of the summer term. Suitable for key stage 3 and GCSE classes. The quiz includes computer science elements as well as other fun, summer related questions getting them into the summer holiday spirit. Each round includes 5 questions and after each round the teams swap their answer sheets to mark them (all answers are provided within the presentation) allowing the quiz to easily be cut shorter if you need to. The 9 rounds this year include: Computer anagrams Summer objects Programming Films Computer hardware Logic questions Identify the character Multiple choice computer science questions, and of course Song lyrics Have a fantastic summer! You may also like these other great end of term activities I have produced: End of Term Computer Science Murder Mystery Revision End of year Computing Summer Quiz 2018 End of year Computing Summer Quiz 2017 End of year Computing Summer Quiz 2016
Malware Lesson
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Malware Lesson

(4)
How can you teach your students about malware, in an engaging way? The key is to break up the theory into small manageable chunks and reinforce each section with a variety of activities. And that is exactly what this computer science lesson does. Why spend hours making your own resources when it is all done for you? Download this malware computing lesson today and save yourself all that preparation. WHAT IS INCLUDED? This lesson includes: an attractive dyslexia friendly PowerPoint presentation, differentiated lesson objectives, videos to change focus and break up the lesson, loads of individual and group tasks and questions, printable ready to use worksheets for classwork, 3 differentiated exam style questions which can be used either in the plenary or set for a homework task, a comprehensive teacher’s lesson plan including ALL THE ANSWERS. . WHAT DOES IT COVER? Suitable for GCSE Computer Science pupils following either OCR GCSE Computer Science (J277) or AQA GCSE Computer Science (8520) syllabuses. With virtually no preparation (apart from photocopying the worksheets) you will be ready to teach your classes about: Passive attacks Active attacks Social engineering attacks Insider attacks Computer viruses Trojan software Spyware Adware Phishing Pharming . DURATION: 1 lesson Download this ready to use lesson now and take back control of your workload. Click here to see some more computer science lessons
Rubber Duck Debugging Lesson
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Rubber Duck Debugging Lesson

(12)
How can a rubber duck help you be a better programmer? How can they possibly have a place in our classrooms? What is rubber duck debugging? When I first heard about this strange phenomenon, I was a little sceptical. Is this just another gimmick? Is there a surplus of rubber ducks that need repurposing? No, apparently this is a recognised programming technique that really works. What do you do? You need enough rubber ducks so that each pupil has their own duck. Amazon sell bags of rubber ducks for a reasonable price. Run through the presentation with them, give them the 3 Python programs to practice with and watch as your programming classes learn how to solve many of their programming problems without having to rely on you! If you are having trouble finding non-squeaky ducks you can either print out an image of the duck to be blue-tacked to the corner of their screen for everyone, or try the squeaky ducks but tell them, if there is an excessive amount of squeaking they will have their duck taken away and given a "flat duck"instead.
Drawing with Scratch Lesson
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Drawing with Scratch Lesson

(5)
This lesson allows pupils to practice using the pen tool in Scratch and uses the ‘repeat’ function to create mathematical shapes. This lesson does assume the pupils have a basic understanding of using Scratch.
Binary Activity
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Binary Activity

(7)
A self-marking spreadsheet, you can install onto your computer network that the pupils copy into their own work area and work through. The stages get progressively harder and asks them to convert from binary to denary and from denary to binary. For some of the harder levels you may need to provide a piece of paper and a pen to help them work out the answers. Can even be used as a form of assessment as their work can be saved. Great to use either in the classroom or set it as a homework task. Suitable for GCSE Computer Science classes and KS3 Computing classes.
End of term SUMMER Computing Quiz 2016
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End of term SUMMER Computing Quiz 2016

(11)
PLEASE NOTE: I have released an updated quiz for 2017 which you can download fro free from https://www.tes.com/teaching-resource/fun-end-of-term-summer-quiz-2017-gcse-computer-science-and-ks3-computing-11579339 This quiz is a fun end of term whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the summer term. Suitable for year 7 to year 11. The quiz includes computing elements as well as other seasonal questions guaranteed to make the final lesson fun before they break up for the summer holidays. Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish.
Embedded Systems Lesson
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Embedded Systems Lesson

(7)
How can you teach your students about embedded systems, in an engaging way? The key is to break up the theory into small manageable chunks and reinforce each section with a variety of activities. And that is exactly what this computer science lesson does. Why spend hours making your own resources when it is all done for you? Download this embedded systems computing lesson today and save yourself all that preparation. WHAT IS INCLUDED? Suitable for GCSE Computer Science pupils following either OCR GCSE Computer Science (J277) or AQA GCSE Computer Science (8520) syllabuses. This lesson includes: an attractive dyslexia friendly PowerPoint presentation, differentiated lesson objectives, a video to change focus and break up the lesson, loads of individual and group tasks and questions, a printable ready to use worksheet for classwork, 3 differentiated exam style questions which can be used either in the plenary or set for a homework task, a comprehensive 3-page teacher’s lesson plan including ALL THE ANSWERS. . WHAT DOES IT COVER? With virtually no preparation (apart from photocopying the worksheets) you will be ready to teach about your classes about: What an embedded system is How an embedded system differs from a general purpose computer system Identifying the purpose, input, process and outputs of a variety of embedded systems Identifying the benefits of using embedded systems . DURATION: 1 lesson Download the lesson now and take back control of your workload. Click here to see some more computer science lessons
Python Input and Output Lesson
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Python Input and Output Lesson

(4)
Looking for a fun, engaging lesson to introduce Input and Output with Python programming? The totally FREE lesson teaches your students about using input and print statements and is perfect for students who have never programmed using Python before. Download this ready to use lesson now and become more confident in teaching programming to your pupils. It’s free so what have you got to lose? This is the first step on an exciting journey to introduce your pupils to the wonders of Python programming and embed these crucial skills that will carry them through their programming journey. This ready to use lesson is suitable for KS3 and GCSE computer science pupils. It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, videos to teach key skills, created in authentic English by an experienced computer science teacher and the lesson also includes lots of practical programming practise. It also includes a comprehensive 3-page teacher’s lesson plan including all the answers. This ready-to-use lesson is perfect for non-specialist teachers, newly qualified teachers and teachers who are teaching Python for the first time. Duration: 1 lesson This lesson teaches pupils about: Using the Python shell Mathematical operators Input and print statements Creating and saving new programs Variable names Integers Floating-point numbers . What are you waiting for? Take action straight away and download this wonderful FREE no-prep lesson today that will keep your pupils engaged and making progress. ** [Click Here To See More Of My Great Python Lessons]**(https://www.tes.com/resources/search/?authorId=835903&q=Python Lessons&shop=nwilkin)
Computing Quiz Summer 2021
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Computing Quiz Summer 2021

(5)
Looking for a computing activity that will make that last lesson of the school year a little bit extra special? Look no further. My hotly anticipated Computing Summer Quiz 2021 is here and ready for you to download for free. After the year you and your students have had, you deserve a fun (and slightly educational) computing quiz. Grab your copy today and rest assured knowing that your last lesson of the academic year is sorted. Suitable for year 7 to year 10. HOW IS IT USED? Simply download the quiz and inside the zip file you’ll find a PowerPoint presentation and a PDF document. Print out one PDF document per team and run through the presentation with your class. NO OTHER PREPARATION IS REQUIRED MAKING THIS AN INCREDIBLY EASY ACTIVITY TO USE. WHAT IS INCLUDED? The quiz is made up of several rounds and each round contains 5 questions. At the end of the round you’ll see the answers allowing you to cut the quiz short if you need to. The 9 rounds this year include: Round 1 – Text Abbreviations Round 2 – Data Representation Round 3 – News Stories (2020 – 2021) Round 4 – Computational Thinking Round 5 – Hidden Celebrities Round 6 – What’s the truth? Round 7 – Computer Game Characters Round 8 – Multiple Choice Questions Round 9 – Song Lyrics, Next Line Also watch out for the sneaky bonus question which could change the scores right at the end of the quiz! What are you waiting for? Download this free quiz today and give your students a last lesson of the school year they will love. Here are just some of the reviews from happy computing teachers for last year’s Christmas quiz… These quizzes are becoming a bit of a tradition within our academy Computer Science lessons. Thanks for creating again and sharing I have used this quiz with a few classes so far and they have all really enjoyed it. Fun with a bit of computing thrown in. Thank you for sharing. So glad I’ve found your Christmas quiz resources this year, thank you! Absolutely fantastic! Thanks for sharing. This quiz is great fun, thank you very much!
Fun End of Term Summer Quiz 2017 (GCSE Computer Science and KS3 Computing)
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Fun End of Term Summer Quiz 2017 (GCSE Computer Science and KS3 Computing)

(6)
NEW COMPUTER SCIENCE QUIZ FOR THE END OF YEAR / SUMMER TERM 2017! A fun whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the summer term. Suitable for year 7 to year 11. The quiz includes computer science elements as well as other fun summer related questions getting them into the summer holiday spirit. Guaranteed to make the final lesson fun before they break up for summer. Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.