pptx, 3 MB
pptx, 3 MB
docx, 911.02 KB
docx, 911.02 KB
docx, 389.81 KB
docx, 389.81 KB
png, 87.8 KB
png, 87.8 KB
pdf, 630.33 KB
pdf, 630.33 KB
pdf, 293.37 KB
pdf, 293.37 KB

This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures & the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.

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