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All aspects of computing catered for via request.

All aspects of computing catered for via request.
Introduction To Databases (Lesson One)
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Introduction To Databases (Lesson One)

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The content within this folder is useful for introducing databases to either year seven or eight, dependent on ablity. Pupils will explore basic database features & will begin researching data for their shark database.
App Inventor Alluring Audio - (Lesson 4)
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App Inventor Alluring Audio - (Lesson 4)

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This is the forth lesson in the ‘App Inventor’ scheme of work. This lesson combines practical and theory to teach the “representing sound” concepts covered in the Computer Science 9-1 GCSE specifications, (including; sample rate, sample resolution & calculating audio file size.) All lessons within the scheme are targetted at KS3/KS4. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. For this lesson a video tutorial is available to support learners with the design of their app. The lesson includes a minimum 45 minute assessment (electronic & paper based included) with mark scheme both of which are custom made, this will truly test learner’s understanding. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
App Inventor Drawing Tools -- (Lesson 2)
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App Inventor Drawing Tools -- (Lesson 2)

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This is the second lesson in the ‘App Inventor’ scheme of work. This lesson introduces learners to being able to apply drawing tools in ‘App Inventor.’ Learners will code a solution to a given problem and will apply computational thinking skills. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
App Inventor FortuneT --- (Lesson 3)
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App Inventor FortuneT --- (Lesson 3)

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This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures & the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
Introduction To App Inventor ---  (Lesson 1)
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Introduction To App Inventor --- (Lesson 1)

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This is the first lesson in the ‘App Inventor’ scheme of work. This lesson is aimed at giving learners an introduction to app development and within this lesson learners will have scope to build their first app. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
An Introduction To Internal & External Threats To Data
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An Introduction To Internal & External Threats To Data

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This is an introduction to component three, learning aim B (threats to data), of the Digital information technology level two specification. The resources are specifically tailored to year nine and focus on remote learning but are also appropriate to learners in year ten and eleven. There are three files included in which learners will need access to. The video includes a voiceover to guide learners through the lesson one and two work booklet which is to be completed in tandem with the video. The PowerPoint is also attached for learners to reference if necessary.