App Inventor Drawing Tools -- (Lesson 2)

This is the second lesson in the ‘App Inventor’ scheme of work. This lesson introduces learners to being able to apply drawing tools in ‘App Inventor.’ Learners will code a solution to a given problem and will apply computational thinking skills. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.

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  • Dot_To_Dot_Fish.png
  • Lesson_2_Drawing_Tools.pptx
  • Task_1_Part_1_App_Structure.docx
  • Task_1_Part_1_App_Structure.pdf
  • Task_1_Part_2_Full_Code_Solution.docx
  • Task_1_Part_2_Full_Code_Solution.pdf

About this resource

Info

Created: Jul 2, 2018

Clip Art

png, 41 KB

Dot_To_Dot_Fish

Whole lesson

pptx, 3 MB

Lesson_2_Drawing_Tools

Other

docx, 360 KB

Task_1_Part_1_App_Structure

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