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A unit of work using Scratch that teaches children to code a racing style game. covers a wide array of computer science and digital literacy areas of the KS2 curriculum so is suitable for years 3-5, possibly even 6 if more focus is paid to variables and use of other software and technology to contribute to the final program.

Teaches navigation of Scratch software, adding and editing backgrounds and sprites. Coding conditionals and variables and using messages and other events to organise the game. Developed over six or seven weeks, with extra time at the end for completion and sharing of the work.

Includes ALL scratch files and examples for teacher modelling, toolkits, images, sounds, an overall example that chn look at in each lesson and a broken example chn use to practice debugging code toward the end of the unit.

Objectives covered includes:

LO: To code sprites to move based on user input.
LO: To use conditionals to cause sprites to react to backdrop.
LO: To use conditionals to cause sprites to react other sprites.
LO: To use conditionals to effect events.
LO: To use a variable to effect events.
LO: To debug code to make it work as intended.
LO: To digitally share work and feedback with other users.

Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156

Review

3

Something went wrong, please try again later.

Samo2014

5 years ago
3

Hi there, I'm having difficulties opening any of the flipcharts. Can you please convert them into PowerPoint, so I can access them? The unit looks great but I can't actually give a fair rating until I can see the work. I'll be back to give a proper rating once this is rectified. I hope it can be sorted out soon! Thanks!

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