I'm the subject leader and teacher for Computing at my school. I teach Computing to all primary ages and upload the planning and resources that I use to teach. I also provide a range of subject leadership documents and resources to support running the subject and supporting teaching and learning.
I'm the subject leader and teacher for Computing at my school. I teach Computing to all primary ages and upload the planning and resources that I use to teach. I also provide a range of subject leadership documents and resources to support running the subject and supporting teaching and learning.
A unit of work teaching children basic computing skills involving the mouse and keyboard. Children will learn how to use the mouse including the different clicks and dragging and the how to change case and other keyboard functions related to typing. The unit finishes with the children applying what they have learnt to type up some writing.
Each lesson has an main activity, a greater depth activity and a presentation to aid input and deliver the activities.
Seven Lessons:
LO: To know how to use a mouse.
LO: To know how to drag objects around on screen.
LO: To know how to start and manipulate apps and windows.
LO: To know how to save and open a file.
LO: To know how to type sentences.
LO: To know how to copy and paste.
LO: To use a word processor to create a piece of work.
Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic skills.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
Planning to cover the majority of the book ‘Street Child’ by Berlie Doherty, linked to objectives for reading at a Year 5 level.
There is a ‘reading forum’ for each week which introduces the focus and guides you through the associated chapters with questions to ask and discuss. The questions are then collected on sheets for each week for the children to answer. The ‘forum’ lessons can be a single day or cover multiple sessions depending on the speed and ability of the children/readers. Question sheets include a greater depth/challenge section to target more able readers.
Objectives Covered:
LO: To know how to consider how the author’s use of language impacts the reader.
LO: To know how to infer about a character’s thoughts or feelings.
LO: To know how to make inferences about a character from their actions.
LO: To know how to use evidence from a text to justify inferences.
LO: To know how to consider the feelings different characters have to events in a text.
LO: To know how to make comparisons between events and ideas within the same book.
A unit of work teaching children basic computing knowledge around what computers are, types of information technology, networks and e-safety. Children will learn to identify computers and technology at school as well as considering networks and the Internet in very straightforward contexts. They will also develop an understanding of technology beyond school and begin to learn how to use and navigate parts of the Internet safely.
Each lesson has a differentiated main activity, greater depth activity and an input presentation.
Seven Lessons:
LO: To recognise information technology around us.
LO: To know what a computer is.
LO: To understand how computers are connected in a network.
LO: To understand the basic functions of a computer. (For schools with desktop/laptop computers)
LO: To know the different parts of a tablet device. (For schools with tablet computers/devices)
LO: To know how to login to a computer and access shared folders. (Split over two lessons)
LO: To know how to keep safe online.
Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic understandings.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
A unit of work teaching children about e-safety relating to the use of search engines. Also included is some teaching of the technical processes behind how engines work. The unit ends with a mini project where children are taught how to use what they have learnt about search engines in order to research an idea relating to their curriculum topic.
Seven Lessons:
LO: To know how a search engine functions.
LO: To know how to use search engines effectively to get appropriate results.
LO: To know how to save and share websites safely.
LO: To know how webpages are ranked in search results.
LO: To know the risks involved in online communication.
LO: To know how to select an idea to research.
LO: To know how to use a search engine safely to complete research.
Unit is targeted at lower key stage 2, but would be suitable for all of key stage 2, if children had not experienced this topic already.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
An assembly about asking good questions.
Includes a game of 21 questions, some information and quotes about how to ask effective questions and a video from TED about unanswered questions.
As above.
Four lessons covering a range of fluency, reasoning and problem solving skills relating to telling the time to the nearest five and one minutes, converting between time measures and 12hr, 24hr, analogue and digital times. These lessons focus upon teaching children to firstly tell the time on an analogue clock with increasing accuracy, also involving clocks with roman numerals. Before moving onto fluently reading and converting time, between different formats and units of measure. Includes differentiated resources for all levels of ability and notebook files for each lesson modeling concepts and activities.
Objectives:
1: To tell the time to the nearest 5 minutes. (Fluency)
2: To tell the time to the nearest minute. (Fluency)
3: To convert between analogue, digital and 24 hour times (Reasoning)
4. To convert between different units of measure. (Problem Solving)
A document that charts all the key skills within Computing across all age groups within Key Stage 1 and 2.
Taken from the National Curriculum Document; all areas have been broken down and some expanded upon to build a progressive system of skills and abilities that children should exemplify within specific year groups in order to achieve the National Expectation within the subject.
Useful for supporting planning across all year groups and for assessing the level of children at any point in the year. Covers Digital Literacy, Computer Science, Programming and E-Safety.
What is also good about this document, is that its based on general equipment and resources that are free to use or stocked by almost all primary schools.
Update 10/11/18
This document now has an expanded section of e-safety objectives (also included in a separate file for ease of use) taken from the UKCCIS Education framework for a Connected World (https://www.saferinternet.org.uk/blog/education-connected-world) which fully covers all skills and understandings children need throughout primary school to keep safe in our digital world.
A unit of work teaching children basic programming knowledge by drawing basic 2D shapes using a free online coding program (Turtle Academy). Children will learn to identify the number of sides in the different shapes they need to draw, as well as the amount of turn needed to create the internal angles and then use this information to create algorithms that draw shapes and repeating patterns.
Each lesson has support suggestions, challenge questions and an input presentation.
Four Lessons:
LO: To know how to code to draw simple shapes.
LO: To know how to use a repeat command to draw simple 2d shapes.
LO: To know how to use a repeat to draw 2d shapes.
LO: To know how to use nested repeat commands to draw patterns.
Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic understandings.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
An assembly aimed at upper KS2, but delivered successfully to all of KS2, refreshing some key online safety ideas, whilst giving some fresh, ‘enlightening’ information to those savvy (but often careless) Year sixes!
Notes are included on most slides to aid in delivery. The overall goal is go give the children a bit of a reality check and to remind them that the majority of the Interent is unsafe, especially so if they do not use what they have learnt to keep themselves safe.
As above.
Four lessons covering a range of fluency, reasoning and problem solving skills relating to Translations and Coordinates. These lessons focus upon teaching children to use a coordinates to grid to initially translate a point of a single quadrant grid and then 2d shapes. Also includes a lesson on forming polygons on a grid, using coordinates. Includes differentiated resources for all levels of ability and notebook files for modeling.
Objectives:
1: To use coordinates on a grid to form polygons. (Problem Solving)
2: To describe the movement of points on a grid. (Fluency)
3: To translate shapes on a grid. (Fluency)
4. To use angles to classify shapes. (Reasoning)
As above, a unit of work teaching children about Networks, the Internet, the World Wide Web and some basic HTML coding.
The first three lessons are teaching specific computer science knowledge, outlined on the National Curriculum, about Networks and the Internet. These only require children to know about the Information Technology that they find at school and possibly at home and can be completed with straightforward digital literacy skills (PowerPoint/Word and use of a Search Engine). The last two lessons involve using some online guides and tutorials to build some very basic HTML code to create simple web pages - no sign ups, logins or additional purchases necessary.
All planning and resources included, some lessons have additional Teacher Notes to support subject knowledge and free online resources are linked to in the planning.
LO: To know how a network is organised.
LO: To know how data travels around a network.
LO: To know the differences between a computer network and the Internet.
LO: To know the basics functions of HTML code.
LO: To know how to use other tags to edit HTML.
As above, this unit of work is compiled of five lessons and can be taught as a stand alone unit without children having any experience of Scratch beforehand (although this would be beneficial for progressing them toward Greater Depth levelled activities). Scratch is a free-to-use piece of online coding software, so no logins are required. Users can freely access the program and download any creations they produce. Flash is required.
It comes complete with coloured coded plans to support teacher input, pre- coded scratch files to upload to the website to show as models or examples, printable colour coded toolkits and links to online hosted video tutorials that can be used to see how to model the steps to the children or for the children to use themselves, especially useful for accessing the greater depth level activities.
Objectives:
LO: To know how to code simple questions.
LO: To know how to code questions with more than one answer.
LO: To know how to sequence algorithms.
LO: To program a maths quiz.
LO: To share work online.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
A unit of work aimed at developing children’s knowledge of Microsoft PowerPoint. Focuses on intermediate skills, beyond simple word processing. Children will need to have some experience using Microsoft Office and be able to find and collect information and digital media from an online source safely.
This was aimed at children in Years 3 and 4, as it was used as part of a rolling curriculum cycle. It includes a range of skills that could be covered in years 3, 4 or 5 depending on the coverage of the Computing curriculum in place at your school. The example context is ‘Light and shadows’ from a science persepctive, but you can easily change this by using another powerpoint (not included) as an example. There is a large focus upon evaluating digital medias, in addition to a full range of skills relating to the use of PowerPoint and creating a presentation for a viewer. To extend the challenge, more focus could be paid to the intended audience and how this would effect the choices of content made.
Please note, the example PowerPoint is an example of what the presentation could look like. It is not a presentation of teaching content for children to learn from. Please refer to the planning to see what objectives and input are included for delivery to childrn to learn computing from.
Lessons cover:
Organising a PPT, Choosing a visual style, Presenting information clearly, Adding and Editing Images, Adding Transitions and Animations, Adding Hyperlinks and Evaluating a PPT.
Includes lesson resources to support the teaching of the seven above areas. Links to e-resources can be found in the planning document.
Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
A bundle of planning suitable for ages 5-11 covering a wide range of focuses in the Computing Curriculum. Includes units on e-safety, digital literacy, coding and programming, and functional computing and ICT skills.
Also included is a map of objectives, organised by strand and year group, which shows coverage and progression across the entire computing curriculum within the primary age range. Including new e-safety objectives linked to ‘Education for a Connected World’.
An assessment activity for children to complete independently.
Assesses the unit of work which teaches Place Value in 4 digit numbers.
https://www.tes.com/teaching-resource/maths-planning-and-resources-year-4-place-value-4-digit-numbers-11719672
As titled.
An activity, aimed at year 4, to extend children’s thinking about adding fractions with the same denominators. This compare two addition situations where the answers have different denominators. Children still need to use the skills learned to add the fractions, but must apply their knowledge of fractions in order to compare accurately. This could be used as an assessment or an activity at the end of a lesson based around subtracting fractions with the same denominators.
Children will need to have explored how to compare fractions that have different denominators and addition of fractions with the same denominator. Useful as a step before finding the lowest common multiple to compare fractions which they would explore in year 5.
I planned and taught this for an observed lesson and was graded outstanding for the subject knowledge and progress the children made.
Included is the plan, 5 scratch files, a short lesson presentation and some printable Tool-kits.
Objective: To program changes in a scratch animation using variables.
Children learn how to utilise conditional statements and create their own variables within an animation in scratch. The scratch files include all the blocks required for each stage of modelling. Best taught in a computer suite with a display board for direct modelling of included resources. Covers many elements of LWKS2 Computing curriculum.
An assembly focusing on changes in technology and how this affects us, specifically in teaching and learning. Provides opportunity for estbalishing key e-safety expectations and practices around safe technology use and cyber-bullying. Aimed at KS2.
Contains notes on the PowerPoint slides for delivery.
A unit of work to develop children's knowledge of newspaper style writing, centred around the WWII evacuation of Dunkirk. Consists of 3 lessons of fact collection, features and planning and 2 sessions for writing up a Progress or 'Big Write' style assessment piece.
Includes a fact sheet and some example texts.