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I'm the subject leader for computing at my school and a year 4 teacher. I upload planning that i use to teach my maths and English groups and Key stage planning for computing.

I'm the subject leader for computing at my school and a year 4 teacher. I upload planning that i use to teach my maths and English groups and Key stage planning for computing.
Computing Planning LKS2 - Programming with Scratch - Making a Racing Game

Computing Planning LKS2 - Programming with Scratch - Making a Racing Game

A unit of work using Scratch that teaches children to code a racing style game. covers a wide array of computer science and digital literacy areas of the KS2 curriculum so is suitable for years 3-5, possibly even 6 if more focus is paid to variables and use of other software and technology to contribute to the final program. Teaches navigation of Scratch software, adding and editing backgrounds and sprites. Coding conditionals and variables and using messages and other events to organise the game. Developed over six or seven weeks, with extra time at the end for completion and sharing of the work. Includes toolkits, images, sounds and examples of the coding in scratch files for every stage/lesson, an overall example that chn look at in each lesson and a broken example chn use to practice debugging code toward the end of the unit. Objectives covered includes: LO: To code sprites to move based on user input. LO: To use conditionals to cause sprites to react to backdrop. LO: To use conditionals to cause sprites to react other sprites. LO: To use conditionals to effect events. LO: To use a variable to effect events. LO: To debug code to make it work as intended. LO: To digitally share work and feedback with other users.
duncanjhmacdonald
Angles and Position - Year 4 Maths Planning and Resources

Angles and Position - Year 4 Maths Planning and Resources

As above. Four lessons covering a range of fluency, reasoning and problem solving skills relating to angles, types of angles and position. These lessons focus upon teaching children to identify different types of angles using what they already know about right angles and also to sort, compare and order angles based upon estimations of their size. Includes differentiated resources for all levels of ability and notebook files for modeling. Objectives: 1: To recognise different types of angles.(Fluency) 2: To compare angles. (Fluency) 3: To order sets of angles. (Fluency) 4. To use angles to classify shapes. (Reasoning)
duncanjhmacdonald
Computing Planning Year 3/4 - Programming with Scratch - Making a Maths Quiz

Computing Planning Year 3/4 - Programming with Scratch - Making a Maths Quiz

As above, this unit of work is compiled of five lessons and can be taught as a stand alone unit without children having any experience of Scratch beforehand (although this would be beneficial for progressing them toward Greater Depth levelled activities). Scratch is a free-to-use piece of online coding software, so no logins are required. Users can freely access the program and download any creations they produce. Flash is required. It comes complete with coloured coded plans to support teacher input, pre- coded scratch files to upload to the website to show as models or examples, printable colour coded toolkits and links to online hosted video tutorials that can be used to see how to model the steps to the children or for the children to use themselves, especially useful for accessing the greater depth level activities. Objectives: LO: To know how to code simple questions. LO: To know how to code questions with more than one answer. LO: To know how to sequence algorithms. LO: To program a maths quiz. LO: To share work online.
duncanjhmacdonald
Translations and Coordinates - Year 4 Maths Planning and Resources

Translations and Coordinates - Year 4 Maths Planning and Resources

As above. Four lessons covering a range of fluency, reasoning and problem solving skills relating to Translations and Coordinates. These lessons focus upon teaching children to use a coordinates to grid to initially translate a point of a single quadrant grid and then 2d shapes. Also includes a lesson on forming polygons on a grid, using coordinates. Includes differentiated resources for all levels of ability and notebook files for modeling. Objectives: 1: To use coordinates on a grid to form polygons. (Problem Solving) 2: To describe the movement of points on a grid. (Fluency) 3: To translate shapes on a grid. (Fluency) 4. To use angles to classify shapes. (Reasoning)
duncanjhmacdonald
Fractions and Equivalents - Year 4 Maths Planning and Resources

Fractions and Equivalents - Year 4 Maths Planning and Resources

As above. Four lessons covering a range of fluency, reasoning and problem solving skills relating to finding fractions, fractions of amounts and equivalent fractions. These lessons focus upon teaching children to identify unit and non-unit fractions using shapes and then to find matching equivalent fractions and reason about what they have found. Children also learn to find a fraction of a number or amount. Includes differentiated resources for all levels of ability and some notebook files for modeling. Objectives: 1: To find fractions of shapes. (Fluency) 2: To find the area of regular 2D shapes . (Fluency) 3: To find the area of compound shapes. (Reasoning) 4. To find the area of triangles. (Problem Solving)
duncanjhmacdonald
Angles and Position - Year 4 Maths Planning and Resources

Angles and Position - Year 4 Maths Planning and Resources

As above. Four lessons covering a range of fluency, reasoning and problem solving skills relating to angles, types of angles and position. These lessons focus upon teaching children to identify different types of angles using what they already know about right angles and also to sort, compare and order angles based upon estimations of their size. Includes differentiated resources for all levels of ability and notebook files for modeling. Objectives: 1: To recognise different types of angles.(Fluency) 2: To compare angles. (Fluency) 3: To order sets of angles. (Fluency) 4. To use angles to classify shapes. (Reasoning)
duncanjhmacdonald
Computing Planning LKS2 - Programming with Scratch - Making a Racing Game

Computing Planning LKS2 - Programming with Scratch - Making a Racing Game

A unit of work using Scratch that teaches children to code a racing style game. covers a wide array of computer science and digital literacy areas of the KS2 curriculum so is suitable for years 3-5, possibly even 6 if more focus is paid to variables and use of other software and technology to contribute to the final program. Teaches navigation of Scratch software, adding and editing backgrounds and sprites. Coding conditionals and variables and using messages and other events to organise the game. Developed over six or seven weeks, with extra time at the end for completion and sharing of the work. Includes toolkits, images, sounds and examples of the coding in scratch files for every stage/lesson, an overall example that chn look at in each lesson and a broken example chn use to practice debugging code toward the end of the unit. Objectives covered includes: LO: To code sprites to move based on user input. LO: To use conditionals to cause sprites to react to backdrop. LO: To use conditionals to cause sprites to react other sprites. LO: To use conditionals to effect events. LO: To use a variable to effect events. LO: To debug code to make it work as intended. LO: To digitally share work and feedback with other users.
duncanjhmacdonald
Area of 2D Shapes - Year 4 - Maths Planning and Resources

Area of 2D Shapes - Year 4 - Maths Planning and Resources

As above. Four lessons covering a range of fluency, reasoning and problem solving skills relating to finding the area of squares, rectangles, composite 2D shapes, compound shapes and triangles. These lessons focus upon teaching children to use squares to count the area inside shapes before moving on to relate this process to arrays and apply knowledge of repeated addition and multiplication to the process. Includes differentiated resources for all levels of ability and some notebook files for modelling. Objectives: 1: To find the area of squares and rectangles. (Fluency) 2: To find the area of regular 2D shapes . (Fluency) 3: To find the area of compound shapes. (Reasoning) 4. To find the area of triangles. (Problem Solving)
duncanjhmacdonald
Computing Planning Year 3/4 - Programming with Scratch - Making a Maths Quiz

Computing Planning Year 3/4 - Programming with Scratch - Making a Maths Quiz

As above, this unit of work is compiled of five lessons and can be taught as a stand alone unit without children having any experience of Scratch beforehand (although this would be beneficial for progressing them toward Greater Depth levelled activities). Scratch is a free-to-use piece of online coding software, so no logins are required. Users can freely access the program and download any creations they produce. Flash is required. It comes complete with coloured coded plans to support teacher input, pre- coded scratch files to upload to the website to show as models or examples, printable colour coded toolkits and links to online hosted video tutorials that can be used to see how to model the steps to the children or for the children to use themselves, especially useful for accessing the greater depth level activities. Objectives: LO: To know how to code simple questions. LO: To know how to code questions with more than one answer. LO: To know how to sequence algorithms. LO: To program a maths quiz. LO: To share work online.
duncanjhmacdonald
Multiplication Arrays, Factors and Square Numbers - Year 4 - Maths Planning and Resources

Multiplication Arrays, Factors and Square Numbers - Year 4 - Maths Planning and Resources

As above. Three lessons covering a range of fluency, reasoning and problem solving skills relating to using Multiplication Arrays, Factors and Square Numbers. Includes differentiated resources for all levels of ability. Also includes an assessment activity. Objectives: 1: To know multiplication facts. (Reasoning) 2: To find factor pairs. (Fluency) 3: To know square numbers. (Problem Solving/Reasoning)
duncanjhmacdonald
Computing Planning - Year 3/4 - Intermediate PowerPoint

Computing Planning - Year 3/4 - Intermediate PowerPoint

A unit of work aimed at developing children’s knowledge of Microsoft PowerPoint. Focuses on intermediate skills, beyond simple word processing. Children will need to have some experience using Microsoft Office and be able to find and collect information and digital media from an online source safely. This was aimed at children in Years 3 and 4, as it was used as part of a rolling curriculum cycle. It includes a range of skills that could be covered in years 3, 4 or 5 depending on the coverage of the Computing curriculum in place at your school. There is a large focus upon evaluating digital medias, in addition to a full range of skills relating to the use of PowerPoint and creating a presentation for a viewer. To extend the challenge, more focus could be paid to the intended audience and how this would effect the choices of content made. Seven Lessons: Organising a PPT, Choosing a visual style, Presenting information clearly, Adding and Editing Images, Adding Transitions and Animations, Adding Hyperlinks and Evaluating a PPT. Includes all lesson resources. Links to e-resources can be found in the planning document. Covers skills mapped in this curriculum document - https://www.tes.com/teaching-resource/computing-skills-progression-grid-ks1-and-2-11727156
duncanjhmacdonald
Place Value 4 digit numbers - Year 4 - Maths Planning and Resources

Place Value 4 digit numbers - Year 4 - Maths Planning and Resources

As above. Five lessons covering a range of fluency, reasoning and problem solving skills all relating to 4 digit numbers. Includes all resources (additional worksheets may be required for lesson 1 if you do not have access to B10 - resources freely available online), notebook files for modelling and toolkits. Also includes an assessment activity to gauge the children’s retention of the teaching across all areas: Fluency, Reasoning and Problem Solving. Objectives: 1: To recognise place value in 4 digit numbers (Fluency) 2: To represent and estimate place value using arrays (Reasoning/Problem Solving) 3: To compare 4 digit numbers (Fluency) 4: To order sets of 4 digit numbers (Problem Solving) 5: To count in multiples of 1000 (Reasoning)
duncanjhmacdonald
Year 4 - Newspaper Writing - Dunkirk

Year 4 - Newspaper Writing - Dunkirk

A unit of work to develop children's knowledge of newspaper style writing, centred around the WWII evacuation of Dunkirk. Consists of 3 lessons of fact collection, features and planning and 2 sessions for writing up a Progress or 'Big Write' style assessment piece. Includes a fact sheet and some example texts.
duncanjhmacdonald
Place Value and Roman Numerals - Maths Planning and Resources - Year 4

Place Value and Roman Numerals - Maths Planning and Resources - Year 4

As above. Four lessons covering a range of fluency, reasoning and problem solving skills all relating to 4 digit numbers. Includes resources (additional resources required for lesson 3: hand out with values for Roman Numerals to 100 and a worksheet for children to read and convert numerals into Arabic Numbers - resources freely available online), notebook files for modelling and toolkits. Also includes an assessment activity. Objectives: 1: To find 10, 100 and 1000 more than a 4 digit number. (Fluency) 2: To find 1000 more and less than a 4 digit number. (Reasoning) 3: To read Roman numerals to 100. (Fluency) 4: To read and use Roman numerals to 100. (Problem Solving/Reasoning)
duncanjhmacdonald
Computing Skills Progression Grid KS1 and 2

Computing Skills Progression Grid KS1 and 2

A document that charts all the key skills within Computing across all age groups within KS1 and 2. Taken from the National Curriculum Document; all areas have been broken down and some expanded upon to build a progressive system of skills and abilities that children should exemplify within specific year groups in order to achieve the National Expectation within the subject. Useful for supporting planning across all year groups and for assessing the level of children at any point in the year. Covers Digital Literacy, Computer Science, Programming and E-Safety. What is also good about this document, is that its based on general equipment and resources that are free to use or stocked by almost all primary schools.
duncanjhmacdonald
Computing Lesson and Resources - Year 4  - Programming Variables (Scratch)

Computing Lesson and Resources - Year 4 - Programming Variables (Scratch)

I planned and taught this for an observed lesson and was graded outstanding for the subject knowledge and progress the children made. Included is the plan, 5 scratch files, a short lesson presentation and some printable Tool-kits. Objective: To program changes in a scratch animation using variables. Children learn how to utilise conditional statements and create their own variables within an animation in scratch. The scratch files include all the blocks required for each stage of modelling. Best taught in a computer suite with a display board for direct modelling of included resources. Covers many elements of LWKS2 Computing curriculum.
duncanjhmacdonald