Computing Planning (Turtle)-Drawing with Code/ Algorithms/ Programming KS1/ Year 1/ Year 2/ Year 3

A unit of work teaching children basic programming knowledge by drawing basic 2D shapes using a free online coding program (Turtle Academy). Children will learn to identify the number of sides in the different shapes they need to draw, as well as the amount of turn needed to create the internal angles and then use this information to create algorithms that draw shapes and repeating patterns.

Each lesson has support suggestions, challenge questions and an input presentation.

Four Lessons:

LO: To know how to code to draw simple shapes.
LO: To know how to use a repeat command to draw simple 2d shapes.
LO: To know how to use a repeat to draw 2d shapes.
LO: To know how to use nested repeat commands to draw patterns.

Unit is targeted at key stage 1, but could be suitable for other age groups who need to develop basic understandings.

Covers skills mapped in this curriculum document -

Save for later
  • Lesson-4---Simple-Hexagon-Repeat-Pattern.mp4
  • Lesson-4---Simple-Square-Repeat-Pattern.mp4
  • Y1-2SU1---Drawing-with-Code.docx
  • Lesson-1---Drawing-with-Code.pptx
  • Lesson-2---Repeats-for-Shapes.pptx
  • Lesson-3---Other-2d-Shapes.pptx
  • Lesson-4---Patterns-with-Repeats.pptx

About this resource


Created: May 9, 2019

Updated: May 20, 2019


mp4, 70 MB



mp4, 93 MB


Unit of work

docx, 44 KB


Report a problem

Tes Paid Licence

How can I re-use this?