Valentines STEAM: Interactive Candy Gram

In this resource, children will research different Valentine’s cards before creating one that uses a circuit, making it interactive. They will also taste test, prototype, design, make, and evaluate Valentine’s candies to include in their candy gram.

This pack includes lesson plans, rubrics, templates, and scaffolds to support with the learning process.

Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England.

A digital copy for editing and sharing on digital platforms is available with download.

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  • Valentines-STEAM_-Design-an-Interactive-Candy-Gram.pdf

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Created: Jan 22, 2020

pdf, 5 MB


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