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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.

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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Order of Operations Battle | Card Game
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Order of Operations Battle | Card Game

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This product is a card game that helps to reinforce a knowledge of The Order of Operations. It encourages students to solve questions involving BIDMAS, BODMAS, PEDMAS. Some calculations on the cards are particularly difficult, which is why we included a full answer sheet just in case there are any queries. The card game is also easily prepared thanks to easy-cut guides, and can be combined with our Addition Battle, Subtraction Battle and Negative Integers Battle card games for a more varied gaming experience. See our store for more details. Available as Card Game Bundle 4 You may also like: Order of Operations Rummy Card Game Arithmetic Dominoes
Multiplication & Division | KaBoom Card Game
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Multiplication & Division | KaBoom Card Game

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These KaBoom cards are a fun way to practice finding the long multiplication, short division (bus stop method) and long division with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving multiplying two and three digit numbers by a one digit number, and using the bus stop method of division. The Yellow Cards of questions which include multiplying a two digit number by a two digit number, and harder division questions including involving decimals. The Green Card consists of multiplying and dividing by decimal numbers and the need to use long division. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is included in a bundle with 4 other games at a discount. Available here.
Order of Operations | KaBoom Card Game
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Order of Operations | KaBoom Card Game

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This LittleStreams own creation KaBoom card game are a fun way to practice Order of Operations (BIDMAS, BODMAS, PEDMAS), with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving addition and subtraction with multiplication and division. It also includes questions such as 8-2+3 which tests student’s knowledge of the equal importance of addition and subtraction. The Yellow Cards consist of questions involving brackets and some easy powers. The Green Card consists of more challenging Order of Operations questions including more challenging powers combined with brackets. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is included along with 4 other KaBoom games in our bundle. Get 5 games for the price of 3. Click here
Calculation Switch | Card Game
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Calculation Switch | Card Game

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Adding and subtracting made fun, this quick fire card game encourages positive and negative calculations of positive numbers. Continually add the numbers on the cards together, until a switch card is turned over. At this point you are now subtracting the totals on the cards. Until another switch card is produced, then you begin adding again. We have included a set of rules of play, but they are highly customisable to explore negative integer solutions to sequences of numbers or avoid them completely. This is included in Card Game Bundle 5 You may also like: Addition Battle Arithmetic Dominoes More Than Clip Cards Add and Subtract Board Game
Factors and Multiples US Version | Card Game
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Factors and Multiples US Version | Card Game

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These KaBoom cards are a fun way to practice finding the Greatest Common Factor and the Least Common Multiple of two or three numbers, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving simpler GCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or multiples of 7 and 13. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a duouble sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full answers are included. This is the US version. The UK Version can be found Here
Fireworks Bar Graph | US version
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Fireworks Bar Graph | US version

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This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally. This is the US version with US spellings. For the UK version, with UK spellings, please click here.
Compound and Reverse Percentage | Follow Me Cards - US version
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Compound and Reverse Percentage | Follow Me Cards - US version

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These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least. This is the US version with $ (dollars). Click here for our UK version with £ (Pounds) If you require a different currency, contact us at contact@littlestreams.co.uk Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
Candy Pictograms | US Version
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Candy Pictograms | US Version

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This activity offers a different way to teach tally and pictographs. Students choose 20 sweet cards from the sweet deck (or any amount you choose from the 45 cards). We recommend that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a pictograph. Three pictograph sheets are included, one that has a key of one image = one sweet, one of one image = 2 sweets, and a final one where students can input their own ratio of image to sweets. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also included differentiated versions of the worksheets themselves for those who need a little help with matching the sweets colours to the name. This is the US version of this activity. For the UK version, where the word Candy has been replaced with Sweet, please click here.
Rules of Exponents | Follow Me Cards US version
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Rules of Exponents | Follow Me Cards US version

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These 30 follow me cards are a great way to revise rules of exponents. There are two possible starting points, so differentiation is built into the activity. It includes simplification of multiplying and dividing terms with powers, evaluating fractional exponents and working with negative powers. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. This is the US version, using the term Exponents. For the UK version that uses the terminology indices, click here. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. -Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
Algebra Problems | Task Cards
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Algebra Problems | Task Cards

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These questions are formulated to progress from simple real life situations, through nth term questions and sequences, to working with simple algebraic equations. The cards introduce the idea that algebra has a function in the real world. These questions provide a strong base for the continued learning of basic Algebra. This pack contains a set of 96 task cards consisting of 24 questions differentiated 4 ways on the subject of Algebra. They are designed completely from scratch with simplicity, professionalism and concentration in mind. Each question is differentiated four ways, with the easiest version of the questions as Red cards, followed by Yellow, then Green and finally Challenge. Full answers are included, as is a student answer sheet for them to record their answers. These task cards also make great starter questions, and offer opportunities for classroom discussions. You may also like: Geometry Task Cards Number Task Cards Understanding and Manipulating Algebra Worksheets Solving Linear Equations Follow Me Cards Algebra Patterns and Sequences
Geometry Problems | Task Cards
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Geometry Problems | Task Cards

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These questions are formulated to provide a mix of real life situations and pure geometry problems from a wide range of geometry subjects, such as pythagoras, symmetry, circles and more. The cards introduce the idea that Geometry has a function in the real world. These questions provide a strong base for the continued learning of Basic Geometry and a good grounding for further and more complex study. This pack contains a set of 96 cards consisting of 24 questions differentiated 4 ways on the subject of Geometry. The easiest version of a question are the Red Question cards and then the Yellow. The Green cards offer a little more challenge by asking additional questions, and finally the Challenge cards are designed to push the most able. You may also like: Algebra Task Cards Number Task Cards Area Card Game Pythagoras Follow Me Cards
Mixed Math Word Problems | Task Cards
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Mixed Math Word Problems | Task Cards

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This pack contains a set of 24 questions on Mixed Math Word Problems, including Algebra, Geometry, Number and Statistics subject areas. They are designed completely from scratch with simplicity, professionalism and concentration in mind. These questions are designed to be little maths puzzles that explore some deeper thoughts of numbers etc. Including a total of 96 task cards, this pack consists of 24 unique questions which have been differentiated in four ways. The easiest questions are Red, followed by Yellow, then Green and finally Challenge. What makes this pack so unique is that is consists of questions from a mixture of topics within mathematics, making it a great exploration task or starter to a lesson. Full answers are included, as is a student answer sheet for them to record their answers. These also make great starter questions, and offer opportunities for classroom discussions. You may also like: Geometry Task Cards Algebra Task Cards Number Bonds Game Galaxy Quest Negative Numbers Bingo Prime Factors Follow Me Cards
Algebra | Grade 8/9 target New 9-1 GCSE Maths
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Algebra | Grade 8/9 target New 9-1 GCSE Maths

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This pack contains 48 exam style question cards covering the curriculum for the top grades of the new (9-1) GCSE in algebra written for students aiming for grades 8 and 9. Topics included are as follows: *Rearranging Equations - 2 cards *Expanding Binomials - 3 cards *Algebraic Fractions - 4 cards *Algebraic Proof - 5 cards *Quadratic Equations including Completing the Square and Factorising where the x^2 coefficient is greater than one - 8 cards *Sequences including Quadratic Sequences - 5 cards *Geometric Sequences - 4 cards *Quadratic Inequalities - 5 cards *Simultaneous Equations involving Quadratics and the Circle Equation - 3 cards *Functions - 4 cards *Iterative Methods - 5 cards The design of a card means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included. As is a handy student answer sheet where students can pit their answers, allowing for the cards to be reused. We also have available our grade 6/7 target algebra gcse cards. This is available as part of a bundle with graphs, geometry, number and statistics, all aimed at grades 8/9.
Number | Grade 8/9 target New 9-1 GCSE Maths
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Number | Grade 8/9 target New 9-1 GCSE Maths

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This pack contains 48 exam style questions for the 9-1 GCSE on the topic of Number written for students aiming for the grades 8 and 9. Topics are as follows: *Recurring Fraction & Decimals - 5 cards *Simplifying Surds and Rationalising the Denominator - 8 cards *Fractional and Negative Indices - 7 cards *Upper and Lower Bounds - 6 cards *Standard Form - 4 cards *Direct & Inverse Proportion - 6 cards *Compound Percentage - 4 cards *Percentage Change - 2 cards *Reverse Percentage including Reversing Compound Percentages - 6 cards The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included and a handy student answer sheet is also included so you can laminate and reuse the cards. You can also find our grade 6/7 target number cards here This pack is including in a bundle with 4 other GCSE grade 8/9 topic including Algebra, Geometry, Statistics and Graphs, available here: https://www.tes.com/teaching-resource/new-gcse-grade-8-9-target-11775455
Algebra Understanding and Manipulating | Worksheets
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Algebra Understanding and Manipulating | Worksheets

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This pack is filled with worksheet activities covering combining like terms, expand and factorise expressions and substitution. All worksheets are differentiated to three levels, offering supported worksheets, as well as worksheets which challenge the most able students. Answer sheets are also included for all worksheets. Term Trees introduce students to like terms, the essential knowledge needed to successfully combine like terms. Combing Terms Pyramid then puts this knowledge into practice. Geometry in Algebra goes one step further, and applies combining terms knoeledge to geometry scenarios. The final combining like terms worksheet is a fun activity; a crossword. Students collect terms on a worksheet, and then put their answers in the crossword sheet. Each differentiated worksheet has the same questions, but to make things easier for some students, we have included some terms in spaces to give a clue. This is also great for self checking answers. The next two worksheets focus on expanding and factorising, and is a standard worksheet with questions on both expanding brackets and factorising terms with one set of brackets (linear equations). For the challenging questions, this includes simple quadratics with one bracket; ie x(x+2). The second of these worksheets is an unusual activity combining area of shapes as a form of setting up equations to then factorise. The final two worksheets looks at substitution. The first consists of a grid; the rows gives the value of x and y, and the columns give the expression to be substituted. The second is a collection of questions about substitution which includes an applied question to do with the temperature conversion equation and knowledge of commutative expressions. All the worksheets in this pack focus on the essential manipuation skills of algebra needed to work with algebra effectively. You may also like: Algebra Substitution Bingo Combining Like Terms Follow Me Cards Algebra Patterns and Sequences
Geometry | Grade 8/9 target New 9-1 GCSE Maths
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Geometry | Grade 8/9 target New 9-1 GCSE Maths

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This pack contains 48 exam style question cards covering covering topics within Geometry for the new 9-1 GCSE maths. This pack is filled with challenging questions for students aiming for grades 8 and 9. The questions feature the following topics: *Circle Theorems - 6 cards *Congruence and Similarity Proof - 2 cards *Arcs, sectors and segments - 5 cards *Invariant points in transformations - 4 cards *Volume including cones and spheres - 6 cards *Enlargement with area and volume - 2 cards *Trigonometry with sine and cosine rule and area of a triangle - 6 cards *Special trigonometric values without a calculator - 3 cards *Pythagoras and Trigonometry in 3D - 7 cards *Vectors - 7 cards The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included, and a handy student answer sheet is also included for students to fill in so the cards can be reused. These are also great for students to buy as revision cards. This is available as part of a bundle with other grade 8/9 targeted topics including Number, Algebra, Graphs and Statistics. This is available at https://www.tes.com/teaching-resource/new-gcse-grade-8-9-target-11775455
Algebra Patterns and Sequences | Worksheets
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Algebra Patterns and Sequences | Worksheets

(5)
This pack is filled with worksheet activities covering the topic of patterns and sequences. All worksheets are differentiated, offering supported worksheets, as well as worksheets which challenge the most able students. Answer sheets are included. Gaps In The Sequence asks students to find the missing numbers of sequences (some linear, some following patterns such as doubling each number) and to state the term to term rule. The Fencing In and Dinner Table Conundrum worksheets introduce the idea of geometric patterns which grow at a linear rate, giving a visual representation on linear sequences. For the more able students, this worksheet asks them to find the nth term of the given patterns. Fishing for Sequences asks students to find numbers which appear in a given sequence. The first differentiation covers only term to term rules. The middle differentiation includes nth term examples. The most challenging differentiation asks students to state with algebraic reasoning, why a given number is not in a sequence. This checks for a true understanding of sequences. The fifth worksheet is all about the nth term, with a more challenging worksheet that pushes students to think about such sequences as square numbers, and fraction sequences. The sixth worksheet continues the nth term exploration, starting with students identifying whether a given sequences is linear, and stating whether a given number is in a sequence. The seventh worksheet, Function Machines, asks students to find the given rule for some numbers. And finally, worksheet eight offers a unique challenge for uniquely able students. This worksheet introduces students to the proper mathematical notation for linear sequences, including the formula for finding any term in a sequence. You may also like: Algebra Task Cards Solving Linear Equations Follow Me Cards Understanding and Manipulating Algebra Worksheets
Telling Time | Worksheets/Printables | Word Problems, Timetables and Scenarios
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Telling Time | Worksheets/Printables | Word Problems, Timetables and Scenarios

(8)
This pack contains a variety of worksheets that offer a range of activities on the topic of telling time and time duration from word-problems and reading time tables. Activities include two versions of a conversion worksheet, where students are asked to convert time between multiple formats without the use of a clock face. There are word problem worksheets with various thinking scenarios, and also a worksheet with a train timetable and various questions that relate to the reading of that timetable. This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 3 and 4. Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets You may also like: Elapsed Time Bingo Telling the Time Flash Cards Telling the Time Matching Activity Time Wars Card Game With Clock Faces Time Switch Card Game
Telling Time | Worksheets/Printables | Five and Minute Interval Clock Faces
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Telling Time | Worksheets/Printables | Five and Minute Interval Clock Faces

(5)
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time to the nearest five and single minutes. Activities include the drawing of hour and minute hands onto blank clocks from a written time, and vice versa, an exploration of the topic of AM and PM, and worksheets that explore conversion between 12 hour and 24 hour time. There are also time match-up activities in both ‘draw a line’ and ���cut-out’ versions. This pack primarily explores the concept of telling time relating to how it looks on a clock face, whether the student reads from a clock-face, or is required to draw the hands. This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 3 and 4. Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets You may also like: Telling the Time Flash Cards Telling the Time Matching Activity Telling the Time Clip Cards Time Wars Card Game With Clock Faces
Angles Worksheets
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Angles Worksheets

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This 26-page pack of differentiated worksheets is creatively put together to make the activities interesting and visually engaging. - Identification of acute, obtuse, reflex and right angles. - Measuring angle, with three levels of difficulty. - Pictures on which students measure angles, encourages students to measure angles that don't necessarily have a horizontal base. - Summary test, followed by a confidence checklist sheet. - All answer keys are included where relevant. - Despite being in colour, all worksheets have been tested to print great in black and white. You may also like: Angles Card Game Missing Angle Wars Card Game Construction Dash Card Game