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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.

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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Telling The Time | Matching Activity
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Telling The Time | Matching Activity

(5)
This telling the time puzzle is a fun way to test students ability to tell the time. Students match the image of an analogue clock, the time in words, digital and 24-hour time. Included are variations of the follwing times: o’clock, half past, quarter past and to, 10 minute intervals and minute intervals. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Available as part of Matching Activity Bundle One. You may also like: Elapsed Time Bingo Telling the Time Flash Cards Telling the Time Clip Cards Time Wars Card Game With Clock Faces
New GCSE Grade 8/9 target
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New GCSE Grade 8/9 target

5 Resources
Our five GCSE maths grade 8/9 target packs on Algebra, Graphs, Number, Geometry and Statistics & Probability Includes the following topics: Algebra Rearranging Equations, Binomials, Algebraic Fractions, Algebraic Proof, Quadratics with x^2 coefficient greater than one, Quadratic and Geometric Sequences, Quadratic Inequalities, Simultaneous Equations involving Quadratics, Functions and Iterative Methods. Number Recurring Fractions and Decimals, Surds, Indices, Bounds, Standard Form, Direct and Inverse Proportion, Compound Percentages, Percentage Change, Reverse Percentages. Geometry Circle Theorems, Equations of a Circle, Congruence and Similarity, Arcs Sectors and Segments, Volume, Invariant Points, Englargement of Volume given Scale Factor, Sin and Cosine Rules, Exact Trigonometric Values, 3D Trigonometry, Vectors. Graphs Coordinates, Equation of the Circle, Quadratic Graphs, Harder Graphs including Exponential and Cubic Graphs, Trigonometric Graphs, Transformations of Graphs, Gradients in Real Life Graphs, Velocity Time Graphs. Statistic and Probability Combinations and Permutations, Stratified Sampling, Probability Problem Solving involving Algebra, Tree Diagrams, Conditional Probability, Venn Diagrams including Algebra and Set Notation, Histograms including Finding Averages and Probability from Histograms, Averages Problem Solving.
Multiplication & Division | KaBoom Card Game
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Multiplication & Division | KaBoom Card Game

(0)
These KaBoom cards are a fun way to practice finding the long multiplication, short division (bus stop method) and long division with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving multiplying two and three digit numbers by a one digit number, and using the bus stop method of division. The Yellow Cards of questions which include multiplying a two digit number by a two digit number, and harder division questions including involving decimals. The Green Card consists of multiplying and dividing by decimal numbers and the need to use long division. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is included in a bundle with 4 other games at a discount. Available here.
Compound and Reverse Percentage | Follow Me Cards - UK version
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Compound and Reverse Percentage | Follow Me Cards - UK version

(0)
These 30 follow me cards are a great way to revise compound and reverse percentages. It includes questions asking students to work backwards on a percentage problem in order to find the original amount, and covers increasing and decreasing values. Also included are and compound interest and depreciation questions. There are two possible starting cards, offering some differentiation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least. This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
Algebra | Grade 8/9 target New 9-1 GCSE Maths
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Algebra | Grade 8/9 target New 9-1 GCSE Maths

(33)
This pack contains 48 exam style question cards covering the curriculum for the top grades of the new (9-1) GCSE in algebra written for students aiming for grades 8 and 9. Topics included are as follows: *Rearranging Equations - 2 cards *Expanding Binomials - 3 cards *Algebraic Fractions - 4 cards *Algebraic Proof - 5 cards *Quadratic Equations including Completing the Square and Factorising where the x^2 coefficient is greater than one - 8 cards *Sequences including Quadratic Sequences - 5 cards *Geometric Sequences - 4 cards *Quadratic Inequalities - 5 cards *Simultaneous Equations involving Quadratics and the Circle Equation - 3 cards *Functions - 4 cards *Iterative Methods - 5 cards The design of a card means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included. As is a handy student answer sheet where students can pit their answers, allowing for the cards to be reused. We also have available our grade 6/7 target algebra gcse cards. This is available as part of a bundle with graphs, geometry, number and statistics, all aimed at grades 8/9.
Algebra Patterns and Sequences | Worksheets
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Algebra Patterns and Sequences | Worksheets

(5)
This pack is filled with worksheet activities covering the topic of patterns and sequences. All worksheets are differentiated, offering supported worksheets, as well as worksheets which challenge the most able students. Answer sheets are included. Gaps In The Sequence asks students to find the missing numbers of sequences (some linear, some following patterns such as doubling each number) and to state the term to term rule. The Fencing In and Dinner Table Conundrum worksheets introduce the idea of geometric patterns which grow at a linear rate, giving a visual representation on linear sequences. For the more able students, this worksheet asks them to find the nth term of the given patterns. Fishing for Sequences asks students to find numbers which appear in a given sequence. The first differentiation covers only term to term rules. The middle differentiation includes nth term examples. The most challenging differentiation asks students to state with algebraic reasoning, why a given number is not in a sequence. This checks for a true understanding of sequences. The fifth worksheet is all about the nth term, with a more challenging worksheet that pushes students to think about such sequences as square numbers, and fraction sequences. The sixth worksheet continues the nth term exploration, starting with students identifying whether a given sequences is linear, and stating whether a given number is in a sequence. The seventh worksheet, Function Machines, asks students to find the given rule for some numbers. And finally, worksheet eight offers a unique challenge for uniquely able students. This worksheet introduces students to the proper mathematical notation for linear sequences, including the formula for finding any term in a sequence. You may also like: Algebra Task Cards Solving Linear Equations Follow Me Cards Understanding and Manipulating Algebra Worksheets
Angle Wars | Measuring Angles Card Game
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Angle Wars | Measuring Angles Card Game

(2)
UPDATED for 2022: Updated the rules Redesign of cards to make them easier to use Included Record Sheet Angle Wars is a Card Game designed to strengthen a student’s skills at identifying acute and obtuse angles. It also encourages them to measure angles using a protractor. It make for an engaging activity. Deal cards to each player. A base card is then revealed, and students much choose a card in their hand with the closest angle in degrees to the base card. This is a fast and fun game for revising angles, and students wont even realise they are working as they play. You will need at least one protractor to play this game properly, however it is recommended that all players have their own protractors. All of the cards are numbered randomly and correspond to the answer key which is provided in this game pack. The cards only feature Acute and Obtuse angles. An answer key is also included. This is included in Card Game Bundle 1 You may also like: -Angles Worksheets -Missing Angles Card Game
FREE Algebra Task Cards
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FREE Algebra Task Cards

(23)
This pack contains a set of 8 questions on the subject of Algebra free of charge to give you a sample of our task cards. The questions in this pack are unique to our main task card algebra pack, which can be purchased here. The questions include simple real life situations, nth term questions and sequences, working with simple algebraic equations, and geometry related questions. The cards introduce the idea that algebra has a function in the real world, providing a strong base for the continued learning of Algebra. Each question is differentiated in 4 ways across 4 cards. The easiest are the Red Questions and then the Yellow. The Green cards offer a little more challenge by asking additional questions, and finally the Challenge cards are designed to push the most able. *4 Levels of Differentiation *Red, Yellow, Green & Challenge
Geometry | Grade 8/9 target New 9-1 GCSE Maths
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Geometry | Grade 8/9 target New 9-1 GCSE Maths

(17)
This pack contains 48 exam style question cards covering covering topics within Geometry for the new 9-1 GCSE maths. This pack is filled with challenging questions for students aiming for grades 8 and 9. The questions feature the following topics: *Circle Theorems - 6 cards *Congruence and Similarity Proof - 2 cards *Arcs, sectors and segments - 5 cards *Invariant points in transformations - 4 cards *Volume including cones and spheres - 6 cards *Enlargement with area and volume - 2 cards *Trigonometry with sine and cosine rule and area of a triangle - 6 cards *Special trigonometric values without a calculator - 3 cards *Pythagoras and Trigonometry in 3D - 7 cards *Vectors - 7 cards The design of the cards means you can use these in a variety of ways in your classroom; as a starter or a plenary, as extension work, as homework or as a revision tool. An answer key is included, and a handy student answer sheet is also included for students to fill in so the cards can be reused. These are also great for students to buy as revision cards. This is available as part of a bundle with other grade 8/9 targeted topics including Number, Algebra, Graphs and Statistics. This is available at https://www.tes.com/teaching-resource/new-gcse-grade-8-9-target-11775455
Mean Wars | Mean median mode card game
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Mean Wars | Mean median mode card game

(2)
UPDATED for 2022: Redesign of cards to make them easier to use Updated Rules A card game that provides a fun way to reinforce the knowledge of averages. The cards give students an interactive way to develop a deeper understanding of Mean, Median, Mode and Range data. The cards in the pack are numbered from 0-12. There are 4 rounds to this game and 9 new cards are dealt out to each player each round. Players can choose whether to take their median, mean, mode or range score. However, they can only chose each one once. For example, if I have a range of 11 in the first round and choose that range, and in the next round I have a range of 12, I cannot choose the range for that round. This forces students to work out each average type at least once. We highly recommend you allow students to use a calculator, as the random nature of the cards means divisions wont always be whole numbers. However, you can ask students to work it out manually as an extra challenge. You can also change the number of cards dealt out. For example, dealing 8 cards means students have to find the medium that appears between two cards. Pack includes a set of 52 cards of numbers 0 to 12. Full rules of play are included, and the cards are printed with easy-cut guides to make preparation fast and simple. This is included in Card Game Bundle 1 You may also like: -Statistics Bingo -Statistics Follow Me Cards
Statistics Graphs and Charts | Matching Activity
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Statistics Graphs and Charts | Matching Activity

(3)
This statistics graphs 4-piece puzzle is a fun way to test students ability interpret data. Students match the images of fruit to the frequency table and two graph representations (pie charts and bar graphs). It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. This is great for the new GCSE 9-1 Revision practice. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. Available as part of Matching Activity Bundle One. You may also like: Fruit Pie Charts Activity Pictopraph Activity Firework Bar Graph Activity
Fraction, Decimals and Percentages | Flash Cards
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Fraction, Decimals and Percentages | Flash Cards

(2)
This is our first set of Flash Cards on the subject of Fractions, Decimals and Percentages. The flash cards feature simplest fractions on one side, and equivalent values on the back. The equivalent values include fractions to simplify, percentages, decimals, fraction circles and fractions of amounts. They are best when printed on card. The files are organised for best use with both Double-Sided and Single-Sided printers. This is available as part of a bundle with other flash cards. Available here. You may also like: Fractominoes 2 - Fraction, Decimal and Percentage Dominoes Fractions, Decimals and Percentage Clip Cards Fractions, Decimals and Percentage Matching Activity
Fraction, Decimal & Percentage | Matching Activity
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Fraction, Decimal & Percentage | Matching Activity

(5)
This fraction, decimal and percentage matching puzzle is a fun way to test students ability convert between fractions, decimals and percentages. It contains 32 puzzles including all base fractions up to nine-tenths, and also includes a bonus ten-tenths to test understanding of a whole. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. Although this product is made in colour, it prints perfectly well in black and white. Each puzzle is the size of an A4 sheet. To use less paper, select the pages per sheet option, and the puzzles will be smaller, but still high quality. Available as part of Matching Activity Bundle One. You may also like: Fractominoes 2 - Fraction, Decimal and Percentage Dominoes Fraction, Decimal and Percentage Flash Cards Fractions, Decimals and Percentage Clip Cards Fractions, Decimal and Percentage Snap Card Game
Sweet Pictograms | UK Version
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Sweet Pictograms | UK Version

(4)
This activity offers a different way to teach tally and pictographs. Students choose 20 sweet cards from the sweet deck (or any amount you choose from the 45 cards). We recommend that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a pictograph. Three pictograph sheets are included, one that has a key of one image = one sweet, one of one image = 2 sweets, and a final one where students can input their own ratio of image to sweets. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also included differentiated versions of the worksheets themselves for those who need a little help with matching the sweets colours to the name. This is the UK version of this activity. For the US version, where the word sweet has been replaced with candy, please click here. You may also like: Graphs and Charts Matching Activity Fruit Pie Charts Activity Firework Bar Graph Activity
Prime Numbers Free Poster
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Prime Numbers Free Poster

(1)
Get your free poster describing what prime numbers are and the difference between them and composite numbers. You may also like: Prime Factors Follow Me Cards
Telling Time | Worksheets/Printables | Hour, Half and Quarters Clock Faces
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Telling Time | Worksheets/Printables | Hour, Half and Quarters Clock Faces

(1)
This pack contains a variety of worksheets that offer a range of activities on the topic of telling the time to the nearest hour, half and quarter. Activities include the drawing of hour and minute hands onto blank clocks from a written time, and vice versa, an exploration of the topic of AM and PM, and worksheets that explore conversion between 12 hour and 24 hour time. There are also time match-up activities in both ‘draw a line’ and ‘cut-out’ versions. This pack primarily explores the concept of telling time relating to how it looks on a clock face, whether the student reads from a clock-face, or is required to draw the hands. This pack is aimed at ALL learners who struggle with telling the time, but it also designed to meet UK National Curriculum Years 1 and 2. This pack also pushes students who might be capable of grasping the concepts of ‘quarter past’ and ‘quarter to’ in addition. Available as part of a Telling the Time Bundle at a discount price which includes extra blank worksheets You may also like: Telling the Time Flash Cards Telling the Time Matching Activity Telling the Time Clip Cards Time Wars Card Game With Clock Faces
Order of Operations | Follow Me Cards
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Order of Operations | Follow Me Cards

(0)
These 30 follow me cards are a great way to revise order of operations questions. It includes plenty of examples where students us BIDMAS/BODMAS/PEDMAS to solve problems. It includes questions to highlight misconception such as 7-3+5 (students often mistakingly add the 3 and 5 first). There are two possible starting points, so differentiation is built into the activity. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Some ideas for how to use follow me cards: -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the rst students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books.
3D Shapes Puzzle with Nets and Properties | Matching Activity
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3D Shapes Puzzle with Nets and Properties | Matching Activity

(2)
18 shapes are included in this matching activity, asking students to match a 3D shape to its name, net and properties. Two versions are included; one where the 3D shapes are solid, and another where the 3D shapes are wire frames so students can see the number of edges etc; a good option for using less ink when printing. Available as part of Matching Activity Bundle One . You may also like: 3D Shapes Flash Cards 2D and 3D Shapes Clip Cards