Hero image

MichaelCawdreyBusiness's Shop

Average Rating3.98
(based on 158 reviews)

I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.

274Uploads

279k+Views

198k+Downloads

I provide resources ranging from full lessons to full unit bundles for BTEC Business Studies alongside GCSE Computing. I currently work as a Further Education Business Lecturer, Standards Verifier and Examiner for a large awarding body.
BTEC Level 3 Business Unit 7: Business Decision Making G3 Contingency Planning
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 Business Unit 7: Business Decision Making G3 Contingency Planning

(0)
This full lesson, with companion handout, covers G3 of Unit 7: Business Decision Making. The lesson; Covers what is meant by contingency planning Provides 5 different case studies where learners have to explain how contingency planning can be used to prevent issues Provides learners with a task where they must complete three different contingency plans and analyse the importance of having a plan in place for the business.
Current Ratio and Liquid Capital Ratio Worksheet
MichaelCawdreyBusinessMichaelCawdreyBusiness

Current Ratio and Liquid Capital Ratio Worksheet

(0)
This worksheet contains 12 examples for learners to work through, 6 for each type of ratio. Learners will have to calculate both ratios and explain the implications of the result. The final task asks learners to write a summary about these types of ratio analysis, linking the calculations to the wider context of the business. Please note the worksheet does not have the formula stated on it as this worksheet is designed to ensure learners do not rely on the formula being given to them. This worksheet is useful for the Level 3 BTEC in Business and A Level Business, amongst other types of qualification.
BTEC Level 3 eSports Unit 3: Enterprise in eSports A5 - Entrepreneurial Risks and Concerns
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports A5 - Entrepreneurial Risks and Concerns

(0)
This full lesson covers A5 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. Content includes; Strategic, e.g. current competitors/potential for new competitors, vision and ethos, corporate takeover. • Compliance, e.g. regulatory bodies, tournament rules, player registration, health and safety laws, international rules and laws, censorship, political correctness. • Financial, e.g. registration and tournament fees, non-payment of prize money, interest rates, tax, insurance, equipment, salaries. • Operational, e.g. the breakdown or theft of key equipment, transport, housing or accommodation, lack of authenticity. • Using enterprise skills and capabilities, overcoming problems, strategic planning and thinking, using new technologies and techniques, being responsive to changes within the industry and futureproofing, e.g. franchising. • Risks of a lack of enterprise: reduced turnover, Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 in eSports Unit 3: Enterprise in eSports A3 Motivation, Teamwork and Creativity
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 in eSports Unit 3: Enterprise in eSports A3 Motivation, Teamwork and Creativity

(1)
This full lesson covers the following areas of the specification for the BTEC Level 3 in eSports; Motivation for starting a new esports enterprise: o autonomy, mastery and purpose: freedom, flexibility, self-improvement, better working conditions, potential for success o challenge: personal challenge, fulfilling a vision, to use and enhance existing skills, enhance personal reputation, fame o financial motives: financial security, larger income, bonuses and wealth. • The impact of motivation on enterprise performance, maintaining personal motivation and motivating team. • Teamwork: need to belong, creating relationships through membership, need for power, member attributes, member motivation and participation, team process, coordination, communication, cohesion, dynamics, collective and cognitive intelligence, sense of belonging. • Creativity: stimulating creativity, e.g. imagination, visualisation, crystallising the vision Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise in eSports A4 -  Esports Entrepreneurial Knowledge
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports A4 - Esports Entrepreneurial Knowledge

(0)
This full lesson covers A4 of Unit 3: Enterprise and Entrepreneurship in eSports. Content covered; Knowledge of the industry ecosystem: o games publishers o competition o rights and content o finance o brand partnerships o broadcasting o streaming o ranked modes o tournaments o coaching o team resources Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise in eSports B1 - Generating and Refining Enterprise Ideas
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise in eSports B1 - Generating and Refining Enterprise Ideas

(0)
This full lesson covers B1 of Unit 3: Enterprise and Entrepreneurship in eSports. The lesson includes; • Sources of enterprise ideas: o hobbies and interests o necessity o competitors o gaps in the market o access to a niche market o changing of industries o solutions to a problem. • Different techniques to stimulate creativity, e.g.: o TGROW (topic, goal, reality, options, will) o the journalistic six: asking who, why, what, where, when, how o SWOT (strengths, weaknesses, opportunities, threats) analysis o mind mapping, visualisation, storytelling, lateral thinking, encouraging others to offer suggestions and ideas. • Refining by assessing whether an idea will contribute to, e.g.: o meeting market needs o meeting needs of the business environment o increased turnover o increased brand awareness o increased social capital o meeting business aims and objectives o meeting customer needs o filling a gap in the market. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports C1 Business Planning
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 in eSports Unit 3: Enterprise and Entrepreneurship in eSports C1 Business Planning

(0)
This full lesson covers C1 of Unit 3: Enterprise and Entrepreneurship in the eSports Industry. The content of the session includes; Executive summary, e.g. vision, purpose, summary of proposition, outline of rewards and key performance indicators (KPIs). • SMART objectives and budget. • The product/service. • Resources, e.g. technological, human, intangible, physical, logistics. • The analysis of the external enterprise environment, e.g. PESTLE (Political, Economic, Social, Technological, Legal and Environmental). • Summary of market research: o customer base o competitors o potential market share. • The marketing plan: o routes to market o promotion. • The financial plan: o finance o funding. • Risk analysis, including contingency planning. • Appendices, e.g. personal profile of the owner, decision-making and reporting structures within the enterprise, advisers, influencers, supporters, market research data. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3 Enterprise: B3/B4 - Types of Research and Review of Research
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3 Enterprise: B3/B4 - Types of Research and Review of Research

(0)
This full lesson covers B3 and B4 of Unit 3: Enterprise and Entrepreneurship in eSports. The unit covers the following topics; B3 Types of research • Qualitative and quantitative research. • Primary research, e.g. surveys, questionnaires, observations, e-marketing, focus groups, pilot research. • Secondary research, e.g. sales records, website monitoring, accounting records, surveys, users, followers, government statistics and agendas, competitor reports, specialist market intelligence agencies such as Mintel. B4 Appropriateness and review of market research findings • Appropriateness, e.g. cost, accuracy, relevance, timelines, response rates. • Review: analysis and interpretation of primary and secondary research using graphical and text format. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship C2 - Marketing and Finance Objectives
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship C2 - Marketing and Finance Objectives

(0)
This full lesson covers C2 of Unit 3: Enterprise and Entrepreneurship in the eSport Industry. The session covers; Selection of appropriate SMART objectives, e.g. understanding customer wants and needs, developing new products, profitability, brand awareness and market share, diversification, brand awareness and loyalty, sales volume, spectator volume, increasing efficiency, adapting elements of the physical experience, adapting processes to better meet needs Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports C3 - The Marketing Plan
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports C3 - The Marketing Plan

(0)
This full lesson covers C3 of Unit 3: Enterprise and Entrepreneurship in the Esports Industry, including; Content of the marketing message and timelines. • Selection of an appropriate marketing mix (product, price, place, promotion). • Promotional mix, • The Ansoff Matrix • Merchandising. • Branding • Ecommerce • Networking within the esports ecosystem Images removed for copywrite reasons, you will need to add your own images e.g. business logos.
BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports C4 Financial Planning
MichaelCawdreyBusinessMichaelCawdreyBusiness

BTEC Level 3 eSports Unit 3: Enterprise and Entrepreneurship in eSports C4 Financial Planning

(0)
This full lesson covers C4: The Financial Plan for Unit 3: Enterprise and Entrepreneurship in the eSports Industry, including; • Financial planning. • Classification of costs, e.g. fixed, variable, start-up, running. • The break-even point: calculation and interpretation, including contribution. • Sources of finance: loan, grants, owner’s capital, family and friends, shares, investors, crowdfunding. • Cash flow forecast. • The predicted income statement • Costs of promotion/marketing of the idea. • Estimating: viability, contributing factors, requirement to update as situation changes. • Timescales to launch and financial commitments: short, medium and long term. Images removed for copywrite reasons, you will need to add your own images e.g. business logos.