Computing - Algorithms and ProgramsQuick View
ClaraJane88ClaraJane88

Computing - Algorithms and Programs

(0)
This lesson is written in a flipchart created for use with Active Inspire programming. This is a lesson that I used to teach the children in my class about algorithms and programs in computing. It is an unplugged lesson, no computers required! It explains how coding works in a child friendly way. I used it with Year 4 at the beginning of our coding topic.
Algorithm and turtle programming in pythonQuick View
Shaz0501Shaz0501

Algorithm and turtle programming in python

(0)
This resource can be used for year 8 for National and IGSCE British curriculum.It is the starting of introducing programming through turtle graphics in python. Students start with turtle and then enter into main python programming.
Teaching algorithms - pseudo code and flowchartsQuick View
simon_robertssimon_roberts

Teaching algorithms - pseudo code and flowcharts

(2)
Based around an introduction to algorithms, a total of 5 lessons are included in this package. Aimed at GCSE Computer Science, the 5 lessons are aimed at promoting an introduction to algorithms using decomposition. Every lesson comes complete with a teachers PowerPoint, iterative starter activities, lesson resources and an ‘Independent Learning Time’ section (this is aimed at allowing students to work independently to consolidate their understanding). Answers to flowchart and pseudo code tasks are included on the PowerPoints. Lesson 1: Introduction to algorithms using flowcharts, starts off with basic flowcharts based on easy scenarios and builds up to looking back at sound storage and representing this process as a flowchart. Lesson 2: Looking at more complex flowcharts to represent algorithms, focusing more on selection and iteration within algorithms. Independent Learning Activity includes exam questions for students to decompose problems and represent as flowcharts. Lesson 3: The focus of this lesson is to allow students time to work independently at solving complex algorithms as flowcharts. Using sequencing, selection and iteration a range of exam questions are included. Class activities are included beforehand to recap the learning of flowcharts. Lesson 4: An introduction to pseudo code - links the understanding of what pseudo code is to Python code which students may have come across beforehand from their NEA. Different examples of how code should be constructed are included. Several flowcharts are included on the PowerPoint which students then need to turn into pseudo code. Sequencing and selection are focused upon in this lesson. Lesson 5: Developing students understanding further using sequencing, selection and iteration. WHILE loops are demonstrated of how to construct a loop in pseudo code. Students will spend their time working on problems and trying to decompose these into pseudo code. Extension questions are included for the HAL students / students needing extra or more challenging work.
Program Errors and Resilience AlgorithmQuick View
conxxionconxxion

Program Errors and Resilience Algorithm

(0)
This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.
Python Programming Lesson BundleQuick View
nwilkinnwilkin

Python Programming Lesson Bundle

20 Resources
Take a giant step towards regaining control over your workload and teach Python programming with confidence. These ready to use Python lessons will save you hours of planning by providing you with comprehensive, engaging content you can use in your classes with next to no preparation. This bundle provides attractive dyslexia-friendly PowerPoint presentations, videos to teach key skills and plenty of opportunities for students to practise their Python programming skills. You will also get easy to follow teacher’s guides including ALL THE ANSWERS! These 20 lessons are suitable for teaching pupils about the joys of Python programming, from the very basics to confidently writing and using subprograms and writing to and reading from external files. It even includes a fun interactive computational thinking escape room game to introduce them to the problem-solving skills involved in Python programming. It uses a proven scaffolding technique that empowers pupils to make progress and gain confidence in their programming skills. Lessons: Getting Started with Input and Output statements If Statements More Advanced If Statements For and While Loops Strings and Numbers Random Values Drawing with the Turtle Creating Robust Programs Good Programming Habits Writing and Using Lists Writing and Using 2D Lists Using Subprograms Recapping Programming Constructs Recapping Subprograms Recapping Lists and 2D lists Recapping Good Programming Practice Using External Text Files Creating SQL Databases using DB Browser Interrogating SQL database using Python Using Structure Diagrams to Plan Larger Programs The lessons are suitable for newly qualified teachers, non-specialist teachers and experienced computer science teachers who are looking to add a sprinkle of zesty brilliance to their lessons.
Binary Search Algorithm - Theory and ProgrammingQuick View
abrarhamidabrarhamid

Binary Search Algorithm - Theory and Programming

(0)
Learners are introduced to theory (including mathematical concepts) , design and programming using VB.NET and Python. An exciting and in-depth look at Binary Search algorithm as used in computer programming. 2-6 hours of lessons. The resource also comes complete with VB.NET project files and Python scripts. This is suitable for A Level Computing or any other Level 3 computing course. Can also be used for GCSE computing. 40 Page detailed handout containing theory, explanations and code listings. This is a self-contained learning material and can be given to students who can then work independently. Can be used for 2-6 hours of learning. Alternatively handouts can be used by teacher to guide students step by step depending on ability. The document is organised into two main sections: Section 1 - Learners are introduced to the theory underpinning Binary Search. Learners create a number guessing game in VB.NET / Python to help understand the concepts behind Binary Search. This is very useful for beginners new to algorithms. Program teaches, selection and iteration. Typically section 1 can be used for a 2 hour lesson and learners enjoy creating the program and learning about the theory behind binary search. Learners understand how Binary Search works . Learners then create a Binary Search program in VB.NET / Python. Learners use Arrays and learn selection and iteration. There is an advanced implementation using Lists which can be used to introduce lists, sub procedures and functions. Typically section 2 can be used for a 2 hour lesson. The handout comes with all the Microsoft Visual studio 2013 projects created using VB.NET and Python script files created using IDLE. There is a stronger emphasis on VB.NET. There are 7 VB.NET projects associated with this handout. Two of these are for teacher use but learners can implement these also in addition to the 5 other projects. There are 2 Python scripts. Abrar Hamid abrar.hamid@stcg.ac.uk
Linear Search Algorithm - Theory and ProgrammingQuick View
abrarhamidabrarhamid

Linear Search Algorithm - Theory and Programming

(1)
Learn how to implement Linear Search algorithm to search Arrays and Lists using VB.NET (Console applications and Windows application) and Python. Suitable for GCSE or A Level Computing or any other Level 3 computing course. This is a self-contained learning material and can be given to students who can then work independently. Can be used for 1-3 hours of learning.
Logo programming - creating algorithmsQuick View
IETEducationIETEducation

Logo programming - creating algorithms

(0)
Programming algorithms for drawing shapes In this programming activity, students will use the programming language Logo to understand and create algorithms for drawing shapes. Through creating their own unique shapes via algorithms, students will see their code come to life on screen. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within maths, engineering and computing. Activity: Programming algorithms for drawing shapes The first part of this activity is intended to encourage students to examine a sequence of instructions, look for a pattern, and explain this pattern. The next problem asks the students to continue the pattern, making deductions about how the pattern will continue. Students are then challenged to produce a set of instructions for drawing different shapes before trying some designs of their own. They will be encouraged to use an online logo app like Papert to try out their instructions. Problem-solving questions will stimulate students to identify and extend a sequence, requiring reasoning and proof. The engineering context Algorithms form the backbone of many engineering processes, from automation and improving efficiency to data analysis and problem solving. As such, learning about algorithms prepares students for more advanced engineering studies. Pythagoras’ theorem and trigonometry are fundamental in multiple engineering fields such as civil engineering for structural design, electrical engineering for signal analysis, and mechanical engineering for understanding dynamics and mechanisms. Suggested learning outcomes This lesson plan aims to cover potential GCSE content such as identifying and explaining patterns and sequences, understanding the exterior angles of shapes, and applying Pythagoras and trigonometry. In the process, students will also develop key problem-solving skills as they predict sequences, work out instructions, and discuss their reasoning. This activity will also give students a deeper appreciation for the role of algorithms in our daily lives. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Algorithms, an introductionQuick View
PearbrainPearbrain

Algorithms, an introduction

(0)
This resource is for introducing algorithms and revising basic flowchart symbols. It gives a definition of an algorithm, examples in daily life, simple uses in computers and revises flowcharts. There is an activity on each page. This resource could be combined with a video starter and online research extension.
Algorithms BundleQuick View
nwilkinnwilkin

Algorithms Bundle

3 Resources
A great introduction to understanding computational thinking, algorithms and sorting and searching algorithms. Pupils learn about, decomposition, pattern recognition, writing algorithms, flowcharts, bubble sort, insertion sort, merge sort, linear search and binary search algorithms. These ready to use lessons will save you hours of preparation and can easily be adapted to meet your own requirements. WHAT IS INCLUDED? In this unit you have 9 ready-to-use lessons: 3 lessons on computational thinking (decomposition, pattern recognition and abstraction) 3 lessons on understanding algorithms (creating an algorithm, flowcharts, selection and iteration) 3 lessons on sorting and searching algorithms (bubble sort, insertion sort, merge sort, linear search and binary search) . These lessons include everything you need such as: a very high-quality accessible PowerPoint presentation for every lesson that effortlessly leads the teacher through the lesson and includes all the answers to the many questions and tasks the students need to complete an editable worksheet for every lesson an easy-to-follow editable lesson plan for every lesson . Not only have you got the complete lessons above but if you wanted to extend the searching and sorting algorithms unit I have made it extra easy by also including the Python programs (both with and without comments) for each of the searching and sorting algorithms along with the pseudocode covering the AQA, OCR and Edexcel syntax. PRIOR LEARNING Pupils do not need any prior learning for the first of these units “Computational thinking”. After the computational thinking unit pupils can progress immediately to “Understanding Algorithms” unit or you may want to split it up and use these units in separate year groups. Older pupils who are more familiar with Python will enjoy the “Sorting and Searching Algorithms” unit. EASY TO USE These ready to use resources are so straightforward that although I have included a lesson plan, most teachers can teach straight from the PowerPoint presentation without any further assistance. And best of all, the answers are included saving you time and energy. This makes these lessons suitable for experienced computing specialist teachers along with non-specialists and early career teachers. EDITABLE RESOURCES I understand that teachers want to adapt their resources, so I’ve made the bold decision to make these resources editable. Therefore, if you need to use a particular template style for your school or pupils with special educational needs, you can change the PowerPoint presentation, worksheet and lesson plan to suit your needs. These lessons are highly interactive and engage students straight from the start. Start reaping the benefits today of incredibly high-quality, professionally designed teaching resources that you can use with virtually no preparation. Just click on the BUY NOW button to download them straight away. You’ll wonder how you ever managed without them.
Computing ICT KS2 - Algorithm and Programming FlipchartsQuick View
g_moheng_mohen

Computing ICT KS2 - Algorithm and Programming Flipcharts

(0)
Two flipcharts that will help with teaching coding and language associated with it, in Computing (ICT). Ties in with this KS2 outcome: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
Year 1 Computing Algorithms and Programming Planning and ResourcesQuick View
SaveTeachersSundaysSaveTeachersSundays

Year 1 Computing Algorithms and Programming Planning and Resources

(0)
NOTE: You will need a subscription to TES elements to be able to make full use of this planning. Complete planning and resources for 6 weeks of Computing on Algorithms and Programming for Year 1. There is a PDF and an editable version of each file (you just need to delete the Save Teachers' Sundays logo from each of the editable files)
Short "Algorithms and Programming" Computing Unit KS2Quick View
matteogiliotti1matteogiliotti1

Short "Algorithms and Programming" Computing Unit KS2

(0)
This “Algorithms and Programming” unit is designed for Key Stage 2 students, which is based on the national curriculum. The unit aims to introduce students to the concepts of algorithms, and how they are used to solve problems. It also covers the basic concepts of programming, such as variables, loops, and conditionals. Additionally, it provides an opportunity for students to use a visual programming language to create simple programs, and develop debugging skills to identify and correct errors in their programs. Each lesson includes interactive activities, group work and practical tasks and each lesson has a specific learning objective. The unit concludes with a final project where students will be encouraged to be creative and innovative as they apply what they’ve learned. Assessment throughout the unit is formative and summative, providing students with regular feedback and an opportunity to showcase their final project at the end.
Introduction to Python Programming - Learn to Code!Quick View
RobbotResourcesRobbotResources

Introduction to Python Programming - Learn to Code!

7 Resources
This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Alongside the basic instructions this bundle includes the following resources: 1. Print statements, data types and mathematical calculations. 2. Using variables. 3. Adding comments. 4. If statements, logic and Boolean. 5. Arrays / Lists. 6. manipulating string. 7. Looping. Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save almost 40% when purchasing all these resources together!
Simplex AlgorithmQuick View
mathsmastermistercmathsmastermisterc

Simplex Algorithm

(0)
PowerPoint to teach A Level Further Maths Decision/Discrete Maths Option: Simplex Algorithm (Edexcel Tableau). Additional PowerPoints are available for problems involving artificial variables and the Big M method. Primarily written for Edexcel but suitable for OCR specifications. Complete, step-by-step approach with worked examples of A Level standard. Format is such that students can also use as revision at their own pace and includes a handy flowchart for revision. The full set of 16 PowerPoints in this series cover the whole of the Edexcel D1 course: Algorithms Bin-Packing Algorithm Critical Path Analysis (GANTT) Dijjkstra’s Shortest Path Algorithm Floyd’s shortest distance algorithm Graphs & Networks Kruskal’s Minimum Spanning Tree Linear Programming Planarity Algorithm Prim’s Minimum Spanning Tree Route Inspection Algorithm Simplex Algorithm 1 - Edexcel tableau Simplex Algorithm 2 (artificial variables) - Edexcel tableau Simplex Algorithm 3 (Big M method) - Edexcel tableau Sorting Algorithm: Quick-sort, Bubble-sort (& Shuttle-sort for OCR) Travelling Salesperson Problem, including Nearest Neighbour Algorithm (+ tour improvement algorithm for OCR) Updated 2022
Representing Algorithms - FlowchartsQuick View
mrchristiemrchristie

Representing Algorithms - Flowcharts

(0)
This resource is Lesson 2 of 7 in my series. The lesson is based on the latest AQA Computer Science 8525 specification (3.1.1 Representing Algorithms) however could still be used for OCR Computer Science AND Key Stage 3 lessons. Full series will be available soon. The following resources included for this lesson are: Lesson PowerPoint (with notes) Worksheet in 2 formats (.docx and .pdf) Sample solution for task 2 (.doc and .pdf) I actually use OneNote with my students so the above Worksheet is a template of what I distribute in each of the student notebooks.
Computer Science keyword bingo game (Algorithms & Programming)Quick View
csteacher2048csteacher2048

Computer Science keyword bingo game (Algorithms & Programming)

(0)
Keyword bingo game covering Algorithms & Programming. The teacher reads the clues; students must cross off the relevant keyword if they have it. The game ends when a student has all clues crossed off or achieves a straight line - you decide. Includes a set of 50 unique bingo cards for students, plus clue and definition list for the teacher. Fully editable resource.
Representing Algorithms - Bubble Sort and Merge SortQuick View
mrchristiemrchristie

Representing Algorithms - Bubble Sort and Merge Sort

(0)
This resource is Lesson 5 of 7 in my series and looks at the Bubble and Merge sorting Algorithms. The lesson is based on the latest AQA Computer Science 8525 specification (3.1.1 Representing Algorithms) however could still be used for OCR Computer Science AND Key Stage 3 lessons. This lesson looks at the following objectives: • Understand and explain how the Bubble Sort algorithm works. • Understand and explain how the Merge Sort algorithm works. • Compare and contrast Bubble and Merge sorting algorithms. It also offers retrieval practice from lesson 4/7 by asking students to draw a mindmap on everything they remember about Linear and Binary search algorithms. The following resources included for this lesson are: Lesson PowerPoint Worksheet in 2 formats (.docx and .pdf) I use OneNote with my students so the above Worksheet is a template of what I distribute in each of the student notebooks. Plenary activities are done by offering pre printed past exam question on the lesson topic or a pre-created quiz on blooket/kahoot on the lessons topic.
J277 OCR 2.2 Programming FundamentalsQuick View
MrBond_MrBond_

J277 OCR 2.2 Programming Fundamentals

(2)
Complete scheme of work for J277 OCR Computer Science 2.1 Computational Thinking, including PowerPoint for each lesson, homework sheets, worksheets, unplugged activities, Python example files, end-of-topic exam, and mark sheets. Designed for my mixed-ability group with lots of simple explanations; large clear and bright diagrams; chunked lessons; and stretch and activity tasks for higher-achieving students. Includes the following lesson PowerPoints and resources: Scheme of Work document 2.2.1a Variables, Constants, Operators, Inputs, Outputs, Assignments 2.2.1b Sequence, Selection, Iteration (inc Python files) - Updated October 2022 to include Python Switch (match) Statements 2.2.1c Arithmetic and Arithmetic Operators 2.2.2 Data Types (inc worksheet and Python solutions) 2.2.3a String Manipulation (inc Python solutions) 2.2.3b File Handling (inc Python solutions) 2.2.3c Databases and SQL (inc worksheet, answers, and Python SQLite 3 database file) 2.2.3d Arrays 2.2.3e Subprograms 3 x Homework worksheets and answers 1 x End-of-topic test Includes dozens of Python demonstration files and a Python-based SQLite 3 database for students to test their SQL commands. Save yourself hours of planning. Download now.