pdf, 1.77 MB
pdf, 1.77 MB
zip, 7.05 MB
zip, 7.05 MB
Many students these days wish to be games programmers. This booklet is the second in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer.

In Project 2 students will use the programming language Python, along with its add-ons Pygame and NumPy, to write an object orientated game called Tile Match. The booklet covers:
. object orientated programming theory (inheritance, lists vs arrays, stacks, queues and insertion sort)
. coding Tile Match (with full instructions)
. extension tasks
. ways to improve your coding

This course could be your first step to becoming a games programmer!

This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club.

Project 3 is currently being written.

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