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GReat Learning

An experienced writer of Computing/ICT resources (and two text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 21 years and counting)

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An experienced writer of Computing/ICT resources (and two text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 21 years and counting)
Scratch Programming - Computational Thinking Homework 5
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Scratch Programming - Computational Thinking Homework 5

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There are several skills required to be a good programmer. One of these is being able to debug programs by identifying errors in code. In this Scratch homework students are given a description of a short animation and are required to find the errors in the code. The homework starts with a worked example. There are three questions making this homework about a 10-15 minute task. Students love this style of problem solving homework. Have fun!
Scratch Homeworks
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Scratch Homeworks

6 Resources
A collection of 6 Scratch homeworks written to improve problem solving skills and understanding of Scratch program code.
Networks, Security, Legality and the Environment
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Networks, Security, Legality and the Environment

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This theory unit was written by my colleague Arthur Kerr and edited by myselfIt was written for the Scottish National 4/5 Computing course but could easily be used with other exam systems. It covers: - Networking - Security - Legality - Environment Please leave feedback
Website Analysis and Design
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Website Analysis and Design

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This 16 page booklet is the first of three written to cover the process of creating a website from analysis to coding to final evaluation. Booklet 1 (analysis and design) covers: client - developer discussions requirements (user and functional) wireframe designs form designs website structure diagrams (navigation) prototypes 5 tasks have been written to accompany the booklet. These come with marking instructions and may be used in class, as homework exercises or even as assessments. Booklet 2 (implementation examples and task) covering HTML5, CSS and JavaScript coding is also available.
Scratch Programming - Computational Thinking Homework 2
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Scratch Programming - Computational Thinking Homework 2

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Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs. Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch. Permission has been granted by the Scratch team to uses images of Scratch code. Have fun. My students loved these! Previously downloaded 30,000 times on a few websites comments have included: &quot;Thanks, these look like really good examples and introduce code in a fun and engaging way.&quot; &quot;Very useful. I'll use for a Maths class as well.&quot; &quot;Great examples to understand code. Thank you for sharing it.&quot;
Flappy Bat (enhanced!) - Scratch Programming for Kids
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Flappy Bat (enhanced!) - Scratch Programming for Kids

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Create a version of the popular phone app Flappy Bird and then add 'Percy the Parrot of Doom', 'Invincibility' and 'Increasing Difficulty' to enhance the game. This colourful, exciting workbook introduces programming skills and develops problem solving skills while using proper computing terminology. Unlike a lot of programming resources this workbook has been targeted specifically at able Primary School or Lower Secondary School students. During a series of increasingly challenging tasks, students will create a version of the popular mobile phone app Flappy Bird. They then go on to enhance the game by adding another character, increasing levels of difficulty (using variables) and invincibility mode (using the timer). Students will be expected to think like real programmers solving problems and testing their solutions.. The 52 page workbook contains detailed solutions to each task for both staff (who may lack programming confidence themselves) and students. A glossary of Computing terms is included at the back of the workbook. Once students have completed the tasks (either on their own or with some help) they should be well equipped to write computer programs of their own.
Programming Homework/Assessment Practise Questions (Set 4)
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Programming Homework/Assessment Practise Questions (Set 4)

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These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 4 of 10 includes questions on: - Input - Output - Calculation (power ^, Int Function) - Fixed Loop - Arrays Two additional theory questions cover Data Types and Order of Code. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming Practise Questions (Homework 8)
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Programming Practise Questions (Homework 8)

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A generic programming question for use with any programming language. Suitable as classwork or as a homework exercise to accompany a practical programming course. Students are given a scenario and required to write code on paper (using pseudocode or a programming language of their choice). The program requires use of: Functions Procedures Parameter Passing (value and reference) Writing Data to a Text File Algorithm – Count Occurences Required Variables and Arrays Two marking schemes give answers in: 1. Pseudocode 2. Python Python and Visual Basic Solutions are also supplied to use when demonstrating/discussing solutions. My students found this a very helpful aid to their understanding of program structures and problem solving. This is homework 8 of 10. Questions 1 to 5 are now available as a bundle at half price.
Computing Starter Activity for New Classes
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Computing Starter Activity for New Classes

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A getting to know you activity for new Computing Science classes. Pupils have to circulate and find the names of pupils who... &quot;own an 8Gb Flash Drive&quot; &quot;can say who their ISP is&quot; and so on. There are 19 Computing related facts or questions on the sheet. Once completed the class can discuss what they have learned about each other (and about Computing). Works really well in class. Have fun!
SQL Computational Thinking Exercises - Set 1 (Basic Search Instructions)
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SQL Computational Thinking Exercises - Set 1 (Basic Search Instructions)

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Make your lessons fun with Computational Thinking! Structured Query Language is a programming language used to manipulate information stored in databases. As with all programming languages the best way to learn its functions is through solving problems. In this series of fun worksheets (or possible homework sheets) are sets of problems that are solved by writing or interpreting SQL instructions. Students must either predict the output of SQL instructions or calculate the SQL that must have been used to produce some given output from a database. Set 1 includes an explanation of the uses of SEARCH, FROM and WHERE functions followed by 5 pages of questions. This style of learning is very well received by students who &quot;love solving the problems&quot;.
Web Coding Problem Solving Homework 1
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Web Coding Problem Solving Homework 1

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This is a short written task is designed to following an introductory lesson on HTML. The 10 to 15 minute, 18 mark homework sheet has two pages which cover the basic structure and tags of an HTML file. Question 1 shows a html file with most of the elements names removed from the tags. Students have to correctly complete the start and end tags for head, title, body, h1 and p. Question 2 shows a web page in a browser along with the HTML file. Students have to identify eight pieces of code that have been removed from the file, writing in the missing code. This could easily be used as class written work or for staff absence cover.
Web Coding Problem Solving Homework 2
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Web Coding Problem Solving Homework 2

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This is a short written task is designed to following an introductory few lesson on HTML. The 15 minute, 15 mark homework sheet has four pages which use basic HTML tags to encourage students to learn the skill of finding errors in code. Question 1 shows a html file containing 10 deliberate errors. Students have to identify the position of each error and write in a correction. Question 2 consists of five similar problems. Students are shown a web page in a browser, each of which are not displaying as intended. Students told how the web page should have looked and have to identify what error may have been made in the code that would cause each page to display as shown. Question 2 may be used to generate lots of good discussion as often there may be several possible answers. This could easily be used as class written work or for staff absence cover. The download includes the original HTML files created while writing the questions. These may be used for demonstration, discussion or as part of your HTML course.
Sound Editing Using Audacity
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Sound Editing Using Audacity

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(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.) Previously downloaded over 13,000 times, these four worksheets are an excellent introduction to Audacity. Audacity is a free program used to edit sounds for use as: ring tones, sound effects, backing tracks or spoken text. Each worksheet is very visual, providing a clear set of instruction on how to import, cut, mix and add effects to sound files. Some copyright free sounds are supplied for use with the unit of work. This resource was previously rated 4.9 from 20 ratings. Comments are shown below: &quot;Brilliant set of materials, great design, so useful. Excellent, thank you.&quot; &quot;How good does it feel when you find the PERFECT resource for what you want to do?! I'm doing Entry Pathway ICT with SEN pupils, we're going to make podcasts, but first I need to teach them how to use Audacity. This is wonderful, thanks&quot;
Scratch Programming - Computational Thinking Homework 4
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Scratch Programming - Computational Thinking Homework 4

(1)
There are several skills required to be a good programmer. One of these is being able to identify the order of code. In this Scratch homework students are given a description of a short animation and the blocks required to build it, Their task is identify the correct order of the blocks. The homework starts with a worked example. There are three questions making this homework about a 10-15 minute task. Students love this style of problem solving homework.
Programming Homework/Assessment Practise Questions (Set 5)
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Programming Homework/Assessment Practise Questions (Set 5)

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These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homework 5 of 10 includes questions on: - Input - Output - Conditional (if) Statement - Conditional Loop - Fixed Loop - Arrays - Len (length) Function Four additional theory questions cover Test Data, Reasons for Variable Use and Logic Problems with the Design. Two marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found this a very helpful aid to their understanding of program structures and problem solving. Questions 1-5 are available to purchase as a bundle. https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151
Programming Homework/Assessment Practise Questions Bundle (Qs 1-5)
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Programming Homework/Assessment Practise Questions Bundle (Qs 1-5)

5 Resources
These exercises were written to solve that familiar problem of; “what homework do I give during practical lessons like programming?”. In this series of questions students are asked to consider small programming problems and design solutions using pseudocode or a programming language of their choice. Homeworks 1 to 5 includes questions on: - Input - Output - Conditional (if) Statements - Conditional Loops - Fixed Loops - Arrays - Calculations,(Len Function, Int Function & Power) Additional theory questions cover: - Input Validation - Test Data - Reasons for Input Validation - Reasons for Variable Use - Logic Problems with the Design. Marking schemes give answers in: 1. Pseudocode and Python 2. Pseudocode and Visual Basic My students found these a very helpful aid to their understanding of program structures and problem solving.
SQL Computational Thinking Exercises - Set 2 (Insert, Update & Delete)
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SQL Computational Thinking Exercises - Set 2 (Insert, Update & Delete)

(0)
Make your lesson fun by introducing Computational Thinking! Structured Query Language is a programming language used to manipulate and extract information stored in databases. As with all programming languages the best way to learn its functions is through solving problems. In this series of fun worksheets (or possible homework sheets) are sets of problems that are solved by writing or interpreting SQL instructions. Students must either predict the output of SQL instructions or calculate the SQL that must have been used to produce some given output from a database. Set 2 includes an explanation of the uses of INSERT, UPDATE and DELETE functions followed by 5 pages of questions. This style of learning is very well received by students who &quot;love solving the problems&quot;.