Hero image

GReat Learning

An experienced writer of Computing/ICT resources (and two text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 21 years and counting)

87Uploads

213k+Views

216k+Downloads

An experienced writer of Computing/ICT resources (and two text books) my free products have been downloaded over a million times all over the world.<br> Following years of regular 5 star ratings and very positive feedback I made the decision to start writing commercially. My commercial resources continue to be praised for their professional look and imaginative content. Please download and enjoy! Greg (Computing Science teacher for 21 years and counting)
An Introduction to Database Design & Creation
snegreidsnegreid

An Introduction to Database Design & Creation

(2)
This detailed database resource is an excellent introduction for students learning database theory and practical work. The resource focuses of improving problem solving skills, encouraging students to consider field design, validation, searching and sorting. The final few pages introduce relational databases. This self-contained resource contains: - Workbook (34 pages) - Task Sheets (6 task sheets to complete) - Marking Schemes (9 answer sheets) Teaching time (~20 hours) This is a fun unit which has received very positive feedback. “Wonderful resource” “Fantastic” “A great introduction to databases” All graphics have been purchased and are licensed for use and distribution is this resource. (Note that TES does not allow database files to be uploaded. For a copy of the two database files please email me at gregreid935@btinternet.com)
Networks, Security, Legality and the Environment
snegreidsnegreid

Networks, Security, Legality and the Environment

(12)
This theory unit was written by my colleague Arthur Kerr and edited by myselfIt was written for the Scottish National 4/5 Computing course but could easily be used with other exam systems. It covers: - Networking - Security - Legality - Environment Please leave feedback
Computer Hardware - Building a Computer
snegreidsnegreid

Computer Hardware - Building a Computer

(75)
This unit was written to improve pupils understanding of the hardware and software components which are required to build a computer system. By learning how to understand specifications pupils should be able to make informed choices when they choose components. Geeky but great fun and engaging. The unit covers the Scottish Curriculum for Excellence, Es & Os 3-08c and 4-08d. Have fun Greg P.S. Please leave feedback.
Website Implementation (Coding in HTML, CSS and JavaScript)
snegreidsnegreid

Website Implementation (Coding in HTML, CSS and JavaScript)

(0)
This 72 page booklet is the second of three written to cover the process of creating a website from analysis to coding to evaluation. Booklet 2 is split into two parts and should take between 20 and 40 hours to complete depending on the coding proficiency of your students. 2A - Implementation Examples: This 48 page booklet gives worked examples of HTML, CSS and JavaScript code using a cycling website as a scenario. 2B - Implementation Tasks: This 24 page booklet contains 13 tasks by the end of which students will have coded a 13 page “student cooking” website. The content covered can be briefly summarised as: Building a template page HTML 5 page structure (header, nav, main and footer) Positioning content (margins, padding, display &amp; float) Building a navigation bar using lists and CSS HTML 5 forms (text, number, radio button, text area and select input) Interactivity using JavaScript mouse events (roll-over images, changing page styles, showing/hiding content) Please note that students should have a basic knowledge of HTML (head, body, links, headings, paragraphs and images) and a very basic understanding of CSS (changing text size, font, colour) before starting this course. The download comes with four additional sets of files: The complete cycling website created during booklet 2A. The complete cooking website created by students during the task booklet 2B. The student files required to get started. Additional content that can be dropped into blank pages to save student spending hours typing in content. Booklet 3 (testing and evaluation) will be coming soon.
Sound Editing Using Audacity
snegreidsnegreid

Sound Editing Using Audacity

(1)
Previously downloaded over 13,000 times, these four worksheets are an excellent introduction to Audacity. Audacity is a free program used to edit sounds for use as: ring tones, sound effects, backing tracks or spoken text. Each worksheet is very visual, providing a clear set of instruction on how to import, cut, mix and add effects to sound files. Some copyright free sounds are supplied for use with the unit of work. This resource was previously rated 4.9 from 20 ratings. Comments are shown below: &quot;Brilliant set of materials, great design, so useful. Excellent, thank you.&quot; &quot;How good does it feel when you find the PERFECT resource for what you want to do?! I'm doing Entry Pathway ICT with SEN pupils, we're going to make podcasts, but first I need to teach them how to use Audacity. This is wonderful, thanks&quot; (Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.)
Scratch Programming - Computational Thinking Homework 1
snegreidsnegreid

Scratch Programming - Computational Thinking Homework 1

(1)
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.) Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs. Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch. Permission has been granted by the Scratch team to uses images of Scratch code. Have fun. My students loved these! Previously downloaded 30,000 times on a few websites comments have included: “Thanks, these look like really good examples and introduce code in a fun and engaging way.” “Very useful. I’ll use for a Maths class as well.” “Great examples to understand code. Thank you for sharing it.”
Website Analysis and Design
snegreidsnegreid

Website Analysis and Design

(0)
This 16 page booklet is the first of three written to cover the process of creating a website from analysis to coding to final evaluation. Booklet 1 (analysis and design) covers: client - developer discussions requirements (user and functional) wireframe designs form designs website structure diagrams (navigation) prototypes 5 tasks have been written to accompany the booklet. These come with marking instructions and may be used in class, as homework exercises or even as assessments. Booklet 2 (implementation examples and task) covering HTML5, CSS and JavaScript coding is also available.
Programming Theory
snegreidsnegreid

Programming Theory

(6)
This booklet was written for the Scottish National 4/5 courses but could be used as part of any programming course for beginners. The booklet covers the following topics - What is a program? - Design Methodologies - Programming Construct Definitions - Program Constucts exemplified in Pseudocode (with several tasks to teach pupils design & pseudocode at the same time) - Readability - Types of Errors - Interpreters vs Compilers Please leave feedback Thanks
SQL Computational Thinking Exercises - Set 2 (Insert, Update & Delete)
snegreidsnegreid

SQL Computational Thinking Exercises - Set 2 (Insert, Update & Delete)

(0)
Make your lessons fun with Computational Thinking! Structured Query Language is a programming language used to manipulate information stored in databases. As with all programming languages the best way to learn its functions is through solving problems. In this series of fun worksheets (or possible homework sheets) are sets of problems that are solved by writing or interpreting SQL instructions. Students must either predict the output of SQL instructions or calculate the SQL that must have been used to produce some given output from a database. Set 2 includes an explanation of the uses of INSERT, UPDATE &amp; DELETE functions followed by 5 pages of questions. This style of learning is very well received by students who &quot;love solving the problems&quot;.
Basic Computer Drawing using Serif DrawPlus
snegreidsnegreid

Basic Computer Drawing using Serif DrawPlus

(0)
(Hi there. I am an experienced writer of resources who has written two Computing text books for the Scottish education system. My resources are always designed to be engaging and exciting. As a result they are used in thousands of schools all over the world.) Six worksheets that teach the basics of computer drawing using shapes (known as vectors). The worksheets cover creating shapes, adding colour, adding text, using brush strokes, grouping and layering. These colourful, professional resources have already been downloaded thousands of times receiving an average rating of 5 out of 5. Previous comments for these worksheets are shown below: Thank you for sharing these fab resources! Thanks for sharing - these are ideal! :) Just what I needed to introduce Serif Drawplus to my students, thank you! Great resource, thank you :) Fantastic resource - thank you so much for sharing! Intermediate and Advanced worksheets are also available.
SQL Computational Thinking Exercises - Set 1 (Basic Search Instructions)
snegreidsnegreid

SQL Computational Thinking Exercises - Set 1 (Basic Search Instructions)

(0)
Make your lessons fun with Computational Thinking! Structured Query Language is a programming language used to manipulate information stored in databases. As with all programming languages the best way to learn its functions is through solving problems. In this series of fun worksheets (or possible homework sheets) are sets of problems that are solved by writing or interpreting SQL instructions. Students must either predict the output of SQL instructions or calculate the SQL that must have been used to produce some given output from a database. Set 1 includes an explanation of the uses of SEARCH, FROM and WHERE functions followed by 5 pages of questions. This style of learning is very well received by students who &quot;love solving the problems&quot;.
Creating Fun Apps with MIT App Inventor 2
snegreidsnegreid

Creating Fun Apps with MIT App Inventor 2

(3)
App Inventor was developed by MIT to teach students programming in a fun context that every modern student understands, mobile phones! My students love this unit. It allows them to move at their own pace, be creative and solve problems. For many of them it is their first introduction to the world of programming. I first created this resource in 2012 years ago but have recently updated it for App Inventor 2. The original free version was downloaded over 30,000 times with consistently exceptional feedback so I have written this new version as a commercial product. The unit contains: 8 pdf copies of the workbooks Teaching notes Pupil files required for each workbook An app design sheet The unit will last for between 20 and 30 hours. Have fun!! snegreid (The Android Robot, screenshots and images from App Inventor for Android are created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License located at http://creativecommons.org/licenses/by/3.0/.)
SQL Computational Thinking Exercises - Set 3 (Distinct, Group, As & Order)
snegreidsnegreid

SQL Computational Thinking Exercises - Set 3 (Distinct, Group, As & Order)

(0)
Make your lessons fun with Computational Thinking! Structured Query Language is a programming language used to manipulate information stored in databases. As with all programming languages the best way to learn its functions is through solving problems. In this series of fun worksheets (or possible homework sheets) are sets of problems that are solved by writing or interpreting SQL instructions. Students must either predict the output of SQL instructions or calculate the SQL that must have been used to produce some given output from a database. Set 3 includes an explanation of the uses of DISTINCT, COUNT, AS &amp; GROUP functions to produce formatted output, followed by 3 pages of questions. This style of learning is very well received by students who &quot;love solving the problems&quot;.
An Introduction to Cascading Style Sheets
snegreidsnegreid

An Introduction to Cascading Style Sheets

(0)
(Hi there. I am an experienced writer of resources whose resources are always designed to be engaging and exciting. As a result they are used all over the world.) This detailed database resource is an excellent introduction for students learning database theory and practical work. The resource focuses of improving problem solving skills, encouraging students to consider field design, validation, searching, sorting and relational databases. This self-contained resource contains: - Workbook (34 pages)&lt; - Task Sheets (6 task sheets to complete) - Marking Schemes (9 answer sheets) TES does not allow uploads of .css files. Please email me (gregreid935@btinternet.com) for a copy of the required files. This is a fun unit which has received very positive feedback. “Wonderful resource” “Fantastic” “A great introduction to databases” The graphics used throughout the unit have been purchased and are licensed for use and distribution.
Web Coding Problem Solving Homework 1
snegreidsnegreid

Web Coding Problem Solving Homework 1

(0)
This is a short written task is designed to following an introductory lesson on HTML. The 10 to 15 minute, 18 mark homework sheet has two pages which cover the basic structure and tags of an HTML file. Question 1 shows a html file with most of the elements names removed from the tags. Students have to correctly complete the start and end tags for head, title, body, h1 and p. Question 2 shows a web page in a browser along with the HTML file. Students have to identify eight pieces of code that have been removed from the file, writing in the missing code. This could easily be used as class written work or for staff absence cover.
MIT App Inventor – 3 Completed App Examples
snegreidsnegreid

MIT App Inventor – 3 Completed App Examples

(0)
(My resources are used in thousands of schools all over the world. I hope you enjoy this one.) At the end of my App Inventor unit I asked my students to create a phone app of their own. While most coped well others required a bit more help. These three worksheets provide worked examples to be used for inspiration. The worksheets may also be used by staff who wish to see working examples of apps as part of their own learning. Screenshots and images from App Inventor for Android are created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License located at http://creativecommons.org/licenses/by/3.0 Have fun. My students loved these! Previously downloaded 40,000 times on a few websites comments have included: “Brilliant resources! Thank you for sharing.” “Would love to introduce this into my school ICT curriculum.” “Fantastic resource.
Games Programming using PyGame - Project 1 - Balloon Burst
snegreidsnegreid

Games Programming using PyGame - Project 1 - Balloon Burst

(0)
Many students these days wish to be games programmers. This booklet is the first in a series of four that teaches students the tool and techniques of object orientated programming required to become a beginner games programmer. In Project 1 students will use the programming language Python, along with its add-on Pygame, to write an object orientated game called Balloon Burst. The booklet covers: . object orientated programming theory . coding Balloon Burst (with full instructions) . extension tasks . ways to improve your coding This could be your first step to becoming a games programmer! This booklet was co-written with my colleague David Stott for the Scottish Advanced Higher Computer Science course but could be used as part of any advanced programming course or games programming club. Project 2 is also available.
Intermediate Computer Drawing using Serif DrawPlus
snegreidsnegreid

Intermediate Computer Drawing using Serif DrawPlus

(0)
(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.) Five intermediate level worksheets that teach the specialist skills of computer drawing using shapes (known as vectors). These colourful, professional resources cover cutting shapes in two, adding effects like transparency, shadows or filters and how to add clip art from Serif's built in gallery. Worksheet II introduces students to nodes, allowing them to potentially create as complicated a shape or drawing as they wish. Previously these resources had an average rating of 5. Previous comments are shown below: &quot;Thank you for sharing these fab resources!&quot; &quot;Just what I needed to introduce Serif Drawplus to my students, thank you!&quot; &quot;Great resource, thank you :)&quot; &quot;Fantastic resource - thank you so much for sharing!&quot; Basic and Advanced worksheets are also available.
Flappy Bat (enhanced!) - Scratch Programming for Kids
snegreidsnegreid

Flappy Bat (enhanced!) - Scratch Programming for Kids

(0)
Create a version of the popular phone app Flappy Bird and then add 'Percy the Parrot of Doom', 'Invincibility' and 'Increasing Difficulty' to enhance the game. This colourful, exciting workbook introduces programming skills and develops problem solving skills while using proper computing terminology. Unlike a lot of programming resources this workbook has been targeted specifically at able Primary School or Lower Secondary School students. During a series of increasingly challenging tasks, students will create a version of the popular mobile phone app Flappy Bird. They then go on to enhance the game by adding another character, increasing levels of difficulty (using variables) and invincibility mode (using the timer). Students will be expected to think like real programmers solving problems and testing their solutions.. The 52 page workbook contains detailed solutions to each task for both staff (who may lack programming confidence themselves) and students. A glossary of Computing terms is included at the back of the workbook. Once students have completed the tasks (either on their own or with some help) they should be well equipped to write computer programs of their own.
PyGame Teacher Tutorial
snegreidsnegreid

PyGame Teacher Tutorial

(0)
Many students these days wish to games programmers. Pygame is a fabulous addition to the extremely popular programming language Python. It is used to write professional looking computer games. This tutorial was originally written as part of a training day I led for staff interested in using Pygame as part of their teaching or as part of a games programming club. The training day was very well received so I have adapted the materials to allow self tuition by staff. If you have an interest in Python programming you'll love this extension to your own skills and knowledge. Although written for staff, pupils could easily follow the tutorial themselves. The knowledge acquired in this tutorial would allow you to deliver my PyGame student course: https://www.tes.com/teaching-resource/games-programming-using-pygame-project-1-balloon-burst-11303976 https://www.tes.com/teaching-resource/games-programming-using-pygame-project-2-tile-match-11303996 I love teaching with PyGame. Have fun!