This lesson allows pupils to consolidate their Python programming skills they have learnt so far by giving them a challenging program to complete. They need to create a program that allows messages to be encoded and decode using a Caesar cypher. While they are doing this, they are acquiring valuable skills about creating robust programs and how to break a complex task into manageable chunks along with common techniques programmers use when tackling large programs.
This lesson is suitable for KS3 computing and GCSE 9-1 computer science pupils.
It includes an attractive dyslexia friendly PowerPoint presentation that includes differentiated lesson objectives, 2 videos to teach key skills and lots of practical programming practice. It also includes a comprehensive teacher’s lesson plan including the answer to the main programming challenge.
Please note: This lesson does assume the pupils are confident with using basic programming constructs of sequence, selection (if statements) and iteration (while and for loops).
Duration: 1 lesson
This lesson teaches pupils about:
- Using sensible variable names and user prompts
- Creating a menu system that works
- Creating a robust program that takes into account user errors to prevent them from crashing the program
- How to break a complex task into manageable chunks
- Caesar cypher
- Converting strings into ASCII code and converting ASCII code into strings
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A bundle is a package of resources grouped together to teach a particular topic, or a series of lessons, in one place.
Python Programming Lesson Bundle
Take a giant step towards regaining control over your workload and teach Python programming with confidence. These ready to use Python lessons will save you hours of planning by providing you with comprehensive, engaging content you can use in your classes with next to no preparation. This bundle provides attractive dyslexia-friendly PowerPoint presentations, videos to teach key skills and plenty of opportunities for students to practice their Python programming skills. You will also get easy to follow teacher’s guides including ALL THE ANSWERS! These 20 lessons are suitable for teaching pupils about the joys of Python programming, from the very basics to confidently writing and using subprograms and writing to and reading from external files. It even includes a fun interactive computational thinking escape room game to introduce them to the problem-solving skills involved in Python programming. It uses a proven scaffolding technique that empowers pupils to make progress and gain confidence in their programming skills. Lessons: * Computational Thinking Escape Room Game * Getting Started with Input and Output statements * If Statements * More Advanced If Statements * For and While Loops * Strings and Numbers * Random Values * Drawing with the Turtle * Creating Robust Programs * Writing and Using Lists * Writing and Using 2D Lists * Using Subprograms * Recapping Programming Constructs * Recapping Subprograms * Recapping Lists and 2D lists * Recapping Good Programming Practice * Using External Text Files * Creating SQL Databases using DB Browser * Interrogating SQL database using Python * Using Structure Diagrams to Plan Larger Programs The lessons are suitable for newly qualified teachers, non-specialist teachers and experienced computer science teachers who are looking to add a sprinkle of zesty brilliance to their lessons.
KS3 Python Programming Complete SoW
**12 ready to use lessons, you can use immediately to teach pupils how to program in Python.** This bundle includes 12 lessons making a complete unit of work that teaches pupils how to program in Python and also includes two end of unit tests to assess their programming skills. The National Curriculum for England specifies that by the end of Key stage 3 pupils should have been taught to “use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures (for example, lists, tables or arrays); design and develop modular programs that use procedures or functions (for example, sub programs).” ([National curriculum in England: computing programmes of study - key stages 3 and 4:](https://www.gov.uk/government/publications/national-curriculum-in-england-computing-programmes-of-study)) This complete unit of work teaches pupils how to programming in Python and takes them through the basics to using data structures and sub programs. Each lesson includes an attractive PowerPoint presentation and include videos to teach the key skills and loads of Python programming practice and questions. The teacher’s lesson plans include differentiated objectives and all the answers to the programming problems making this series of lessons ideal for specialist and non-specialist teachers. The recommended order of the lessons are as follows: Lesson 1 – Computational thinking escape room Lesson 2 – Input and output Lesson 3 – If statements Lesson 4 – More if statements Lesson 5 – Going loopy Lesson 6 – Text and numbers Lesson 7 – Random values Lesson 8 – Python turtle Lesson 9 – Creating robust programs Lesson 10 - Lists Lesson 11 – 2D lists Lesson 12 – Sub programs Python end of unit assessment (paper test) Python practical programming assessment [Find out what sort of computer science teacher you are with this FREE fun 10-minute quiz.](https://www.opinionstage.com/nicholawilkin/what-kind-of-computer-science-teacher-are-you)
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