pdf, 260.33 KB
pdf, 260.33 KB
pdf, 557.51 KB
pdf, 557.51 KB
Scratch 2.0 Lesson 4 Programming and Control Monkey Game
Lesson 4 – Monkey Game

This is a 8 page booklet for the students to follow to create a monkey game.
It is easy to follow and has great screen shots for ease of use.
Includes a lesson planning sheet.

The objective of the game is to collect 10 bananas or more in 20 seconds A countdown goes from 20 seconds to 0.When the countdown reaches zero a message will come up saying whether the player has won (10 bananas or more) or lost (less than 10 bananas collected).

Learning Objectives:
You will understand:
• The following key terms – variable, operator, IF..Else…repeat until
• How to give the user instructions at the beginning of the game
• How to use broadcast to start the game
• GREATER THAN and LESS THAN symbols
• BOOLEAN LOGIC as it applies to combining conditions necessary for game outcomes.
• Combine different conditions using If…Else.. to govern the game outcome
• How to animate a sprite using costumes
• How to control the movement of a sprite using arrow keys
• How to design a maze on the stage
• How to make sprites interact with the background by using colours
• The range of coordinates available on the stage in Scratch
• How to make sprites start in a pre-set starting position using co-ordinates
• How to make objects to disappear and reappear in a random position
You will understand the objective of the game:

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