Design, engineering and technology teaching resources: Electronics, systems and control

Resources and ideas for design, engineering and technology, electronics, systems and control, written by teachers to support teaching and learning

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Updated: Peer Assessment. Classwork, exercise book, final product or model

Updated: Peer Assessment. Classwork, exercise book, final product or model

A peer assessment task that allows pupils to assess a peer's classwork, final product or model that they have completed. It also allows peers to set a target for improvement. Objective: Encourage pupils to create a balanced, critical view when evaluating a product. By promoting the evaluation of someone else's work, they are able to look at the product objectively without bias, particularly if the product they evaluate is not that of the person they sit next to. Assessment: It can be used to inform AoL and formally documented by a teacher, or used more readily in session by a teacher who can then recall common targets for improvement, discussing with Q&A how these could be achieved. Prior Knowledge: The criteria of the project, which will have been set by the classroom teacher or discussed in the form of a specification possibly. Expectations: Pupils should begin to create a balanced, structured argument about products in general. They should use their K&U along with their experiences to identify and set appropriate targets for themselves and their peers. Hints: These can be folded, hole punched and, with some string, tied to the product. To save on labour, the kids can do this, and it creates a simple practical element to the evaluation. Another way to do this is to print them, cut them out and glue them together. Laminate them and the pupils can then complete them with water-based markers, which can easily be wiped off. This is more time-consuming, but saves time in the lesson and saves materials in the long run

By InformingEducation

Physical Education AQA new A-level - the role of technology in sport - summary sheet templates

Physical Education AQA new A-level - the role of technology in sport - summary sheet templates

This complete booklet/pack of blank revision templates focused on unit 3.1.7 of AS and A-level Physical Education content, covered in book 1 - Hodder Education. Summary sheets provide allocated space to make notes on key processes, equations, important keywords and definitions as well as relevant diagrams to aid learning and understanding. The text boxes on each sheet are specific to the level of content required for each area and are laid out in a way to ensure revision is organized and clear to read. Key sub-headings provide guidance for relevant information required for the topic, however, are flexible to allow students to adapt writing styles to suit their preference, either bullet pointing information inside the boxes or writing in continuous prose. This document covers the content required for AQA AS Physical Education (7581) for first examination in 2017 and year 1 of AQA A-level Physical Education (7582) for examination in 2018. Revision sheets may be applicable to other examination boards including Pearson Edexcel, WJEC, CCEA and OCR.

By ebrook_

2017 India AQA Textiles GCSE Design Question Template, mark scheme and vocab

2017 India AQA Textiles GCSE Design Question Template, mark scheme and vocab

This resource consists of the blank design question, a mark scheme for the students to either self assess or peer assess and a vocabulary sheet to help them. I have left the mood board part blank as my students make their own but very easy to copy and paste images or a whole mood board from another author if needed. I used this year in and year out but adapt it to the exam theme.I also draw examples and put them on the board and get the students to mark my design question work as a starter. Usually teach this over 1-2 hours depending on the ability of the class. As stated in my other resources, I have 10 years experience of teaching this course and I have been a moderator for AQA. Good Luck with your classes this year :)

By joanneprior2007

2017 AQA Electronic Products revision paper

2017 AQA Electronic Products revision paper

A mock exam paper based on the style of exam from AQA with questions based on 2017 exam topic. Includes answers and mark scheme. This is basically a modified version of the 2016 version I made, with a change to section A. If you bought the 2016 version you may not want to buy this one.

By jabo1428

Lever Theory Worksheet KS3

Lever Theory Worksheet KS3

Two simple documents that can be printed from the PDF files and photocopied so that they can be combined to a single, double-sided WS. It uses several simple tasks that can be used to reinforce the understanding of levers and their everyday application.

By InformingEducation

Packaging

Packaging

1. Packaging powerpoint - symbols found on packaging2. Match up symbol and definition worksheet/exercise3. Definitions worksheet4. Packaging logo/symbol development worksheet

By jrca

Annotating Design Ideas

Annotating Design Ideas

I use this worksheet to help pupils at all levels to annotate design ideas. It covers the following important points when explaining a design: AestheticClient ErgonomicsSustainabilityManufactureEach is posed as a question with three blooms inspired sentence starters to build a progressively more detailed annotation. This resource also visually fits with my resources on generating design criteria.

By mrbdandt

Control for Computing KS2. Actually doing it!

Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons.Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6.None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress.There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways.It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with.2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads!A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by.This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.

By MountainSkyTeacher

Electricity quiz game

Electricity quiz game

Resources to compliment work on simple circuits, a fun and interactive lesson for Year 4-6. Files included:1. Quiz template2. Quiz template instructions3. Circuit diagram worksheet4. Worksheet for the children to explain how the quiz works. Could be used for homework.

By dmcockerill

Scales of Production - Mass Production Practical Activity

Scales of Production - Mass Production Practical Activity

I use this resource to teach the benefits of mass production in a practical way. Its a fun and engaging way of teaching this topic. Pupils can create hundreds of different car designs using this resource and use the process to compare working as part of a team with trying to complete a task as an individual. Included in this resource are: 1x PowerPoint presentation that pupils can use to create a car. 1x 'Customer' Order forms.1x Blank order form (so you can create your own and expand the task). 1x Puzzle worksheet showing all of the car parts. The task is based around fulfilling orders from customers. I split the class up into two groups. One takes charge of mass production - this group assigns roles and uses the PowerPoint as a team on the interactive whiteboard to create the final car for the customer. Pupils in the second group work independently using the puzzle worksheet to circle all of the parts required to fulfil the customers order. I often time the task and turn it into a race to see who can finish the order fastest or I add in multiple orders from different clients. In any case pupils find that creating cars that match the customers orders is much quicker and easier when using an organised mass production system where each pupil has assigned roles.

By mrbdandt

Electronics resource pack

Electronics resource pack

Resources to support work on electronics. Information on diodes, resistors and the breadboard. A circuit diagram, photo and description of how to use a flashing LED to control 2 standard LEDs in a flashing circuit.

By dmcockerill

30 Teddy Bear Photos PowerPoint Presentation

30 Teddy Bear Photos PowerPoint Presentation

Are you doing a topic on bears? Are you doing a topic on toys? Are you looking for some great photos of different types of teddy bears? I have collected together 30 photos of teddy bears for you to share with your class.You could look at it directly as a presentation and discuss the different bears being shown in each of photos.You could print off and laminate the photos to make an interesting, eye-catching display about teddy bears.The students could also take the laminated photos and sort them into different types of. The students can then discuss which teddy bear they liked the best and why. The photos could also be used as prompts for creative writing, factual writing or descriptive writing.

By peterfogarty

Control for Key Stage 2.  Resource 2 of 6.  Crumble and Crumble Playground

Control for Key Stage 2. Resource 2 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly - included are some easy to follow getting started read-me pdfsAll 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6.Included is an example marking ladder which could be easily changed for your specific needs.The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.https://www.tes.com/member/SkyTeacher

By MountainSkyTeacher

2017 AQA GCSE Design and Technology (New) Specification Knowledge Organiser

2017 AQA GCSE Design and Technology (New) Specification Knowledge Organiser

This is a Knowledge Organiser that I have put together for the new AQA Design and Technology Specification. It is designed as a resource for both teachers and pupils to give an overview of everything that needs to be covered to excel in the qualification- rather than across many pages as per the specification, this quick reference guide should thus be helpful across the whole two year qualification. It is on two sides in PDF format so it can be printed as two separate posters in A2, A3, or A4 etc. Alternatively it can be printed double sided, laminated and used as a learning mat for students. One side covers Part 1 of the specification and the other side covers Part 2 and Part 3.

By DTTeacher

Best Drones of 2017 by National Geographic comprehension KS2.

Best Drones of 2017 by National Geographic comprehension KS2.

A real life guide by the National Geographic on the best drones of 2017. Rich language and vocabulary. As a class we watched some drone videos as a hook and we had a fascinating discussion about role of drones in the 21st century as well as privacy issues. Differentiated as always with a full mark scheme, flashcards (with word etymologies) and Illustrations by a professional artist for key words to support vocabulary development. Great for literacy, guided reading, homework, boosters/intervention and tutoring. Enjoy!

By benserghin

Transport Bundle

Transport Bundle

This is a set of presentations about different forms of transport. The presentations would be a great way of getting a class to use a wider range of descriptive terms, especially when it comes to describing colours, the locations and the number of wheels they can count. This a good way to introduce the topic of cars and transport. I have also included two 'Talk a lot' teaching units about transport and cars. Finally, I also included the car free day presentation, to see how many different forms of transport the children can identify. Ask your students to describe what are the pros and cons of using each type of transport.

By peterfogarty

Starter or Plenary Slides for NEW GCSE D&T (AQA) - Electronic Systems and  Mechanical Devices

Starter or Plenary Slides for NEW GCSE D&T (AQA) - Electronic Systems and Mechanical Devices

Create outstanding customised starters and plenaries for your Design and Technology lessons in minutes!This resource contains over 80 slides. Its objective is to support literacy and numeracy in the new GCSE D&T, by focussing on key terms in electronic systems and mechanical devices. The slides include electronic symbols, component recognition, cloze questions, numeracy problems and anagrams. Simply copy and paste the appropriate slides for your own lessons.This is suitable for use to support teaching of the new GCSE in D&T or at Key Stage 3. It has been written with direct reference to the AQA specification, which has been approved for first teaching in September 2017.

By AttainmentinEducation

Robótica 2 con el programa LEGO MINDSTORMS EDUCATION EV3 (in Spanish)

Robótica 2 con el programa LEGO MINDSTORMS EDUCATION EV3 (in Spanish)

This activity is in SPANISH and you need the program LEGO MINDSTORMS EDUCATION EV3.Actividad hecha para trabajar con el robot Lego Mindstorms EV3 en ESO.La actividad pone 1º ESO pero también la he trabajado en 3º y 4º ESO, depende de si han trabajado antes con el robot o no. Si no han trabajado antes se puede usar sin problema.En la actividad se trabajan los bloques de sensores de contacto, sensor de color, sensor ultrasónico, bloque interruptor o bifurcación, con ejercicios de prueba que van progresivamente pidiendo que realicen ejercicios para comprobar si han adquirido los conocimientos.

By pablogomezsese

Robótica 1 con el programa LEGO MINDSTORMS EDUCATION EV3 (in Spanish)

Robótica 1 con el programa LEGO MINDSTORMS EDUCATION EV3 (in Spanish)

This activity is in SPANISH and you need the program LEGO MINDSTORMS EDUCATION EV3.Actividad hecha para trabajar con el robot Lego Mindstorms EV3 en ESO.La actividad pone 1º ESO pero también la he trabajado en 3º y 4º ESO, depende de si han trabajado antes con el robot o no. Si no han trabajado antes se puede usar sin problema.En la actividad se trabajan los bloques de motores, los bloques de luces, de sonido, de imagen, bucle repetir, bloque esperar con ejercicios de prueba que van progresivamente pidiendo que realicen ejercicios para comprobar si han adquirido los conocimientos.

By pablogomezsese

Materials Testing Card Sort

Materials Testing Card Sort

A great lesson starter/settler or revision tool.Learners are to match the image of a material test to the image of the test and the description.Learners are to also match the testing method to the category (Destructive or Non-Destructive).Cards are designed to be able to be printed back to back and laminated.

By lsshales

Control for Key Stage 2. Resource 4 of 6. Crumble and Crumble Playground

Control for Key Stage 2. Resource 4 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for several lessons. Each has clear instructions with clear photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. In this one, pupils can choose from a range of coding tasks with increasing challenge. The final one really is an exacting task - but they will learn some great coding tricks! See the 'Playground Overview' for free in 'Playground 1'.All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson but not 4 lessons. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6.Included is an example marking ladder which could be easily changed for your specific needs.The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.Included is an example of how our school stores each of the kits of 4tronix stuff.https://www.tes.com/member/SkyTeacher

By MountainSkyTeacher

Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. This builds on Playgrounds 1 and 2.All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6.Included is an example marking ladder which could be easily changed for your specific needs.The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.https://www.tes.com/member/SkyTeacher

By MountainSkyTeacher

Control for Key Stage 2. Resource 6 of 6. Controlling a Motor.  Crumble and Crumble Playground.

Control for Key Stage 2. Resource 6 of 6. Controlling a Motor. Crumble and Crumble Playground.

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for one to three lessons. Each has clear instructions with good photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. It can be used before Playground 5. In this one, pupils are introduced to the 'Motor Gizmo'. The coding tasks are quite different from the other Playgrounds. Pupils are first shown how to control a motor using two buttons. Then they are shown how to do it with one. These skills are then combined with others learned earlier in a couple of challenges. See the 'Playground Overview' for free in 'Playground 1'.All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson, possibly 3 - depending on variation of task the teacher challenges pupils with. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6.Included is an example marking ladder which could be easily changed for your specific needs.The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.Included is an example of how our school stores each of the kits of 4tronix stuff.https://www.tes.com/member/SkyTeacher

By MountainSkyTeacher

Control for Key Stage 2.  Resource 5 of 6.  Sonic Detector.  Crumble and Crumble Playground

Control for Key Stage 2. Resource 5 of 6. Sonic Detector. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for one to three lessons. Each has clear instructions with good photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. In this one, pupils are introduced to the 'Sonic Gizmo'. The coding tasks are similar to those in Playgrounds 2 and 3, but a little more difficult. See the 'Playground Overview' for free in 'Playground 1'.All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson, possibly 3 - depending on variation of task the teacher challenges pupils with. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6.Included is an example marking ladder which could be easily changed for your specific needs.The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'.Included is an example of how our school stores each of the kits of 4tronix stuff.https://www.tes.com/member/SkyTeacher

By MountainSkyTeacher

Intellectual Property

Intellectual Property

Three great resources to support learners in understanding intellectual property. Contains factsheets, a Who Wants to be a Millionaire and a card sort. Can be used as three separate resources or as one lesson with a starter, main body and plenary.

By lsshales

Sale
AQA Materials Tecnical Award Evidencing Practical Skills Lesson

AQA Materials Tecnical Award Evidencing Practical Skills Lesson

AQA Materials Technical Award Evidencing Practical Skills Lesson. I use this lesson for students to record the skills they have completed in the practical lessons. This is for the new Materials Technical award from AQA.You can also find an example of how I would expect students to lay this out on in my TES shop.

By Doodsmisses

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AQA Materials Technical Award Practical Lessons Log Book

AQA Materials Technical Award Practical Lessons Log Book

I have created this log book to be used with the practical lesson power point. Its has all the assessment criteria for each skill log for unit 1of the new materials technology technical award. In addition to this it has lesson log for the students to record what they have done each lesson.

By Doodsmisses