Powerpoints and scratch files showing clearly how to code a zombie game in scratch.
Two powerpoints showing how to first of all make a scratch game then how to add extras e.g. make it two player
Links to the youtube videos which were adapted into teachable powerpoints.
These lessons are very engaging for KS2, KS3/ KS4 and useful for game design.
Students will learn:
Use drawing tools
Be able to identify and use:
Events
Loops
Selection
Variables
Use problem solving skills to:
Create code in Scratch to control sprites
Develop code in Scratch – independently if possible
National Coding Week Assembly powerpoint used in a KS2 assembly but is suitable for all years. Looks at some famous people in computing and coding and the role that Alan Turing took in the war. Youtube clip linked also.
Created QR codes for maths games, phonics games and some autumn reads. Great for use of Ipads in the provision. 7 pages.
Also created a page to send home for parents to easily access. 2 pages.
An assembly about the SMART rules of e-safety.
Useful to present around Safer Internet Day but relevant for any time of the year.
It was originally written for a KS2 class to perform to the whole school but could easily be adapted for more or less speakers.
We gave out red/green flashcards to the audience to encourage audience participation.
NOTE: I have removed some images on the PowerPoint and replaced with advice on what to insert instead as I didn’t want to share some of the personal examples we used.
I take no credit for the video clip - it’s a newsround special (see link in PowerPoint)
This bundle includes both my year 7 and year 8 Computer Systems units of work!
What you will learn within the year 7 unit of work:
To show understanding of the difference between input and output devices with suitable examples.
To understand the difference between internal and external devices with suitable examples.
To describe the different types of storage: Magnetic, Optical and Solid State.
To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle).
To show an understanding of an embedded system including suitable examples.
What you will learn within the year 8 unit of work:
Explain factors affecting CPU performance.
Clock Speed
Cache Size
Number of Cores
RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory.
Explain factors affecting secondary storage.
Cost
Capacity
Speed
Portability
Understand the Fetch – Execute Cycle.
Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems.
Knowledge organisers, revision sheets and final assessments are also included.
Teacher answer powerpoints for both units of work are also included.
**Please leave a review!
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2.
Included are organisers based on:
-Year 5: Computing Systems and Networks
-Year 5: Creating Media - Vector Drawing
-Year 5: Creating Media - Video Editing
-Year 5: Data and Information - Flat-File Databases
-Year 5: Programming - Selection in Physical Computing
-Year 5: Programming - Quizzes in Scratch
-Year 6: Computing Systems and Networks
-Year 6: Creating Media - Web Page Creation
-Year 6: Creating Media - 3-D Modelling
-Year 6: Data and Information - Spreadsheets
-Year 6: Programming - Variables in Games
-Year 6: Programming - Using Micro:bits
The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Create your very own Lowry style paintings in KS2 digitally. Copy and paste buildings that have been individually recreated in the Lowry style to create your city scene. Then populate your city with Lowry people. Teach yourself and your children more about layers and perspective by using PowerPoint's send backwards/forwards and resize tools. Finally, you can print out your paintings straight from this PowerPoint file on any size up to and including A3. A perfect activity to group model on the interactive whiteboard and then to be used on laptops/desktops as an individual digital art activity.
This is the ultimate Philosophy for Children (P4C) Pack: perfect for any teacher wishing to bring philosophy and critical thinking into their classroom.
It contains 20 resources and includes:
-An 8-Lesson P4C Course
-Debate generating software
-Philosophy Boxes Discussion Sessions
-A host of other tools and templates
Teaching philosophy is my passion and this resource has been made by me over years of spreading the joy of philosophy to young minds. I hope you will help me bring philosophy into the lives of children around the world by using this resource .
This product is suitable for any teacher (around the world) to bring P4C into their classroom. It provides enough resources for whole-school initiatives and may be of interest to those in leadership positions, or coordinating P4C/PSHE/SMSC/Ethics provisions.
Its uses include:
-Introducing philosophy and P4C
-Boosting critical-thinking skills
-Enhancing meta-cognitive ability
-Practicing conversation and debate skills
Feel free to email me with any questions :)
Adam,
godwin86@gmail.com
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“Put your heart, mind, and soul into even your smallest acts. This is the secret of success.” - Swami Sivananda
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GCSE Religious Studies
Buddhism (20 Lesson Unit)
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GCSE Sociology Resources
Complete Units (Whole Course)
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A3 DIRT Worksheet (15+ 5-star ratings!)
KS3 RE Units
This is a great resource for taking learners step by step through many of the basic stages of creating a powerpoint.
It can be displayed clearly on the Interactive Whiteboard and there are screenshots and arrows which show learners exactly what to select.
It covers
-adding text
adding images
changing backgrounds
using transitions
Template for you to create your own Pointless games - whatever subject or topic you are teaching!
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning.
There are several built-in rounds of questions to build students' understanding in your topics, including:
- Identifying terms from definitions
- Anagrams of key terms round
- Recalling the highest level knowledge.
The nature of the game ensures that this resource can challenge students of all levels.
NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
This Reading Comprehension worksheet is suitable for higher elementary to proficient ESL learners or native English speakers. The text is gives an account of the evolution of computers from the first to the fourth generation and the current speculations about what the future generations of computers will be like.
After carefully reading the text, students are required to complete some comprehension exercises including comprehension questions and True or False exercises. The text can be used for vocabulary building purposes. This handout can be completed in class or assigned for homework.
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following:
GCSE 9-1 Computer Science Flash Activity Sheets
GCSE Computer Science Vocabulary - Interactive Booklet
GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code
GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society
GCSE Computer Science: Revision Clock
This is a primary school assembly or lesson related to e-safety and digital footprints. It can be used across KS2, but is also easy to adapt for younger children. The topics covered also tie in nicely with Safer Internet Day.
The main focus of the lesson is to identify what is meant by a digital footprint, before considering the importance of ensuring that we create a positive one. The children can discuss different online scenarios and how to deal with them, then they can design their own digital footprints, based on their own online behaviour.
The PowerPoint can be used for a year group or whole school assembly, as a means of introducing some important internet safety themes. Alternatively, it can be used in class for a lesson on digital footprints, as there is also an independent task and full planning provided.
Please note: some video links are included in the sessions, which should always be assessed for suitability prior to use!
Includes:
*Assembly/teaching PowerPoint
*Full lesson planning
*Independent activity templates
This resource supports the following objectives from the UK computer science curriculum:
KS1: ‘Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.’
KS2: ‘Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.’
Please see the Goldtopfox shop for more great e-safety and general teaching resources:
https://www.tes.com/teaching-resources/shop/goldtopfox
This is a set of two internet safety assemblies - one for KS1 and one for KS2. They each provide a general background to e-safety, including identifying important online safety rules and why we should always try to follow them. There is also then an opportunity for an independent task linked to these topics.
The PowerPoint can be used for a class, year group or whole school assembly, focusing on safe use of the internet and creating a set of useful online rules. It is an ideal resource for Safer Internet Day.
Alternatively, the PowerPoint can be used in class for an internet safety lesson, as there is also an independent task and full planning provided.
Please note: some video links are included in the sessions, which should always be assessed for suitability prior to use!
Includes:
*Assembly/teaching PowerPoint (Years 1-3)
*Assembly/teaching PowerPoint (Years 4-6)
*Full lesson planning for both age groups
This resource supports the following objectives from the UK computer science curriculum:
KS1: ‘Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.’
KS2: ‘Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.’
Please see the Goldtopfox shop for more great teaching resources:
https://www.tes.com/teaching-resources/shop/goldtopfox
An entire UNIT OF WORK for the new Computing curriculum, looking at:
- what networks are,
- how they are made,
- how the Internet works,
- data protection and encryption
- and touching on E-Safety.
Includes Medium and Short Term Planning, professional PowerPoint presentation for the whole unit, ALL worksheets and EXEMPLAR photographs for ease of understanding.
Simple reference system - L1 means Lesson 1, L2 - Lesson 2 etc. ALL necessary worksheets for each lesson are highlighted on the Short Term Planning in Yellow in both the Resources column and when describing the activities. Most worksheets are editable to suit.
This has been successfully delivered to Y3, but could it be used for most of KS2 if they have not yet looked at it.
Please review and rate.
A Powerpoint including little video explanations on how to word process using WORD. Designed for 7 to 10 year olds. Ideal for teachers who are unsure how to teach the skills or for children to use a reference resource.
A card which has the upper and lower case letters. I have printed these out on bright yellow card and laminated them. They were produced using Sassoon font, so you will need this for the best result.
Let me know what you think.
Created to celebrate 100 years of Roald Dahl in Secondary School; KS3.
Two tasks are design based using either Charlie and the Chocolate Factory or James and the Giant Peach. Can be done on the computer for ICT across the curriculum.
The third task is to create a short story in the style of Dahl - slide contains helpful hints and tips.
Students can be put into groups and given different tasks or compete on the same task.