Sample report comments based on NC14 Computing. Fits well with Rising Stars Switched On Computing but can also be used without scheme.
Years 1-6. Differentiated 4 ways.
This bundle includes both my year 7 and year 8 Computer Systems units of work!
What you will learn within the year 7 unit of work:
To show understanding of the difference between input and output devices with suitable examples.
To understand the difference between internal and external devices with suitable examples.
To describe the different types of storage: Magnetic, Optical and Solid State.
To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle).
To show an understanding of an embedded system including suitable examples.
What you will learn within the year 8 unit of work:
Explain factors affecting CPU performance.
Clock Speed
Cache Size
Number of Cores
RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory.
Explain factors affecting secondary storage.
Cost
Capacity
Speed
Portability
Understand the Fetch – Execute Cycle.
Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems.
Knowledge organisers, revision sheets and final assessments are also included.
Teacher answer powerpoints for both units of work are also included.
**Please leave a review!
A whole unit of work which embeds Entry Level Functional Skills ICT (could be used up to Low Ability Level 1) based around the topic of ‘Video Games’.
Tasks Include:
Research PowerPoint
Using Publisher
Using Excel
Searching the internet
Create your very own Lowry style paintings in KS2 digitally. Copy and paste buildings that have been individually recreated in the Lowry style to create your city scene. Then populate your city with Lowry people. Teach yourself and your children more about layers and perspective by using PowerPoint's send backwards/forwards and resize tools. Finally, you can print out your paintings straight from this PowerPoint file on any size up to and including A3. A perfect activity to group model on the interactive whiteboard and then to be used on laptops/desktops as an individual digital art activity.
Endangered animals ICT lesson. Cross curricular lesson that gets students to:
To be able to insert data into a table.
To be able to format a table in a word processing document.
Differentiated activities and a range of ideas packed in to ensure an engaging and well paced lesson. PowerPoint, lesson plan, and pre-made excel activities included.
This powerpoint was created by myself as an introduction to Beebots as part of a 4 lesson scheme for Year 1. Document included which has the lesson plans, plan of progression and an assessment criteria. I have used information from various wesbites to create this scheme. It has detailed lesson plans and explains the success criteria of the lesson.
The First powerpoint recaps; the instructions on a beebot, algorithms, group roles, synchronised beebots and dancing beebots.
Lesson 2 powerpoint was created by myself as part of a 4 lesson scheme for Year 1,- it recaps beebot instructions, algorithms, group roles, control iboard activity on TES.Children should use this powerpoint as a starter to drawing with their beebots on sugar paper.
Lesson 3 powerpoint was created by myself as an final lesson as part of a 4 lesson scheme for Year 1. This lesson involves recapping the beebot instructions, algorithms, group roles, shows beebot trying to follow a route on a map, allows children to have a go at directing the beebots. Task is for children to write an algorithm for the beebot to follow. Ends with the alligator algorithm chant (not my work).
Group roles work best if children work in groups of 3 and have stickers for each role throughout all lessons.
(None of the media in the Powerpoint is owned by myself)
Please comment :)
Template for you to create your own Pointless games - whatever subject or topic you are teaching!
Based on the popular game show 'Pointless', this resource is perfect for use as a starter activity, plenary, or revision tool. Editable, so that you can change to any other topic or change the questions/answers. Containing almost 30 slides of sound clips, engaging visuals, and suitably challenging questions, this resource is effective at both promoting engagement and enhancing learning.
There are several built-in rounds of questions to build students' understanding in your topics, including:
- Identifying terms from definitions
- Anagrams of key terms round
- Recalling the highest level knowledge.
The nature of the game ensures that this resource can challenge students of all levels.
NOTE: You can buy this resource alone, or in a bundle of 8 Pointless games, for only £1 more!
This is a set of two internet safety assemblies - one for KS1 and one for KS2. They each provide a general background to e-safety, including identifying important online safety rules and why we should always try to follow them. There is also then an opportunity for an independent task linked to these topics.
The PowerPoint can be used for a class, year group or whole school assembly, focusing on safe use of the internet and creating a set of useful online rules. It is an ideal resource for Safer Internet Day.
Alternatively, the PowerPoint can be used in class for an internet safety lesson, as there is also an independent task and full planning provided.
Please note: some video links are included in the sessions, which should always be assessed for suitability prior to use!
Includes:
*Assembly/teaching PowerPoint (Years 1-3)
*Assembly/teaching PowerPoint (Years 4-6)
*Full lesson planning for both age groups
This resource supports the following objectives from the UK computer science curriculum:
KS1: ‘Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.’
KS2: ‘Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.’
Please see the Goldtopfox shop for more great teaching resources:
https://www.tes.com/teaching-resources/shop/goldtopfox
This bundle has been created to support students in their revision for their GCSE Computer Science Exams. It contains the following:
GCSE 9-1 Computer Science Flash Activity Sheets
GCSE Computer Science Vocabulary - Interactive Booklet
GCSE 9-1 Computer Science Knowledge Organiser: Computer Systems
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code
GCSE 9-1 Computer Science Poster: Impact of Digital Technology on Society
GCSE Computer Science: Revision Clock
An assembly about the SMART rules of e-safety.
Useful to present around Safer Internet Day but relevant for any time of the year.
It was originally written for a KS2 class to perform to the whole school but could easily be adapted for more or less speakers.
We gave out red/green flashcards to the audience to encourage audience participation.
NOTE: I have removed some images on the PowerPoint and replaced with advice on what to insert instead as I didn’t want to share some of the personal examples we used.
I take no credit for the video clip - it’s a newsround special (see link in PowerPoint)
This a bundle of the 6 popular internet safety assemblies and/or lessons that I currently have in my shop. They are ideal for Safer Internet Day or at any other time of the year.
The sessions cover:
*Social media
*Online gaming and digital citizenship
*Online ‘stranger danger’
*General internet safety
*Cyberbullying
*Digital footprints
The PowerPoints can be used for whole school or year group assemblies, but the included planning and independent activities also make them ideal for class teaching. Several of the sessions have KS1 and KS2 versions, but all can be adapted to different age groups.
Please note: some video links are included in the sessions, which should always be assessed for suitability prior to use!
Includes:
• 6 PowerPoint presentations, covering all key teaching points
• Full planning for all 6 sessions
• All worksheets and activity support resources
These resources support the following objectives from the UK computer science curriculum:
KS1: ‘Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.’
KS2: ‘Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.’
Please see the Goldtopfox shop for more great e-safety and general teaching resources:
https://www.tes.com/teaching-resources/shop/goldtopfox
Full planning of 6 lessons around natioanl curriculum objectives for Year 1 based on coding with BeeBot devices.
Each lesson including Intents, Challenges and Success Criteria as well as lesson specific vocabulary
More added! Key Stage 3 / Key stage 4.
Eleven fully resourced, highly rated, RSE/PSHE lessons focusing on both sexual health, relationships and sexuality.
All are well differentiated to three challenge levels throughout. All lesson packs include Powerpoints, starters, clips and worksheets:
1. Pornography
2. Sexting
3.Consent
4.STIs
5. STI clinics, advice and treatment
6. Same sex relationships
7. Revenge Porn
8. Dangers of online pornography and the brain
9. Chem Sex
10. Types of relationships (sexuality and non traditional)
11. Optional PSHE assessment + display material
Variety of different level tasks for MA,LA or Core
Designed to fit Ofsted criteria for' Good' or above.
Many more inexpensive and free resources at my shop:
EC_Resources
Leave me a review and pick any other resource for free :)
These clear, detailed and visually-appealing resources offer a complete reference point for subject leaders, teachers, parents and children covering the computing curriculum at upper KS2.
Included are organisers based on:
-Year 5: Computing Systems and Networks
-Year 5: Creating Media - Vector Drawing
-Year 5: Creating Media - Video Editing
-Year 5: Data and Information - Flat-File Databases
-Year 5: Programming - Selection in Physical Computing
-Year 5: Programming - Quizzes in Scratch
-Year 6: Computing Systems and Networks
-Year 6: Creating Media - Web Page Creation
-Year 6: Creating Media - 3-D Modelling
-Year 6: Data and Information - Spreadsheets
-Year 6: Programming - Variables in Games
-Year 6: Programming - Using Micro:bits
The content is fully aligned with the age-related expectations for upper KS2 children in computing. The resources are designed to be printed onto A3, and are provided as both PDF and Word versions (so that you can edit if you want to).
Let your students become familiar with Scratch Programming before they even use the software. Students are given a maze with symbols on them. They have to choose the correct Scratch blocks to guide the cat sprite to the end of the maze. Each maze gets progressively harder.
This worksheet is a resource for children of ages 5-7. Children would use the names of parts of a computer in the box to fill in the empty boxes of the individual part .
Good resource that can be used to review basic parts of computer
I made these cards to help my year 1 children to log on each time. Saved so much time and made the children more independent. I laminated them blank then wrote on the details with a permanent pen. At the end of the year I either passed them on to the next year group - if needed, or cleaned them with nail varnish remover and used again.