Moving from Flowcharts to Python

Moving from Flowcharts to Python

Aimed at KS3, Year 9 pupils who are returning to python after the summer break. It includes three examples, from easy to harder problems, to have pupils look at the connections between flowcharts, pseudocode and programming in a target language - in this case Python 3.6.
Carl67
TOK Resource For Discussing Artificial Intelligence

TOK Resource For Discussing Artificial Intelligence

This presentation is designed to guide teachers as to the best elements of AI as they can apply to discussions in TOK on a lesson based on the dilemmas of AI. The resource makes reference to MIT's Moral Maze website and resource on ethical dilemmas.
Carl67
Year 7: Input & Output Devices

Year 7: Input & Output Devices

This simple activity is meant to be carried out using the powerpoint file on a collaborative platform (Office 365 or GSuite) that allows pupils to get a shared copy of the file on which to work. The PDF shows the kind of output possible with this activity (a range of standards are shown). Quite a good way to get them to investigate input/output devices without having to create a table and a set of 'pokemon' style cards - with good content - can form a good set of subject notes.
Carl67
Computer Game Design Template

Computer Game Design Template

Context: I used this with Year 7 and had them use the template to complete their game design before going near Scratch to start it. It offers focus, is a great way to get feedback to them and the template can be set as homework. Use: The template itself is structured and can assist the teacher in delivering the scaffolding, support and guidance as well as the instructions for completion. On completion each pupil has an effective roadmap for their coding which helps to keep them focused and on track. The coding challenges they then overcome are tailored to their specific game idea. The teacher has a means to give feedback on the plan which helps the pupil to hone their ideas. Designed for Scratch - can be altered for other blockly languages.
Carl67
Spreadsheet Task with Chocolate Treat Theme

Spreadsheet Task with Chocolate Treat Theme

Year 7: This spreadsheet uses nutritional information as the basis for a spreadsheet designed to compare popular chocolate treats. The theme interests many students and the spreadsheet task contains hints as well as instructions for completion. The task includes some extension tasks and can be extended further in terms of the kind of charts can they could come up with. This resource test their ability to decide between when simple arithmetic formulas are used and when a formula containing a function is required. It focuses more on arithmetic operators in formulas and only uses the average function. However, as an exercise used after the introduction of spreadsheet it certainly tests the practical application of formulas to a set of actual data.
Carl67
Solar System Spreadsheet: The Power of Division

Solar System Spreadsheet: The Power of Division

Year 7 Resource: This activity is designed to get students to consider the power of formulas that make use of division in order to come up with observations about Earth in comparison to other planets in the solar system. As well as getting across some spreadsheet practical use it also provokes some observations for science on this topic in considering the sheer distances involved just in our solar system and the way Earth 'measures up' as a planet compared to other planets. There is massive scope for extension with this task into pupil investigation of charts/graphs but also in making comparisons about masses of planets, for instance, in answering questions such as: how many Earths would fit inside Jupiter?
Carl67
PSHEE: Digital Citizenship, Year 8

PSHEE: Digital Citizenship, Year 8

This presentation can be used as a full assembly (where responses to scenarios are sought from students) or as a PHSEE class activity. It can also count as awareness of digital citizenship within the Computer Science Curriculum.
Carl67
Y10 IGCSE: Sensors Case Studies

Y10 IGCSE: Sensors Case Studies

These are picture prompts for an activity led by small groups or pairs of Year 10 IGCSE students. The idea is to print off on A4 and distribute around the room - on tables - the set of applications that require sensors. Obviously cover this activity after sensors have been formally covered. Students then research and feedback on the task. As an example I ran this task over a 90 minute double with the last 20 minutes allocated for feedback. Set the deadline time and see them go!
Carl67
PSHEE: Year 10 Positive Mindset

PSHEE: Year 10 Positive Mindset

This lesson presentation and activity is based on the Coach Wooden model of growth mindset. Some interesting ideas here about the nature of success and fulfilment in life and our endeavours. Worked well in Year 10 form groups and caused much debate.
Carl67
Scratch: Challenges with Drawing Using Iteration (Loops)

Scratch: Challenges with Drawing Using Iteration (Loops)

Year 7: The three challenges are graduated in difficulty, challenge 1 being the easiest. These can be used as one off exercises or as a pupil choice for a differentiated approach. Delivery can be set as individual work or 'buddies'/peer-to-peer. Putting them in pairs for this exercise does work well in my experience. The outcomes can feed into a plenary to go over the steps involved in the construction of the shape. It lends nicely to a discussion of the mathematics involved in the angles used to draw the pattern in each challenge.
Carl67
ICT: The Importance of Design and Audience in Desktop Publishing

ICT: The Importance of Design and Audience in Desktop Publishing

This lesson is aimed at 13-14 year olds. These resources do not contain examples of copyrighted magazine pages. Suggestions are given on the lesson plan as to the types of magazine and topics that could be used. Resources are the lesson plan, a starter that assumes students have already been taught terminology in previous lessons, a worksheet that encourages them to focus design and content considerations and a DTP rubric that they can refer to when starting their practical work. This is ideally the first half of a double where students can use the second half to develop their individual work. The lesson assumes the use of Publisher and a handy reference booklet is also included.
Carl67
Year 9 Flowchart Challenges (with solutions) FREE

Year 9 Flowchart Challenges (with solutions) FREE

I'd love feedback and a rating for this FREE resource. Thanks. This resource is intended for the Autumn term of Year 9 (KS3) Computer Science. It sets some challenges from which students can choose to achieve differentiation. Often it can be used to encourage those who choose the easiest option to gain confidence to move on to the more difficult challenges. The activity includes two examples and four challenge titles. This slide show file can be split in two with the solutions removed or solutions can be printed for students to compare with their own drawn solutions. Perhaps use draw.io or any preferred drawing package with the students or even better as an unplugged lesson with sheets of A3 paper and marker pens. I prefer the unplugged version myself. Activity can last easily last a 45 minute lesson including feedback/plenary session. Really allows you to move amongst the class to see how they approach the problems and use flowchart components.
Carl67
Year 9 Flowcharts to Python (Free Version)

Year 9 Flowcharts to Python (Free Version)

Aimed at getting Year 9 back into Python after the summer break. It shows an example of flowchart, pseudocode and python code for a simple short program. It is part of a larger 'paid' resource in my shop.
Carl67