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Carousel Education

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.

Carousel Education provides high quality bespoke support that addresses current educational challenges and practices. Our vision is to enable school leaders and staff to provide the best possible outcomes for all their children. In addition to our resources, we aim to offer down to earth, interactive, innovative and practical solutions for school leaders.
Design Technology - Fruit Kebab (Key Stage 1)
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Design Technology - Fruit Kebab (Key Stage 1)

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In this unit of work children design and make a fruit kebab based on the story of Handa’s Surprise written by Eileen Browne. Children learn the names of a range of fruit and investigate where fruit can be bought locally. Children learn how to cut and prepare a range of fruits. Through tasting apples, they begin to develop their taste vocabulary. This vocabulary is extended through more taste tests where the children are taught how to cut fruit using the bridge hold and the claw grip. Children are taught key healthy eating messages including eating five portions of fruit and vegetables every day, drinking lots of water and cutting down sugary foods. Having designed and made their fruit kebab they evaluate their product and the products of other children repeating using a taste test. As part of the evaluation, they write a letter from Akeyo to Handa thanking her for the gift and saying what they liked about the fruit kebab.
Design Technology - Fruit Salads (Key Stage 1)
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Design Technology - Fruit Salads (Key Stage 1)

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In this unit of work children design and make a fruit salad based on the story of Handa’s Surprise written by Eileen Browne. Children learn the names of a range of fruit and investigate where fruit can be bought locally. Children learn how to cut and prepare a range of fruits. Through tasting apples, they begin to develop their taste vocabulary. This vocabulary is extended through more taste tests where the children are taught how to cut fruit using the bridge hold and the claw grip. Children are taught key healthy eating messages including eating five portions of fruit and vegetables every day, drinking lots of water and cutting down sugary foods. Having designed and made their fruit salad they evaluate their product and the products of other children repeating using a taste test. As part of the evaluation, they write a letter from Akeyo to Handa thanking her for the gift and saying what they liked about the fruit salad.
Design Technology - Summer Fruit Smoothie (Key Stage 1)
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Design Technology - Summer Fruit Smoothie (Key Stage 1)

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In this unit of work children design and make a fruit smoothie for a friend. Children learn the names of a range of fruit and investigate where fruit can be bought locally. Children learn how to cut and prepare a range of fruits. Through tasting apples, they begin to develop their taste vocabulary. This vocabulary is extended through more taste tests where the children are taught how to cut fruit using the bridge hold and the claw grip. Children are taught key healthy eating messages including eating five portions of fruit and vegetables every day, drinking lots of water and cutting down sugary foods. Having designed and made their fruit smoothie they evaluate their product, and their friend also evaluates the smoothie. As part of the evaluation children begin to investigate food packaging and use this knowledge to design a container for their smoothie.
Design Technology - Crumble Nightlights (Upper Key Stage 2)
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Design Technology - Crumble Nightlights (Upper Key Stage 2)

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In this unit of work children using Crumble Kit components to design and make a night light that is controlled by a microcontroller and is activated when it gets dark. Children learn about all the different ways in which lights are used in the home and they understand that a product such as a lamp can bee broken down into its component parts. As part of their learning, they re-activate their knowledge of using simple circuits to make a bulb light up. They learn about the purpose of nightlights and about their inventor – Abe Donsky. As part of this learning sequence, children can also learn about Thomas Edision. Children are then taught about the different components of Crumble Kit and how they are controlled using block coding language. Children then apply they learnt knowledge and understanding to create nightlight that lights up when it gets dark using a light sensor to monitor the environment. The nightlight shade is made of recycled plastic and this needs to be considered when designing the nightlight.
Design Technology - Rainforest Monsters (Lower Key Stage 2)
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Design Technology - Rainforest Monsters (Lower Key Stage 2)

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In this unit children extend their knowledge and understanding of mechanical systems by learning about pneumatic systems. They apply this knowledge to create a rainforest monster toy with a pneumatic moving mouth. They begin by learning about how air creates movement in a pneumatic system. Using this knowledge in a focused practical task, they create a simple pneumatic toy based on the story of the wide mouth frog. They further extend their knowledge of pneumatic systems using connected syringes to understand how pneumatic systems can change the direction and amount of movement in a system. They apply this knowledge to design and make a toy based on a rainforest animal. The toy uses a pneumatic system to control the opening and closing of its mouth.
Design Technology - Automaton (Upper Key Stage 2)
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Design Technology - Automaton (Upper Key Stage 2)

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In this project, children apply their knowledge of mechanisms and in particular cam mechanisms, to design and make an automaton toy. They learn about the key features of an automaton and will use this knowledge when designing and making their own product. They learn how cams can change movement in a mechanical system. When creating their toy, they design the automaton character and decide the movement it will make, selecting the appropriate cam mechanism to produce this movement. They make a wooden box structure for their automaton before adding the cam mechanism and the character. Children decorate the automaton to create a scene for the automaton character. They evaluate their finished product against the design brief and design specifications. Finally, they consider improvements they would make to their product and design a Mark II version of their automaton toy.
Design Technology - Hola Mexico Tacos
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Design Technology - Hola Mexico Tacos

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In this unit of work, children apply their knowledge and understanding about healthy eating to design and make Mexican-inspired tacos based on the key messages from the Eatwell Guide for healthy eating. Children begin by discussing the different ways that we can eat food at home and outside the home. They conduct market research into their favourite take-away foods. They consolidate their understanding of how designers use mood boards when creating their products. In learning how to make a tortilla and a filling they acquire the essential skills and knowledge needed to make a taco. They consolidate their understanding of the different food groups on the Eatwell Guide to healthy eating and use this knowledge to design a taco that promotes the Eatwell Guide. As part of this unit, they begin to understand the danger of eating too much take-away food and how people make dietary choices and vegetarian and vegan diets. Having designed and made their taco product they become entrepreneurs and set up their own small business learning business basics, marketing and budgeting.
Design Technology - Sharing Bread (Lower Key Stage 2)
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Design Technology - Sharing Bread (Lower Key Stage 2)

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Sharing Bread is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on children designing and making bread that can be shared as part of a meal. Design Brief: Design and make a unique bread product to share with friends. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children will investigate a range of bread products from around the world. They will learn a basic bread recipe and using this knowledge will adapt this recipe to create their own authentic bread product that has been designed and made by them. In this unit they will learn that additional ingredients can be added to the bread to create a unique recipe. They will learn how to shape the bread to make it easier for tearing and sharing. They conduct a taste test to evaluate their bread and also develop packaging for their bread product. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Street Food Fiesta (Upper Key Stage 2)
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Design Technology - Street Food Fiesta (Upper Key Stage 2)

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Street Food Fiesta is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making a street food product and developing children’s knowledge of being a young entrepreneur. Design Brief: To design and make a healthy food product suitable for the Street Food Festival The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children set up a small food business to create and sell a sweet or savoury food product at the school Street Food Festival. They learn about street food around the world, design their own street food and learn some of the fundamentals of entrepreneurship when creating their own small business. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Healthy Cereal Bar (Lower Key Stage 2)
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Design Technology - Healthy Cereal Bar (Lower Key Stage 2)

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Healthy Cereal Bars is a Design Technology unit of work aimed primarily at children aged 7-9. The unit focuses on children designing and making healthy cereal bars and also understanding the importance of eating breakfast regularly. Design Brief: Design and Make a Healthy Cereal Snack Bar The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children create their own recipe, branding, and packaging for a cereal bar for a healthy snack. This unit of work also includes learning about the importance of breakfast. Children build on their knowledge of healthy eating and preparing fruit and vegetables to develop their own design for a healthy breakfast cereal bar. As part of their learning they understand the importance of market research and conducting surveys. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Eatwell Pizza (Upper Key Stage 2)
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Design Technology - Eatwell Pizza (Upper Key Stage 2)

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Eatwell Pizza is a Design Technology unit of work aimed primarily at children aged 9-11. The unit focuses on designing and making pizza and setting up a small business as a pizza entrepreneur. Design Brief: Design and make a pizza to promote the healthy eating messages from the Eatwell Guide for Healthy Eating The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Cooking and Nutrition In this unit of work: Children apply their knowledge and understanding about healthy eating to design and make a pizza based on the key messages from the Eatwell Guide for healthy eating. They learn how to make bread dough to be used as the pizza base and prepare a range of vegetables and other foods to create the tomato sauce and pizza toppings. Through this they understand that food products are made by adapting existing recipes. In setting up a small business they learn about creating a company branding, budgeting and the importance of packaging and labelling food products. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Arty Cushions (Lower Key Stage 2)
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Design Technology - Arty Cushions (Lower Key Stage 2)

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Arty Cushions is a Design Technology unit of work aimed primarily at children aged 7-11. The unit focuses on creating a three-dimensional fabric product using a range of textile skills. Design Brief: Design and make a decorative cushion to be sold in the local art gallery shop. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work: Children join textile pieces to create both a cushion and a cushion cover. They are introduced to the technique of creating a seam allowance and build on their knowledge of sewing and decorative techniques. They design and decorate their cover based on a famous and iconic work of art understanding that the cushion is being made as a sample for a client. They evaluate their cushion product by creating a page for an online shopping website. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Design Technology - Puppets (Key Stage 1)
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Design Technology - Puppets (Key Stage 1)

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Puppets is a Design Technology unit of work aimed primarily at children aged 5-7. The unit focuses on creating puppets using textiles and sewing techniques. Design Brief: Design and make a hand puppet based on a character from a fiction book in the library. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation). Any additional resources are provided as PDFs or as Powerpoint Presentations. This unit of work fulfils the National Curriculum (England) Design Technology requirements for this age group in the following strands of learning: • Materials/Textiles In this unit of work: Children make a hand puppet by marking out, cutting, and joining pieces of fabric together to create a character from a story book. Children learn about puppets and discuss what makes a good puppet – this is an introduction to design specifications. They design a hand puppet based on a story book character and learn how to use a simple puppet template pattern to create their puppet. Using their design they decorate their puppet to resemble the book character. This unit of work is part of the Primary Design Technology Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Castles - Key Stage 1
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Art Academy - Castles - Key Stage 1

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In this unit of work children consolidate their knowledge and understanding in two key areas of art and design – printmaking and collage/mixed media work. This is achieved through creative activities that are linked through the common theme of castles. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Painting Collage Printmaking Children learn about monoprinting and frottage work to create patterned papers. They learn about mosaics and use coloured shapes to create mosaic pictures and to mimic the work of the artist Paul Klee. They also learn about coats of arms and use collage techniques to create their own coat of arms. In their final composition they bring together their previous learning and collage together patterned papers and drawings to create a landscape collage of a castle. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Rainforests - Key Stage 1
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Art Academy - Rainforests - Key Stage 1

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Rainforest is an Art and Design unit of work aimed primarily at children aged 5-7. This unit of work focuses on introducing line, shape, and colour as elements of art. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Drawing Collage Textiles Sculpture Children investigate line patterns made through mark-making and through simple sewing techniques to create a rainforest headdresses They begin to learn how artists can collaborate together to create art. They apply their knowledge of pattern and sculpture to create simple assemblage parrot sculptures and rainforest totems using an armature and malleable materials. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Yinka Shonibare (Upper KS2)
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Art Academy - Yinka Shonibare (Upper KS2)

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Yinka Shonibare is an Art and Design unit of work aimed primarily at children aged 9-11. The package provides the medium term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Any additional resources are provided as PDFs. Strands of Learning: Sculpture Textiles Yinka Shonibare is a British-Nigerian concept artist who explore the themes of cultural identity and the colonial past of Britain and other European countries in the nineteenth pattern. His distinctive style often includes using Ankara cloth designs produced through the traditional batik method of textile design. This unit of work focuses on his art installation, ‘The British Library’ at Tate Modern (London) which explores immigration into the United Kingdom. The unit finishes with the creation of wind sculptures using malleable materials formed using an armature. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Dragons (Lower Key Stage 2)
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Art Academy - Dragons (Lower Key Stage 2)

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Dragons! is an Art and Design unit of work aimed primarily at children aged 7-9. The unit is an opportunity for children to undertake a range of creative and artistic activities within a common theme – Dragons. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Sculpture Within a common theme of dragons, children learn and consolidate knowledge of a range of different techniques. They learn about how to blend colours when using colouring pencils and soft chalk pastels when creating dragon eyes compositions. They use this knowledge when decorating their ceramic dragon eyes and clay models of dragons. As part of the drawing element within this unit they learn how to enlarge drawings using a simple grid method. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Abstract Sculpture (Lower Key Stage 2)
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Art Academy - Abstract Sculpture (Lower Key Stage 2)

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Abstract Sculpture is an Art and Design unit of work aimed primarily at children aged 7-9. The unit consolidates and deepens children’s understanding of sculpture and in particular, assemblage sculpture. Learning is delivered through an in-depth look at abstract art and some iconic artists and artwork that feature in this art movement. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. An additional presentation focuses on What is Sculpture? Strands of Learning: Sculpture Painting Children learn about some of the key artists and art works associated with abstract art. They study the work of Kandinsky, Piet Mondrian, Pablo Picasso and Joan Miro and interpret their work through authentic assemblage sculpture. The unit completes with them creating their own abstract sculpture designed to highlight the problem of plastic waste. This is used to deepen children’s understanding of how contemporary artists use their artwork to express their feelings and thought and to convey important messages, This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Under the Sea (Key Stage 1)
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Art Academy - Under the Sea (Key Stage 1)

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Under the Sea is an Art and Design unit of work aimed primarily at children aged 5-7. The unit introduces children to some key elements of the art and design curriculum including weaving, sculpture and creating diorama. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Drawing • Painting • Textiles • Sculpture • Collage Children learn a range of different techniques and about some of the elements of art whilst creating different pieces of art within a common theme of Under the Sea. They learn about line, shape and colour whilst creating patterned finish using wax resist and other painting techniques. They use cut vegetables to create printed patterns on fish outlines as an introduction to printmaking. They are introduced to simple paper weaving using a fish template. They have the opportunity to create fish sculptures through modelling with a malleable material and also through assemblage techniques. Finally they bring their learning together from the unit to create ‘through the porthole’ diorama. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.
Art Academy - Pop Art (Key Stage 1)
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Art Academy - Pop Art (Key Stage 1)

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Pop Art is an Art and Design unit of work aimed primarily at children aged 5-7. It introduces children to this well-known art movement and some of its features and iconic artists. Learning within this unit of work focuses mainly on printmaking techniques. The package provides the medium-term plan, six lessons (each lesson has a MS Powerpoint presentation) and a knowledge organiser. Additional resources are provided as PDFs. Strands of Learning: • Printmaking • Drawing • Painting Children learn a range of simple printmaking techniques including using their hands, stamps and stencils to create repeated images. They use these techniques to create pop-art inspired prints. As part of the unit of work they learn about the iconic work of the artist Romero Britto and through this are introduced to the genre of still life painting. In studying the art of Andy Warhol and Keith Haring they create multiple printed images in the style of pop art. This unit of work is part of the Art Academy Scheme of Work for children aged 5-11 being developed on behalf of Carousel Education.