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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Full KS3 Product Design Project Bundle
DesignandEngineeringDesignandEngineering

Full KS3 Product Design Project Bundle

20 Resources
Full KS3 Project Bundle which can cover the entire of KS3 Product Design, representing a significant saving over buying individually. In these outstanding, creative scheme of work, students are tasked with designing and making a product in line with a specific brief. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification and the NEA. Each project lasts a full term (12 or 6 week) project though could be condensed or even further extended. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3 or KS4. Full KS3 Product Design Project Bundle consisting of: STEM (Science, Technology Engineering & Maths) Project Desk tidy Project Iterative Ergonomics Water Bottle Project Iterative Storage Unit Ikea Project Architecture Project Iterative contemporary furniture Project Biomimicry Espresso Cup Project Theory lessons covering: Ergonomics & Anthropometrics Packaging Evaluating Sustainability and energy stores Target Market Technology Push & Market Pull Plastics Woods Theory For more information about each lesson/project, please click on each relevant individual resource.
STEM Compression and Tension with Spaghetti Bridges
DesignandEngineeringDesignandEngineering

STEM Compression and Tension with Spaghetti Bridges

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Pupils’ love being creative with this hands-on project. Students are tasked with creating bridge structure out of dry spaghetti with tape and rubber bands. In this first lesson, students are introduced compression and tension as well as the work of Brunel and in particular the Clifton Suspension Bridge. Students familiarise themselves with the keywords; structure, compression and tension before applying their understanding in the practical task which can be done in group or individually. The lesson has strong cross-curricular links, particularly with Science. ♦ Starter Activity ♦ Class discussion/individual tasks ♦ Practical (bridge building) Lesson is planned as a double (90/120 minutes) If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
STEM Unit Scheme
DesignandEngineeringDesignandEngineering

STEM Unit Scheme

5 Resources
Pupils’ love being creative with this hands-on project.** In this unit, pupils will gain an understanding into Science, technology, engineering and maths and how each interrelate with a series of applied practical tasks.** Students familiarise themselves with the keywords then there is a design and make task, applying their understanding of the theory learnt, which can be done in a group or individually. All lessons have strong cross-curricular links, particularly with Science. There is also peer assessment with clear success criteria included. ♦ Starter Activity ♦ Class discussion/individual tasks ♦ Practicals Lessons are planned as doubles (90/120 minutes). If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Product Analysis Problem Analysis Full Iterative Design Process L1
DesignandEngineeringDesignandEngineering

Product Analysis Problem Analysis Full Iterative Design Process L1

(0)
Pupils’ love being creative with this project. Lessons are differentiated with strong cross-curricular (Literacy, Geography, Science) links, whilst requiring very little resources (only paper and product examples). Also Included are diffirenciated resources and student/teacher examples. In this first lesson, students will be introduced to the iterative product design process. They will be briefly introduced to ‘what makes a good design?’ through Jonny Ive and Dieter Rams’ 10 principles of good design. This leads to a group ‘ranking task’ where they must rank and discuss varying design examples of a hair dryer product. They will conduct a piece of product analysis using the ACCESS FM system; through group tasks, individual tasks and class-discussions. Leading to a piece of problem analysis to help find a justified improvement or gap in the market place for their own product. Lesson consists of ranking activity> class discussions>prep task> main task(s). Lesson could be extended over several lessons. If you enjoyed this lesson, please see the other lessons in my Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from existing research/analysis, writing a specification, initial ideas, isometric drawing and CAD modelling.
COVID Remote Design Technology Lesson Pack
DesignandEngineeringDesignandEngineering

COVID Remote Design Technology Lesson Pack

19 Resources
This is a collection of Design Technology design and theory lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms.