Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Create, Experiment, Build, Question and Learn.
I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges.
My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Your students are most likely already using ChatGPT but are they using it honestly? Do they understand it? Do they understand the alternatives?
To teach students about the risks and opportunities of AI and academic integrity, this research lesson and activity teaches students to compare and debate sources to determine which answer is the real truth. What better way to teach students about AI than for them to practically demonstrate how it works vs other traditional sources?
Included is a lesson that explores:
What is ChatGPT?
How does it work?
Is ChatGPT a tool or a cheat?
How does it differ from other sources?
How do we know the truth?
What are the other ways we could find an answer?
Which are more reliable and why?
Students are then set a group research task where they research different debatable questions from different sources before ranking by reliability. They then summarise by determining which answer is the truth.
Included:
Lesson presentation.
Structured student presentation template sorted by the different sources.
Interactive teacher CPD presentation that explains the student lesson.
Lesson plan.
The content has been planned for 2-3 lessons.
L1 presentation.
L2 Group Research.
L3 Group presentations and debates.
In this series of lessons, students gain an understanding into the topic 7 (User Centered Design) theory content of the IB DP Design and Technology course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for Topic 7 and can be taught in any order.
7.1, 7.2 UCD.
7.3 Strategies for User Research.
7.4 Strategies for User-Centered Design (UCD).
7.5 Beyond Usability - Designing for Pleasure and Emotion.
Lessons should ideally be taught in order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
In this series of lessons, students gain an understanding into the topic 1 (Human Factors and Ergonomics) theory content of the IB DP Design and Technology course.
Lessons include objectives, keywords, engaging activities, videos and real-world examples that students can relate to. Lessons culminate in a task where students consolidate and apply the key theory that they have learnt so that they are prepared for any IB DP assessments.
Lessons cover the entirety of what students need to learn for Topic 9 Innovation and Markets and can be taught in any order.
1.1a Ergonomics and Anthropometrics.
1.1a Improving Ergonomics.
1.1b Psychological Factors Collection Methods and Processing Systems.
1.1c Comfort Fatigue and Biomechanics.
Lessons can be taught in any order. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects.
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
This unit acts as fun and engaging introduction into coding, with** students using the Scratch language to create their own interactive educational game for primary year students. There is an accompanying portfolio for students to complete where they investigate, design then test/evaluate their programs.
Statement of Enquiry: Scientific logic and systems can be used to create innovative and functional products.
Unit covers:
♦ Introduction to coding: How does a computer understand instructions?
♦ Introduction into: storage - process - output: How can we create interactions?
♦ Debugging: How can we find and fix errors in code?
♦ Creating Sprites and backgrounds: How can we size and move things on screens?
♦ Program analysis: Why look at the work of others?
♦ Generating and evaluating design ideas:
♦ Loops: How can I simplify my code?
♦ What/if statements: How can code make it’s own decisions?
♦ Variables: How can we use storage to make our programs more interactive?
♦ Feedback: How do we measure the success of our program?
Included are:
Slide presentations for each lesson.
Editable student portfolio.
Additional lesson resources.
Scratch how-to cards.
Links to an online coding course.
Student outcomes and examples.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
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↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
How can we design affordable, sustainable solutions that can help people in lower economically developed countries?
In this project, students are given a brief from the UN to design a sustainable, solar light for people in developing economies, that have limited or no access to electricity.
Statement of inquiry: Considering the interconnection of global infrastructures creates a more equal and sustainable future for our shared planet.
Students are taught a range of creative, STEAM, and research skills using both digital and physical techniques, evidencing their design process through a 23-page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively, this can be printed or used as a template. Included are extension tasks, as well as teacher and student examples.
Lessons cover:
♦ Introduction to LEDCs and the environment - historical factors and innovative solutions to provide sustainable, affordable, off-grid energy sources. What are LEDCs? What might life be like without power? What are the alternatives?
♦ Product Analysis using the ACCESS FM technique.
♦ Ideation using the SCAMPER technique.
♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets.
♦ CAD Prototyping - Sketchup (free online cloud-based program)
♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs.
♦ Making the circuit - Solar Panel, LED, Switch - How do we make working circuits using different components?
♦ Final Prototyping - TinkerCad (free online cloud-based program)
♦ Final Prototyping - 3D printing or Laser Cutting
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.
**How can we give waste purpose and value? **In this project, students are given a brief from a TV manufacturer to design a household product out of cardboard waste.
This design project is based on a real industry brief. A global contest that challenged contestants to design innovative new objects for the home that could be made by re-purposing cardboard TV packaging.
Students evidence their design process in a 22 page digital portfolio (Powerpoint) in line with the four assessment criteria. Alternatively this can be printed or used as a template. Included are teacher and student examples. A unit plan is also included.
Lessons cover:
♦ Introduction to cardboard waste and the circular economy - factors and innovative solutions to minimise waste). Why is cardboard waste a growing problem?
♦ Ideation using the SCAMPER technique. Initial sketches worksheet.
♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? Isometric resource sheets.
♦ Planning and constructing ideas- Would someone else be able to construct my idea? Shape nets resource sheets.
♦ Iterative Design and Prototyping - How and why do we prototype? 2D design and/or physical prototyping. Evaluating our designs.
♦ Creating a Guide - How would someone else construct my idea?
This project does not require the use of specialist classrooms and cardboard could be substituted with paper and scissors if necessary. This project could also be set as remote learning.
This unit/project is designed for a half-term (6-8 weeks) though can be extended or condensed by modifying the design process and portfolio accordingly.
If you enjoyed this project/scheme of work please leave a review and visit my shop where there is a range of creative and engaging design and engineering projects.
–
↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞
✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎
♥ After using this product please leave a rating and comment.
♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback.