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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Internet of Things Smart Product Design
DesignandEngineeringDesignandEngineering

Internet of Things Smart Product Design

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In this lesson, students are introduced to the ‘internet of things’ through class discussions and examples. They are then tasked with re-designing a given object both aesthetically and innovatively to form an ‘internet of things’ connected product for the 21st Century market. Work sheet includes success criteria, writing aid and peer assessment as well as annotation prompts. Student examples are also included. Introduction to ‘internet of things’, connected (smart) devices and the commodification of data. Design Task (work sheet included) Presentation Task (Dragons Den style) Peer Assessment – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Idea Generation Sustainability and Target Market
DesignandEngineeringDesignandEngineering

Idea Generation Sustainability and Target Market

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Pupils’ love getting creative with this hands-on project. Students are tasked with up-cycling a waste Coca-cola bottle to create a new product for a particular target market. In this lesson, students are introduced to the benefits of up-cycling in relation to impact on the environment/sustainability. They then draw their own semantic mind-map to come up with product ideas of their own (creative strategy) for a certain target market. They then apply one or more of their ideas as an initial sketch. Resources have clear success criteria and peer assessment. Lesson plan is also included for further clarity. Introduction (learning question) ♦ Class discussion ♦ Semantic mind-map task ♦ Sketching.annotation Task ♦ Peer assessment ♦ Plenary/review ♦ Optional extension tasks (rapid-prototyping, dragons den style critique) Activities should be spread over 90/120 minutes. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Users and Target Market Design Theory
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Users and Target Market Design Theory

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In this lesson, students explore the various needs, wants, interests etc of a target market and how designs can use this information to influence their design decisions, then are given a specific target market to explore through a creative exercise. They then consolidate this information to present their findings to the rest of the class. This lesson can be used for KS3, 4 or 5 in a variety of lessons around the ideas of user-centred design and entrepreneurship. The only materials required are large sheets of paper and marker pens. Also included are 2 students examples.
Product Analysis ACCESS FM Dragons Den
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Product Analysis ACCESS FM Dragons Den

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In this creative, though theoretical lesson, students are introduced to/or consolidate their knowledge of Access FM. Students are given a series of Ikea lamps (though this could be easily changed to other products), which they must analyse using the ACCESS FM criteria. Students then consolidate their analysis into a short presentation through group-work, in a ‘dragons den style’ format. Introduction to ACCESS FM Preparatory Task Consolidation Task Presentation Peer assessment (vote) If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). In this unit, pupils will gain an understanding into what is product design and the creative process of a designer, from initial ideas, final isometric sketching, writing a specification and model making (prototyping).
Scales of Production and Automation Theory
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Scales of Production and Automation Theory

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**Will robots take my job? In this lesson, students gain an understanding of scales of production and how different products are made. The lesson also focuses on computer-aided manufacturing and how automation will significantly change the world of production from 3D printed cupcakes to entire buildings!** The lesson includes real-world examples that students can relate to, such as Coca-cola, Dyson, and Colgate. The lesson culminates in a task where students consolidate and apply the key theory that they have learnt with an included worksheet. Included are modeling examples, videos, and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Design Technology Theory Bundle
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Design Technology Theory Bundle

11 Resources
This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification: ♦ Ergonomics & Anthropometrics ♦ Packaging Theory ♦ Product Analysis with ACCESS FM ♦ Product Evaluation ♦ Scales of Production ♦ Sustainability and energy stores ♦ Users and Target Markets ♦ Technology Push & Market Pull ♦ Plastics Theory ♦ Woods Theory ♦ Internet of Things These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering