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Design Technology & Engineering Resources

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.

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Create, Experiment, Build, Question and Learn. I am a specialist Product and Graphic Design Teacher, specialising in the Iterative process of designing, prototyping and evaluating. With a particular focus on entrepreneurship and making, rooted in real-world contexts and challenges. My mission is to plan and deliver creative, fun and engaging lessons for KS3, 4 and 5, ages 11-18.
Scales of Production and Automation Theory
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Scales of Production and Automation Theory

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**Will robots take my job? In this lesson, students gain an understanding of scales of production and how different products are made. The lesson also focuses on computer-aided manufacturing and how automation will significantly change the world of production from 3D printed cupcakes to entire buildings!** The lesson includes real-world examples that students can relate to, such as Coca-cola, Dyson, and Colgate. The lesson culminates in a task where students consolidate and apply the key theory that they have learnt with an included worksheet. Included are modeling examples, videos, and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there is a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right-click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
What is Graphic Design?
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What is Graphic Design?

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In this lesson students are introduced to graphic design, it’s forms (such as logos, posters, information design) and it’s importance in every day life. Also included is an instructional video to aid with class or remote teaching. The lesson also touches upon the fundamentals of graphic design: Line, Shape, Form, Texture and Balance. This scheme was designed for KS3 but could also be used with KS4 students. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Remote Contextual Challenge Student Workbook
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Remote Contextual Challenge Student Workbook

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This workbook is excellent for setting remote contextual design challenges and is great practice for NEA. Contextual challenges are important part of the Design Technology Specification. This workbook can act as a framework, guide and digital portfolio for students. Guiding and supporting students through the iterative design process of Defining, Empathising, Ideation and Prototyping. The workbook covers: Introduction to design thinking Writing a design brief Contextual research Product analysis (with additional resources to support) Work of others research Initial ideas Writing a design specification CAD iteration Final prototype I have used this workbook to set various remote contextual challenges via Google classroom/teams and the content of the book (process) remains the same each time. It has also helped students organise their work throughout the design process. Boxes are editable so that students can easily input their answers. I distribute on Google classroom by ‘make a copy for each student’. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Supply Chain and Product Life Cycle Theory
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Supply Chain and Product Life Cycle Theory

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Where does my stuff really come from? In this lesson, students gain an understanding into global supply chains and the life cycle of products, to work out the impact of products on people and the environment. The lesson includes real world examples that students can relate to, such as the iphone and trainers by Adidas. The lesson culminates in a task where students research and complete a life cycle analysis of a given product and material, for example cotton, as part of a pair of levi’s. There is a second task where students make improvements to the design and processing of their product to reduce its impact on the environment. Included are modelling examples, videos and student worksheets. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Cable Tidy Project
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Cable Tidy Project

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Pupils’ love being creative with this creative, hands-on project. Students are introduced to iterative design thinking through the process of defining a problem, testing and refining a design. I have used cardboard for prototyping then acrylic but this project could be adapted for other materials. Included are student/teacher examples and clear success criteria. Design Brief: Design an earphone cable tidy for Argos inspired by nature, using recycled plastics. Lessons cover: Defining a problem Understanding a design brief Initial sketches Prototyping and testing Scales of production (theory) CAD CAM (2d Design, TinkerCad, laser cutting) Activities should be spread over 6-8 lessons (depending on practical). If you enjoyed this lesson, please see the other lessons in this or other Product Design series/SOW (where the full iterative design process is covered). – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Iterative Design Technology Contemporary Furniture Project
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Iterative Design Technology Contemporary Furniture Project

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This outstanding, creative SOW, on contemporary furniture, covers a broad range of topics, relating to the new 1-9 GCSE Design Technology Specification. It covers the entire iterative (non-linear) design process as well as relatable theory. The SOW can be adapted to be taught at KS3, 4 or potentially as a mock GCSE NEA. ♦ Biomimicry ♦ Physics (forces) ♦ Ergonomics & Anthropometrics ♦ Work of others ♦ Advanced Sketching techniques (2-point, free-hand isometric) ♦ Rendering ♦ Writing a brief & specification for a particular client ♦ Iterative Design (design, prototype, evaluate) ♦ Card modelling ♦ CAD modelling ♦ Soft modelling ♦ Hard modelling ♦ 2D Design (CAD, CAM) ♦ Final making Lessons are planned as doubles (90/120 minutes). If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
CAD CAM Automation Theory
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CAD CAM Automation Theory

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In this lesson, students learn about CAD, CAM and how it is changing industries such as product design, food and construction, linking to the GCSE Design Technology Specification. Students gain an understanding into automation using real life examples and videos. They then apply their understanding to design their own automated product. Please visit my shop where there is a range of design and technology theory lessons and creative projects all linked to the GCSE specification. – ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Out of the Box Upcycling Project
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Out of the Box Upcycling Project

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In this project students are tasked with designing a household product out of waste cardboard from Samsung’s TV packaging. This project is based on a real industry brief: The Dezeen x Samsung Out of the Box Competition was a global contest that challenged contestants to design innovative new objects for the home that can be made by repurposing cardboard TV packaging. It received over 1,500 entries from more than 80 different countries around the world. This seven lesson project covers: ♦ Introduction to cardboard waste and the brief - factors and innovative solutions to minimise waste. How can we better use waste? ♦ Ideation using the SCAMPER technique - Ideation and initial sketching. Worksheet provided. ♦ Advanced sketching techniques: isometric drawing - Which advanced sketching techniques do designers use? ♦ Planning and constructing ideas using shape nets - How could someone else construct my idea? Resource sheets provided. This project does not require the use of specialist classrooms and cardboard could be substituted with paper and scissors if necessary. This project can also be set as remote learning. If you enjoyed this project/scheme of work please leave a review and visit my shop where there are a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Ocean Plastic Lighting Project
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Ocean Plastic Lighting Project

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Assess the general quality of my resources with this free scheme of work! This outstanding, creative scheme of work covers the full iterative design process where students designs a piece of contemporary lighting for Ikea, using recycled ocean plastics. This scheme offers an excellent introduction into the design process, the value of design and designing for sustainability through project based learning. The project covers the entire iterative (non-linear) design process as well as relatable theory to offer a unique learning opportunity that applies to real-life situations. This also includes differentiated activities, problem solving and extension activities. Lessons cover: ♦ Introduction to design - What is design? How do we measure good design? ♦ Movement - How can something still appear to move? ♦ Sketching techniques - Are sketching and drawing the same thing? ♦ Product Analysis - How can you really understand a product? ♦ Plastic Theory - Is plastic fantastic? ♦ Ideation with SCAMPER - How do designers come up with ideas in the first place? ♦ Design Briefs - Who and what am I designing for? ♦ Isometric Drawing - How do I make something appear 3D? ♦ Perspective Drawing ♦ Card Prototyping - What is iterative design? ♦ Product Evaluation - Why evaluate? A brand new full scheme of work for free, for you to try. I hope your students enjoy it! If you enjoyed this project/scheme of work please leave a review and visit my shop where there are a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. 168 slides. This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Architecture Daniel Libeskind Graded Outstanding
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Architecture Daniel Libeskind Graded Outstanding

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Pupils love being creative with the project. Lessons are differentiated with strong cross-curricular (literacy) links. Whilst requiring very little resources (only paper). Also Included is homework, with student/teacher examples. LS1 **Students are introduced to the architect Daniel Libeskind and how he uses form to convey a message or narrative. Lesson includes post card group work with a particular focus on the Imperial War Museum in Manchester. They then apply their understanding of Daniel Libeskind to design their own building out of a single, paper disk, for a particular brief. ** Students complete their building designs and justify their concepts with differentiated key words. Also included is an instructional video to aid with delivery of content. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Biomimicry Espresso Cup Design Project
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Biomimicry Espresso Cup Design Project

2 Resources
**Pupils’ love being creative with this hands-on project where they ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. ** Lessons are differentiated with strong cross-curricular (Literacy, Science) links, whilst requiring very little resources; only paper and desired material (I have used Fimo clay but another material could be used instead, such as cardboard). Also Included are differentiated resources and student/teacher examples. L1 Students are introduced to biomimicry, ergonomics and the project brief. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering L1 Students are introduced to biomimicry, ergonomics and the project brief; ‘Design a series of contemporary interlocking (or complimenting) espresso cups based on biomimicry’. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their initial ideas, which they must then justify, through annotation (clear success criteria). L2 In this second lesson, students recap biomimicry, and learn about the ACCESS FM system in product design and it’s importance in the design process. Students design; through group tasks, individual tasks and class-discussions. We then cover some basic sketching techniques before leading to them sketching their final idea (isometrically), which they must then justify, through an ACCESS FM specification (clear success criteria). Lessons consists of ♦ starter ♦ class discussions ♦ main task ♦ peer assessment ♦ plenary ♦ Independent study (homework). Lesson is a double but could be extended over several lessons. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Plastics Polymers Design Technology Theory
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Plastics Polymers Design Technology Theory

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In this lesson, students learn about polymers, their properties, how they are made and their impact on the environment, which link to the GCSE Design Technology Specification. At the end of the lesson there is a Nando’s style review to consolidate what the students have learnt. Students gain an understanding into: Definition of polymers Sources of plastics - Bio and Synthetic How plastics are made Circularity with Industry example (Adidas/Parley for the Oceans) Thermo and Thermosetting polymers Review If you enjoyed this project/scheme of work please leave a review and visit my shop where there are a range of creative and engaging design and engineering projects. – ↠ Projects work in Powerpoint or Google slides. 16 slides. This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Iterative Furniture Design Project
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Iterative Furniture Design Project

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In this outstanding, creative scheme of work, students are tasked with designing and making a storage unit for Ikea reflecting the style of a key 20th century design movement. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification. The scheme is a full term (12 or 6 week) project. It covers the entire iterative (non-linear) design process as well as relatable theory. Students learn in this project: ♦ An understanding of the full iterative design process. ♦ How to think like both an entrepreneur and a designer. ♦ Technical drawing skills such as perspective and isometric. ♦ CAD/CAM Design. ♦ Rapid prototyping. ♦ Woodworking skills. Included lessons are: ♦ Introduction to Design Movements (work of others theory) ♦ Creating a mood/style board ♦ Product Analysis (iterative design theory), (ACCESS FM) ♦ Writing a brief ♦ Writing a specification for a particular client ♦ Ideation (SCAMPER) ♦ Design Development ♦ Initial Sketching ♦ Advanced Sketching techniques (2-point, free-hand isometric) ♦ Iterative Design (design, prototype, evaluate) ♦ Soft modelling ♦ Wood Theory ♦ Final making ♦ Product Evaluation (CAFEQUE) If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Water Bottle Design Project Ergonomics User
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Water Bottle Design Project Ergonomics User

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In this design project students are tasked with designing their own water bottle product for a particular user and client. The project covers the full iterative design process and acts an fantastic introduction to the iterative design process, which is an excellent scaffold for the NEA at KS4 or 5. Students cover important design technology theory through engaging and creative lessons that are linked to the specification. Also included are instructional videos to aid with the delivery of content. Foam modelling is only required at the end of the project so the project can be taught remotely or without the need for specialist classrooms or equipment. Lessons cover: Ergonomics and anthropometrics theory Ergonomics in manufacturing Identifying bad design Improving prodcuts ergonomics for different users User profiles and target markets Product analysis Understanding a brief Writing a specification (ACCESS FM) Sketching techniques Ideation techniques Perspective Drawing Orthographic Drawing Crating Prototyping/model making Evaluating (CAFEQUE) – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
COVID Remote Design Technology Lesson Pack
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COVID Remote Design Technology Lesson Pack

19 Resources
This is a collection of Design Technology design and theory lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms.
Design Technology Theory Bundle
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Design Technology Theory Bundle

10 Resources
This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification: ♦ Ergonomics & Anthropometrics ♦ Packaging Theory ♦ Product Analysis with ACCESS FM ♦ Product Evaluation ♦ Scales of Production ♦ Sustainability and energy stores ♦ Users and Target Markets ♦ Technology Push & Market Pull ♦ Plastics Theory ♦ Woods Theory ♦ Internet of Things These theory lessons do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
COVID Remote Graphic Design Lesson Pack
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COVID Remote Graphic Design Lesson Pack

8 Resources
This is a collection of KS3 graphic design lessons that do not require the use of specialist equipment or computers. Allowing the work to be set remotely or to be taught in non-specialist classrooms. A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. Projects include: Brand Yourself Students design their own logo to brand themselves. Typography Students learn about personification in advertising and design their own typography and then posters in the style of the illustrator; Paul Thurlby. Typography Project: 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for KS3 but could also be used with KS4 students. Logo Design Project: 1 Students are introduced to logo design, their importance/significance, colour psychology, and the design process as a whole. Student then begin to sketch out their initial ideas for their own logo. Lesson consists of starter> class discussions> colour psychology (sorting) task> main task> plenary. 2 Students peer feedback on each others initial ideas and then continue to develop the design for their own logo. Lesson consists of starter> class discussions> peer feedback> main task> plenary. If you enjoyed this lesson, please see the other lessons of my ‘Brand Yourself’ graphics scheme. This scheme was designed for KS3 but could also be used with KS4 students.
Graphic Design Typography Advertising Project
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Graphic Design Typography Advertising Project

6 Resources
A series of Graphic design lessons, where students are introduced to graphic design, typography and advertising. 1 Students are introduced to graphic design, personification and anthropomorphism through various questioning activities and a Pixar based exercise. Students learn how brands use personifciation effectively in advertising (M & M’s and Kellogg’s) before creating their own Pixa research page, demonstrating an understanding of the key words learnt; in a visual way. 2 In this second lesson, students are introduced to graphic design and typography through various questioning activities and videos. They are introduced to the illustrator (Paul Thurlby) and shown how he personifies type for commercial gain; through products and advertising. This then leads to students creating their own artist research page, demonstrating an understanding of the key words learnt; in a visual way. 3 In this third lesson, students are tasked with personifying a letter, so that collectively the class can create a personified typeface. This typeface will then be used in later lessons to form the text for a piece of ‘positive advertising’. 4 In this fourth lesson, students are tasked with personifying type to form the text for a piece of ‘positive advertising’. This is in response to an industry style, client brief by the NHS for their ‘Change 4 Life’ campaign. This lesson could be extended over several lessons. 5 In this fifth lesson, students are tasked with designing a promotional piggy bank. This is in response to an industry style, client brief by Halifax encouraging people save with them. This lesson could be extended over several lessons. This scheme was designed for KS3 but could also be used with KS4 students. – If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering
Speculative Art or Design Project KS4 KS5
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Speculative Art or Design Project KS4 KS5

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In this conceptual project, students are given a brief and apply their learning through the design and presentation of an artifact. Students love the challenge of speculating on the future and forming their concepts around a narrative. There have been some fascinating outcomes as students relish the creative freedom. Speculative design is designing from a critical, political and/or ethical perspective in the form of an artifact from the near or distant future. There are several reasons why we might use speculative design: To question and critique. Raise awareness. Start conversations. Provoke, amuse or annoy. The word ‘artifact’ is deliberate as the outcomes does not need to be a physical product. The outcome can be in the form of any 2D, 3D or digital ‘artifact(s)’. For example it could be a guide, a map, packaging etc. Trying to make the future artifact as believable as possible through storytelling. Project structure: What is speculative design? Mind-map tasks Case study Imagining the world in 2067 in regards to society, housing, resources, economy, politics, technology, health and environment Critique Sessions Prototyping of artifact Final presentation The project can help students develop their rapid prototyping, storytelling, critiquing and presenting skills. It has been delivered to both college and university students.
Micro House Design Project
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Micro House Design Project

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In this outstanding, creative scheme of work, students are given a brief to design and make a micro-house, the size of a shipping container to help solve the housing crisis in dense-urban areas. With practical, written and theory work closely related to the new 1-9 GCSE Design Technology Specification. The scheme is a full term (12 or 6 week) project though could be condensed or even further extended. The project teaches students CAD through the use of Sketchup and 2D Design. Components can be laser cut or all pieces can be cut by hand so the scheme is adaptable to allow for different teaching workshops. There is a Sketchup guide included. I used card when teaching but this could easily be superseded for a different material such as wood, MDF or foam board. This bundle includes engaging theory lessons linked to the Design Technology GCSE Specification and can be adapted to be taught at KS4 or KS5. Lessons include in order: ♦Introduction to housing crisis, factors and design solutions ♦Creating a mood/style board ♦Technical drawing- Orthographic ♦CAD- SketchUp ♦Optional CAD & CAM- 2D Design & Laser Cutting ♦Ergonomics & Anthropometrics Theory ♦Final making If you enjoyed this project/scheme of work. Please visit my shop where there are a range of creative and engaging design and engineering projects. ↠This file may be zipped. Once downloaded right click the file and select ‘extract all’ to open. ↞ ✎Please note I am a UK seller and unless otherwise stated the product uses standard English. This should not affect the use of this product in other countries. ✎ ♥ After using this product please leave a rating and comment. ♦ If there are any issues with the product please contact me (via the Ask a Question tab) before leaving feedback. © DesignandEngineering