I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
I am a Computer Science and ICT Teacher in East London. I am Head of Computer Science, ICT and Business Studies. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase.
If you download any of my resources, for free or paid, I would really appreciate a positive review, to build my shop further.
Thank you.
This bundle comprises the entire 6 week SOW for Algorithms and Flowcharts.
By purchasing this bundle, you will be saving 20%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 6 week SOW for Photoshop and Flash.
By purchasing this bundle, you will be saving 25%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 6 week SOW for Programming in Python.
By purchasing this bundle, you will be saving 20%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 7 week SOW for Introduction to Computing.
By purchasing this bundle, you will be saving 45%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 2 of the 6 lesson course. Lesson 2 covers:
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Analysing how to program two opposite sets of traffic lights
Understanding why two sets of amber lights must not be on at the same time and looking at how to achieve this
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 8 week SOW for Introduction to Excel.
By purchasing this bundle, you will be saving 24%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 7 week SOW for Programming in Kodu.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This bundle comprises the entire 7 week SOW for Digital Literacy and E-Safety.
By purchasing this bundle, you will be saving 38%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 4 of the 6 lesson course. Lesson 4 covers:
Learning about Sensors and how they’re linked to decision
Discussing different examples of sensors and their roles in our daily lives
Programming an Automatic Home (based on sensors)
Discussing the advantages of sensors and how they are making our lives more automated
Lesson 4 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 5 week SOW for Coding in HTML.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 6 of the 6 lesson course. Lesson 6 covers:
Understanding Variables and Subroutines
Adapting the pelican crossing to use a subroutine to simplify the program
Programming a Car park using Subroutines and Variables
Analysing how variables can be used to “count” and the advantages this could have in many scenarios
Lesson 6 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This bundle comprises the entire 10 week SOW for Staying Safe Online.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students.
This is lesson 5 of the 5 lesson course. Lesson 5 covers:
The concept of creating a fully unique website
A PLC is included to guide the students with adding as many different HTML features as possible
There is an assessment opportunity at the end
Lesson 5 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills and learning this Scheme of Work covers include:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Using the H1, H2 etc tags (headers)
Using the UL and LI tags (bullet points)
Using the OL and LI tags (numbered list)
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Inserting scrolling marquees
Creating website hyperlinks
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming.
In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 7 of a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students.
This is lesson 7 of the 7 lesson course. Lesson 7 covers:
Understanding what passwords are, and why they’re important
Looking at emails, what they are and how they work
Understanding about computer viruses, the different types and their threats to computing systems
Lesson 7 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this entire Scheme of Work covers include:
Logging into the School Network
Deciding class rules
Creating folders
Staying safe in the ICT Classroom
Keyboard Shortcuts
Skills using Microsoft Word
Skills using Microsoft PowerPoint
Staying Safe Online
Cyber Bullying
Skills using Microsoft Publisher
Using Technology securely (Passwords, Emails, Viruses)
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is Lesson 2 of a 6 week project for KS3 students (who have 1 lesson a week). It focuses on text-based programming skills using Python, so is ideally suited for Year 8 students who have completed basic programming in Scratch, Kodu or Flowol.
This is lesson 2 of the 6 lesson course. Lesson 2 covers:
Understanding what variables are and how they are used in Python programming
Looking at the rules for naming variables and why it is important to follow them
Creating a program in script mode using variables
Using the input function
Understanding how to annotate code and demonstrate programming knowledge
Lesson 2 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Using Interactive and Script Mode
Understanding what a Syntax Errors
Using the print Function to output text
Being able to create and use variables
Using the input Function with user input
Understanding about the different data types
Using Mathematical Operators
Using the int Function
Understanding what Selection Statements are
Using Comparison Operators with code
Understanding what Python Modules are
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Python programs that are part of the varying challenges and tasks are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individually lessons or purchase a bundle. Thank you for reading.
This bundle comprises the entire 5 week SOW for Introduction to Communications.
By purchasing this bundle, you will be saving 33%!
I would appreciate all feedback on my work with your purchase, so I can further build my shop.
Thank you.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 3 of the 6 lesson course. Lesson 3 covers:
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Analysing what the decision symbol is vital in a Pelican Crossing
There is an opportunity of an assessment in this lesson
Lesson 3 is being sold at a low price. To grab a bargain, select the bundle package for the entire SOW!
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
OCR Creative iMedia: R081 Pre-Production Skills
Lesson 1
This ICT Scheme of Work is a 5 week project for KS4 students (who have 2 lessons a week). This Scheme of Work was created to introduce students to the OCR Creative iMedia course, focusing on the module R081; Pre-Production skills.
It focuses on introducing students to this mandatory module, to give them a good overview on many of the principles of R081 while creating engaging and enjoyable lessons, with many practical tasks that need to be completed. It includes a 4 lesson project at the end of the scheme of work, where students can put their understanding to practice, creating various pre-production elements.
This is lesson 1 of the 10 lesson course. Lesson 1 covers an introduction to mood boards. The lesson includes examples, an explanation and then a task that the students must complete.
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
Understanding moodboards
Looking at mind maps (spider diagrams)
Creating and understanding storyboards
Focusing on camera angles
Looking at different camera shots and focus
Learning about scripts
Four lesson project
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
The linked worksheets are provided in Microsoft Word.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
I would really appreciate your feedback on my work, whether you download the free resource, pay for individual lessons or purchase a bundle. Thank you for reading.
This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students.
This is lesson 1 of the 6 lesson course. Lesson 1 covers:
Understanding what instructions and sequences are
Understanding how to order a sequence of instructions in a particular way
Looking at how some sequences can be programmed in one way only, and others can be solved in different ways
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills this Scheme of Work covers include:
Understanding what instructions and sequences are
Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows)
Creating basic flowcharts in Flowol
Programming a Zebra Crossing and Crossing Patrol
Understanding the correct sequence of traffic lights
Programming Traffic Lights
Understanding the Decision Symbol
Using the Decision symbol in the Pelican Crossing
Learning about Sensors and how they’re linked to decision
Programming an Automatic Greenhouse (based on sensors)
Understanding Variables and Subroutines
Programming a Car park using Subroutines and Variables
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time.
In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.
This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students.
This is lesson 1 of the 5 lesson course. Lesson 1 covers:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Lesson 1 is free! The other lessons are available at a low price, and to grab a bargain, select the bundle package.
The skills and learning this Scheme of Work covers include:
What is HTML
Writing and understanding the Basic Structure
Opening the website in editable form
Understanding the Body section
Using the P tag (paragraphs)
Using the H1, H2 etc tags (headers)
Using the UL and LI tags (bullet points)
Using the OL and LI tags (numbered list)
Using the IMG SRC tags to import images
Editing images by changing their width
Using the style tag in the head section (colours, fonts, etc)
Inserting scrolling marquees
Creating website hyperlinks
Each lesson begins with objectives and outcomes being introduced to the students.
Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW.
There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased.
The main SOW is generated using Microsoft Publisher.
Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming.
In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created.
The linked worksheets are provided in Microsoft Publisher.
All resources are FULLY editable, so they can be adapted to suit the needs of your students.