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Computer Science Resources

I am a Computer Science and ICT Teacher in Essex. I am Head of ICT and in charge of creating resources for students aged 11 to 16. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. More resources will be uploaded for KS4 aged students in the coming months.

I am a Computer Science and ICT Teacher in Essex. I am Head of ICT and in charge of creating resources for students aged 11 to 16. I have many years experience teaching Computer Science and ICT and working with both gifted and talented students as well as those less able. All my resources are currently being used and are now available to purchase. More resources will be uploaded for KS4 aged students in the coming months.
Introduction-to-Computing (7 weeks)
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Introduction-to-Computing (7 weeks)

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on an introduction to Computer Science, so is ideally suited for Year 7 students. The topics this Scheme of Work covers include: Hardware and Software Input, Output and Storage Devices Secondary Storage (Magnetic, Optical and Solid State) Primary Storage (RAM and ROM) Internal Components of a PC (PSU, CPU, Motherboard, Heat Sink, RAM, ROM and the Hard drive) Fetch, Decode and Execute cycle Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint and Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Advanced Spreadsheets in Excel (6 weeks)
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Advanced Spreadsheets in Excel (6 weeks)

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This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic, intermediate and advanced skills using Microsoft Excel, so is ideally suited for Year 8 students. The skills this Scheme of Work covers include: Columns, rows and cells Formulas Operators If Statement Copying formulas Conditional formatting Validation VLOOKUPS Charts and Macros Mail Merge Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The Excel spreadsheets that are used in the scheme of work are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Excel and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Algorithms and Flowcharts (7 weeks)
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Algorithms and Flowcharts (7 weeks)

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Flowol, so is ideally suited for Year 8 students. The skills this Scheme of Work covers include: Understanding what instructions and sequences are Understanding the basic flowchart symbols (Start/Stop, Delay, Output, directional arrows) Creating basic flowcharts in Flowol Programming a Zebra Crossing and Crossing Patrol Understanding the correct sequence of traffic lights Programming Traffic Lights Understanding the Decision Symbol Using the Decision symbol in the Pelican Crossing Learning about Sensors and how they’re linked to decision Programming an Automatic Greenhouse (based on sensors) Understanding Variables and Subroutines Programming a Car park using Subroutines and Variables Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. In addition, the Flowol programs that are part of the varying challenges are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Algorithms in Scratch (6 weeks)
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Algorithms in Scratch (6 weeks)

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This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Scratch, so is ideally suited for Year 7 students. The skills this Scheme of Work covers include: Understanding the Command Blocks Using Sprites (importing, editing and creating) Using Stages (importing, editing and creating) Programming movement algorithms Programming automatic costume change Using Forever loops Using Repeat Until loops Programming variables Using operators with variables Programming Random movement Broadcasting instructions Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. Detailed step-by-step instructions are included for the students (and teacher) which detail exactly how to use Scratch, import sprites, stages, edit them, program your characters, etc. This SOW can be used by students (and teachers) who have little or no experience of Scratch. There are Stretch and Challenge opportunities provided throughout the SOW to engage the more capable student. In addition, the Scratch games that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Photoshop and Flash (6 weeks)
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Photoshop and Flash (6 weeks)

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This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on photo manipulation and animation skills using Adobe Photoshop and Adobe Flash, so is ideally suited for Year 8 students. The skills and learning this Scheme of Work covers include: Understanding Pixels, Resolution and Pixilation Looking at Aspect Ratio and Photoshop Layers Learning how to use the Magic Wand and Polygonal Lasso Tool Learning about Brightness, Contrast, Hue, Saturation and Colour Balance Understanding the concept of animation and using the Curve and Move tool Creating an Animation Learning and Tweening, Layers and Backdrops Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. Detailed step-by-step instructions are included for the students (and teacher) which detail exactly how to use Photoshop and Flash. This SOW can be used by students (and teachers) who have little or no experience of either Adobe package, although if the teacher has a basic knowledge it will make life easier due to the level of complexity of the software. There are Stretch and Challenge opportunities provided throughout the SOW to engage the more capable student. In addition, the images and animations that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
HTML (5 weeks)
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HTML (5 weeks)

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on basic website development using HTML, so is ideally suited for Year 7 students. The skills and learning this Scheme of Work covers include: What is HTML Writing and understanding the Basic Structure Opening the website in editable form Understanding the Body section Using the P tag (paragraphs) Using the H1, H2 etc tags (headers) Using the UL and LI tags (bullet points) Using the OL and LI tags (numbered list) Using the IMG SRC tags to import images Editing images by changing their width Using the style tag in the head section (colours, fonts, etc) Inserting scrolling marquees Creating website hyperlinks Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. Step-by-step instructions are included for the students (and teacher) which detail exactly how to create websites in HTML. This SOW can be used by students (and teachers) who have little or no experience of programming. In addition, the HTML websites that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Programming in Kodu (7 weeks)
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Programming in Kodu (7 weeks)

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic programming skills using Kodu, so is ideally suited for Year 8 students. The skills this Scheme of Work covers include: Using the Landscape features Building a World Understanding Sequences Programming Kodu to move and interact with objects Programming Kodu to win by collecting points Understanding the term Navigation Learning how to create Automatic movement Looking at Advanced Game Feature (game intro, Power-up “coin”, levels) Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft Publisher. Detailed step-by-step instructions are included for the students (and teacher) which detail exactly how to use Kodu. This SOW can be used by students (and teachers) who have little or no experience of Kodu. There are Stretch and Challenge opportunities provided throughout the SOW to engage the more capable student. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Lightbot & Excel (6 weeks)
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Lightbot & Excel (6 weeks)

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This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic algorithms and programming in Microsoft Excel, so is ideally suited for Year 7 students. The skills and learning this Scheme of Work covers include: Algorithms (Sequences, Procedures and Loops) - Using Lightbot Excel Columns, rows and cells Formulas Operators If Statement Copying formulas Conditional formatting Validation Charts and Macros Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher and Excel. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Digital-Literacy & E-Safety (7 weeks)
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Digital-Literacy & E-Safety (7 weeks)

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This Computer Science Scheme of Work is a 7 week project for KS3 students (who have 1 lesson a week). It focuses on basic ICT skills, so is ideally suited for Year 7 students. It is a great introductory resource for new Year 7 students. The skills this Scheme of Work covers include: Logging into the School Network Deciding class rules Creating folders Staying safe in the ICT Classroom Keyboard Shortcuts Skills using Microsoft Word Skills using Microsoft PowerPoint Staying Safe Online Cyber Bullying Skills using Microsoft Publisher Using Technology securely (Passwords, Emails, Viruses) Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft PowerPoint, Publisher and Word. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Introduction to Communications (5 weeks)
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Introduction to Communications (5 weeks)

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This Computer Science Scheme of Work is a 5 week project for KS3 students (who have 1 lesson a week). It focuses on Computer Networks, so is ideally suited for Year 8 students. The skills this Scheme of Work covers include: The Internet and www Wired and Wireless Networks Bandwidth Upload vs Download Speeds Buffering Standalone vs. Networked Computers LAN and WAN Topologies (Bus, Ring and Star) Client Server Peer-to-peer Server Cloud Computing Each lesson begins with objectives and outcomes being introduced to the students. Worksheets (including differentiated tasks) are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.
Programming in Python (6 weeks)
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Programming in Python (6 weeks)

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This Computer Science Scheme of Work is a 6 week project for KS3 students (who have 1 lesson a week). It focuses on basic to intermediate programming skills using Python, so is ideally suited for Year 8 students. The skills this Scheme of Work covers include: Interactive and Script mode (and the differences) Syntax Errors Using the print function Understanding variables Using the input function (with variables) Understanding Data Types Understanding Mathematical Operators Using the int function alongside input Understanding and using Selection statements (if, elif and else) Using comparison operators Learning about Python modules Each lesson begins with objectives and outcomes being introduced to the students. Worksheets are included, along with two homeworks which are linked to the SOW. There is room for two assessments during the SOW. However these assessments are NOT included (only blank slides are left), due to different schools assessing student work in varying ways. However if you want the assessments linked to this SOW I am more than happy to provide them for free if required, when this SOW is purchased. The main SOW is generated using Microsoft PowerPoint, and the information appears using basic animations, so students can experience the information one part at a time. Detailed step-by-step instructions are included for the students (and teacher) which detail exactly how to use Python. This SOW can be used by students (and teachers) who have little or no experience of Python. There are Stretch and Challenge opportunities provided throughout the SOW to engage the more capable student. In addition, the Python programs that are used in the step-by-step guides are included, reducing teacher time as the resources don’t need to be created. The linked worksheets are provided in Microsoft Publisher. All resources are FULLY editable, so they can be adapted to suit the needs of your students.