Here are four MathDoku, or KenKen type puzzles. We've simplified the more traditional version so that this only includes addition. The idea is for the children to work in pairs to complete each 5x5 grid, following the simple rules: - the numbers entered into each 'cell' (squares marked out by darker lines) should total the clue number in the top left-hand corner; - only the numbers 1, 2, 3, 4 and 5 are used; - like Sudoku, numbers only appear on each row or column once. The worksheet here includes four KenKen puzzles (together with answers).
A set of 20 Bingo Boards featuring Roman Numerals together with calling cards. A fun way to help children reinforce how Roman Numerals are written. Great group activity, or can be used with whole class. If you find this useful please comment.
A simple board game for two players to reinforce number bonds to 10. Ideal partner activity or as a fun homework 'task'. If you find this useful please comment. Cheers.
A Halloween themed measuring activity/game. The children can use the broomstick images as non-standard units for measuring items, or estimate and then measure each broomstick in cm. Full activity details on the mathsticks.com website.
This is a very useful maths games based on ‘number properties’. It’s an ideal activity because it puts the learning in the hands of the children and encourages good language (speaking and listening) skills and cooperative ‘play’. The download includes a set of ‘clue cards’ and a set of 1 to 25. Children work in pairs to use the clue cards to help them identify a single number from within the 1-25 set. Great for logical thinking. Further details and illustrations at www.mathsticks.com
This decimal bingo game gives children lots of practice adding decimals and doesn't feel like it relies too much on luck. The children can use a host of mental math strategies while playing; so it's not just a 'hunt and cover' game. The pdf file includes two sets of 6 game boards. One set uses numbers to only one decimal place, the remaing set stretches to two decimal places. There are nine different 'target' cards displaying a 'Bingo number' of either 1, 1.5 or 2. Each child has their own 'Decimals bingo board' and a set of counters. Each 'Decimal board' displays a set of 14 decimal numbers. The game plays like normal bingo except that playrs cover two numbers on each go - the numbers which give a total of the bingo number drawn. Full details (and illustrations) are on my www.mathsticks.com website.
This is a Christmas number-crossword worksheet. There are 27 clues the majority of which (19) concern doubling and halving. This is a two page file:- a question sheet and (importantly) the answers! The activity is useful for calculation practice, as a registration activity or even take-home material. Full details and images at http://www.mathsticks.com
Tens Frames and Number Bonds materials The resource consists of images of tens-frames using cars rather than counters. Each image depicts a set of cars in a car park. The arrangement of the vehicles creates a pair of numbers which total 10. A set of Number Sentence cards can be used so the children can label the tens-frames. The resource also includes a blank ‘car park’ tens-frame and associated images of cars so children can create their own combinations and problems.
A collection of 8 Mini desk-sized number lines useful for KS1 and KS2. These are simple, plain number lines suitable for one-to-one work or demonstrations. The set includes five of each of the following: 0-10, 1-10, 1-10 with halves, 0-20, 1-20, 0-100, and -10 to +10 in both horizontal and vertical format. See mathsticks.com for images. They have been very popular in many classrooms, particularly the -10 to +10 ones. Please rate and comment. Thanks.
This fun game uses 'Top Trumps' style cards to enable children to practice addition and multiplication strategies while reinforcing correct mathematical vocabulary. There are 36 cards; each featuring an image of a mathstick figure and two mathematical statements. The first statment on each card is an addition and the other a multiplication. While playing a Top Trumps type game, the children challenge each other as to whose card displays the higer value - product or sum! However, the educational value does not end there... The statements offer four different mathematical elements (or categories), as well as the product or the sum, players can also use individual factors or addends. This game is ideal for Key Stage 2 children who have a reasonable understanding of multiplication facts and addition strategies. The download features my teacher notes and a set of 36 printable cards. Full details at www.mathsticks.com
27 cards featuring shape related words. The game is for two players, a 'reader' and a 'guesser' The object of the game is for the 'reader' to help his/her partner to identify the correct vocabulary word on the card by describing the word as clearly as possible without using any of the 'Taboo words. For more details and images check out httph://www.mathsticks.com
Here’s a series of monster-themed games that help children to practice addition or multiplication facts. There are three games available: one designed to practice the addition of three numbers; one focused on multiples to 6×6; one focused on multiples to 10×6. Each game has the same rules and a similar playing board. The games can be played with dice, or the included spinners. This is a 10-page download from mathsticks.com
This maths activity is designed to help children to work out what to do when faced with a two-stage problem. Working with thinking partners, each child has a problem slip and they take it in turns to read it out and discuss how it could be attacked; discussing what maths functions they need to apply in order to solve the problem. Importantly, they must also decide on the order of those functions and be prepared to explain everything to the rest of the class. 10 pages with 10 problems each - print, cut out, laminate, use and re-use.
A creative way to involve your children in problem solving while using addition, subtraction, multiplication and division. Monster Towers uses a fun, monster-themed, game-board, 3 dice and a collection of counters. The game is to build towers by creating calculations which match the Monster's numbers. This is an eight page download with detailed playing instructions and 4 different playing boards (you will need your own counters, dice and children).
This is more than just an assembly... it's a maths activity that will inspire and entertain. You can also use it as a superb introduction to some great mathematical reasoning for Key Stage 2 or 3. The downloadable booklet will enable you to instant demonstrate some truly baffling mathematical magic addition. Imagine hearing this: 3769 + 7972 + 4386 + 8257 …and instantly knowing the answer. You use a selection of *Squashy Boxes* to create a series of random numbers. Your audience can use a calculator to add the numbers together, or work on paper… it doesn’t matter what they use – you already have the answer! In fact you can write the answer down the instant you see (or hear) the four random numbers! The download is a beautifully illustrated, 7-page file detailing the complete workings of the ‘trick’. The file includes all of the resources you need and a number of additional ideas and tips. The magic trickery can easily be adapted so you can perform the same mathematical-magic with 2-digit or 3-digit numbers too.
Here are 16 of our favourite dice games in a 41 page eBook. The maths games focus on addition, subtraction and multiplication for both KS1 and KS2 children. Most of the games have beautifully designed game boards (some have multiple versions of the boards) together with clear instructions and additional ideas for further adaptation and development.
These quick maths challenges enable children to get quickly into a mathematical frame of mind at the very start of the session. There are 72 short, self contained challenges featuring all four functions. 12 sets of differentiated 'cards' enable children to access the work at their own level. Importantly, unlike some Challenge on Arrival tasks, marking is negligible with these. It is also very easy to explain what to do, but the tasks are varied and interesting. The challenges can also provide assessment opportunities and initial ‘talking points’ once the session starts.
The download contains 4 Mathsticks’ Times Tables Games and Activities. Each game is a carefully focused multiplication resource. The games are ideal for whole-class, paired work or individual practice situations. Each is designed to offer practice with all of the multiplication facts from 2x to 12x (and a few that extend that range too). Children will find they are looking for patterns, comparing calculations and faced with multiple opportunities to practice and apply their Times Tables knowledge and develop excellent fluency in co-operative learning situations.
This 53 page eBook is is a full discourse on how to teach Roman Numerals (properly) The book includes mathsticks unique “Five Stages of Teaching Roman Numerals” together with a bumper collection of information sheets, posters and assessment materials for teaching Roman Numerals. If you are teaching about Roman Numerals – you will do it 100 times better with this eBook!
This early number recognition resource will help children to form, write and explore numbers from 1-10. The download includes 41 pages of different mats with high quality, realistic Clay Number images. These are designed to help children to form numbers by finger-tracing or forming clay/dough or Plasticine over the ‘number shape’. The mats also include sections for the children to work with ‘one more’ and ‘one less’, write numerals, link numbers to quantities and use ‘Tens Frames’. Print the ones you want, laminate (or place in pocket files) and re-use as often as necessary.